diff options
author | Neo2003 <none@none> | 2008-10-04 06:17:19 -0500 |
---|---|---|
committer | Neo2003 <none@none> | 2008-10-04 06:17:19 -0500 |
commit | 5651828bf74edb760d67700942fc65d51c816e0a (patch) | |
tree | 1631f319bbc293794109f990beaccfd5b6cee8fe /src/game/GossipDef.h | |
parent | ca7a4bf1a78a1ddc6eb21238cc2a1633194a11cc (diff) |
[svn] * Added ACE for Linux and Windows (Thanks Derex for Linux part and partial Windows part)
* Updated to 6721 and 676
* Fixed TrinityScript logo
* Version updated to 0.2.6721.676
--HG--
branch : trunk
rename : 6700-670 => 6721-676
Diffstat (limited to 'src/game/GossipDef.h')
-rw-r--r-- | src/game/GossipDef.h | 399 |
1 files changed, 206 insertions, 193 deletions
diff --git a/src/game/GossipDef.h b/src/game/GossipDef.h index aacf7a8fcb8..18f7c007aa1 100644 --- a/src/game/GossipDef.h +++ b/src/game/GossipDef.h @@ -1,193 +1,206 @@ -/* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#ifndef MANGOSSERVER_GOSSIP_H -#define MANGOSSERVER_GOSSIP_H - -#include "Common.h" -#include "QuestDef.h" -#include "NPCHandler.h" - -class WorldSession; - -#define GOSSIP_MAX_MENU_ITEMS 64 // client supported items unknown, but provided number must be enough -#define DEFAULT_GOSSIP_MESSAGE 0xffffff - -//POI defines -enum Poi_Icon -{ - ICON_POI_0 = 0, // Grey ? - ICON_POI_1 = 1, // Red ? - ICON_POI_2 = 2, // Blue ? - ICON_POI_BWTOMB = 3, // Blue and White Tomb Stone - ICON_POI_HOUSE = 4, // House - ICON_POI_TOWER = 5, // Tower - ICON_POI_REDFLAG = 6, // Red Flag with Yellow ! - ICON_POI_TOMB = 7, // Tomb Stone - ICON_POI_BWTOWER = 8, // Blue and White Tower - ICON_POI_REDTOWER = 9, // Red Tower - ICON_POI_BLUETOWER = 10, // Blue Tower - ICON_POI_RWTOWER = 11, // Red and White Tower - ICON_POI_REDTOMB = 12, // Red Tomb Stone - ICON_POI_RWTOMB = 13, // Red and White Tomb Stone - ICON_POI_BLUETOMB = 14, // Blue Tomb Stone - ICON_POI_NOTHING = 15, // NOTHING - ICON_POI_16 = 16, // Red ? - ICON_POI_17 = 17, // Grey ? - ICON_POI_18 = 18, // Blue ? - ICON_POI_19 = 19, // Red and White ? - ICON_POI_20 = 20, // Red ? - ICON_POI_GREYLOGS = 21, // Grey Wood Logs - ICON_POI_BWLOGS = 22, // Blue and White Wood Logs - ICON_POI_BLUELOGS = 23, // Blue Wood Logs - ICON_POI_RWLOGS = 24, // Red and White Wood Logs - ICON_POI_REDLOGS = 25, // Red Wood Logs - ICON_POI_26 = 26, // Grey ? - ICON_POI_27 = 27, // Blue and White ? - ICON_POI_28 = 28, // Blue ? - ICON_POI_29 = 29, // Red and White ? - ICON_POI_30 = 30, // Red ? - ICON_POI_GREYHOUSE = 31, // Grey House - ICON_POI_BWHOUSE = 32, // Blue and White House - ICON_POI_BLUEHOUSE = 33, // Blue House - ICON_POI_RWHOUSE = 34, // Red and White House - ICON_POI_REDHOUSE = 35, // Red House - ICON_POI_GREYHORSE = 36, // Grey Horse - ICON_POI_BWHORSE = 37, // Blue and White Horse - ICON_POI_BLUEHORSE = 38, // Blue Horse - ICON_POI_RWHORSE = 39, // Red and White Horse - ICON_POI_REDHORSE = 40 // Red Horse -}; - -struct GossipMenuItem -{ - uint8 m_gIcon; - bool m_gCoded; - std::string m_gMessage; - uint32 m_gSender; - uint32 m_gAction; - std::string m_gBoxMessage; - uint32 m_gBoxMoney; -}; - -typedef std::vector<GossipMenuItem> GossipMenuItemList; - -struct QuestMenuItem -{ - uint32 m_qId; - uint8 m_qIcon; -}; - -typedef std::vector<QuestMenuItem> QuestMenuItemList; - -class MANGOS_DLL_SPEC GossipMenu -{ - public: - GossipMenu(); - ~GossipMenu(); - - void AddMenuItem(uint8 Icon, std::string Message, bool Coded = false); - void AddMenuItem(uint8 Icon, std::string Message, uint32 dtSender, uint32 dtAction, std::string BoxMessage, uint32 BoxMoney, bool Coded = false); - - // for using from scripts, don't must be inlined - void AddMenuItem(uint8 Icon, char const* Message, bool Coded = false); - void AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded = false); - - unsigned int MenuItemCount() - { - return m_gItems.size(); - } - - GossipMenuItem const& GetItem( unsigned int Id ) - { - return m_gItems[ Id ]; - } - - uint32 MenuItemSender( unsigned int ItemId ); - uint32 MenuItemAction( unsigned int ItemId ); - bool MenuItemCoded( unsigned int ItemId ); - - void ClearMenu(); - - protected: - GossipMenuItemList m_gItems; -}; - -class QuestMenu -{ - public: - QuestMenu(); - ~QuestMenu(); - - void AddMenuItem( uint32 QuestId, uint8 Icon); - void ClearMenu(); - - uint8 MenuItemCount() - { - return m_qItems.size(); - } - bool HasItem( uint32 questid ); - - QuestMenuItem const& GetItem( uint16 Id ) - { - return m_qItems[ Id ]; - } - - protected: - QuestMenuItemList m_qItems; -}; - -class MANGOS_DLL_SPEC PlayerMenu -{ - private: - GossipMenu* pGossipMenu; - QuestMenu* pQuestMenu; - WorldSession* pSession; - - public: - PlayerMenu( WorldSession *Session ); - ~PlayerMenu(); - - GossipMenu* GetGossipMenu() { return pGossipMenu; } - QuestMenu* GetQuestMenu() { return pQuestMenu; } - - void ClearMenus(); - uint32 GossipOptionSender( unsigned int Selection ); - uint32 GossipOptionAction( unsigned int Selection ); - bool GossipOptionCoded( unsigned int Selection ); - - void SendGossipMenu( uint32 TitleTextId, uint64 npcGUID ); - void CloseGossip(); - void SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, const char * locName ); - void SendTalking( uint32 textID ); - void SendTalking( char const * title, char const * text ); - - /*********************************************************/ - /*** QUEST SYSTEM ***/ - /*********************************************************/ - void SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID ); - - void SendQuestGiverQuestList( QEmote eEmote, std::string Title, uint64 npcGUID ); - - void SendQuestQueryResponse ( Quest const *pQuest ); - void SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept); - - void SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnbleNext ); - void SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel ); -}; -#endif +/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef MANGOSSERVER_GOSSIP_H
+#define MANGOSSERVER_GOSSIP_H
+
+#include "Common.h"
+#include "QuestDef.h"
+#include "NPCHandler.h"
+
+class WorldSession;
+
+#define GOSSIP_MAX_MENU_ITEMS 64 // client supported items unknown, but provided number must be enough
+#define DEFAULT_GOSSIP_MESSAGE 0xffffff
+
+//POI defines
+enum Poi_Icon
+{
+ ICON_POI_0 = 0, // Grey ?
+ ICON_POI_1 = 1, // Red ?
+ ICON_POI_2 = 2, // Blue ?
+ ICON_POI_BWTOMB = 3, // Blue and White Tomb Stone
+ ICON_POI_HOUSE = 4, // House
+ ICON_POI_TOWER = 5, // Tower
+ ICON_POI_REDFLAG = 6, // Red Flag with Yellow !
+ ICON_POI_TOMB = 7, // Tomb Stone
+ ICON_POI_BWTOWER = 8, // Blue and White Tower
+ ICON_POI_REDTOWER = 9, // Red Tower
+ ICON_POI_BLUETOWER = 10, // Blue Tower
+ ICON_POI_RWTOWER = 11, // Red and White Tower
+ ICON_POI_REDTOMB = 12, // Red Tomb Stone
+ ICON_POI_RWTOMB = 13, // Red and White Tomb Stone
+ ICON_POI_BLUETOMB = 14, // Blue Tomb Stone
+ ICON_POI_NOTHING = 15, // NOTHING
+ ICON_POI_16 = 16, // Red ?
+ ICON_POI_17 = 17, // Grey ?
+ ICON_POI_18 = 18, // Blue ?
+ ICON_POI_19 = 19, // Red and White ?
+ ICON_POI_20 = 20, // Red ?
+ ICON_POI_GREYLOGS = 21, // Grey Wood Logs
+ ICON_POI_BWLOGS = 22, // Blue and White Wood Logs
+ ICON_POI_BLUELOGS = 23, // Blue Wood Logs
+ ICON_POI_RWLOGS = 24, // Red and White Wood Logs
+ ICON_POI_REDLOGS = 25, // Red Wood Logs
+ ICON_POI_26 = 26, // Grey ?
+ ICON_POI_27 = 27, // Blue and White ?
+ ICON_POI_28 = 28, // Blue ?
+ ICON_POI_29 = 29, // Red and White ?
+ ICON_POI_30 = 30, // Red ?
+ ICON_POI_GREYHOUSE = 31, // Grey House
+ ICON_POI_BWHOUSE = 32, // Blue and White House
+ ICON_POI_BLUEHOUSE = 33, // Blue House
+ ICON_POI_RWHOUSE = 34, // Red and White House
+ ICON_POI_REDHOUSE = 35, // Red House
+ ICON_POI_GREYHORSE = 36, // Grey Horse
+ ICON_POI_BWHORSE = 37, // Blue and White Horse
+ ICON_POI_BLUEHORSE = 38, // Blue Horse
+ ICON_POI_RWHORSE = 39, // Red and White Horse
+ ICON_POI_REDHORSE = 40 // Red Horse
+};
+
+struct GossipMenuItem
+{
+ uint8 m_gIcon;
+ bool m_gCoded;
+ std::string m_gMessage;
+ uint32 m_gSender;
+ uint32 m_gAction;
+ std::string m_gBoxMessage;
+ uint32 m_gBoxMoney;
+};
+
+typedef std::vector<GossipMenuItem> GossipMenuItemList;
+
+struct QuestMenuItem
+{
+ uint32 m_qId;
+ uint8 m_qIcon;
+};
+
+typedef std::vector<QuestMenuItem> QuestMenuItemList;
+
+class MANGOS_DLL_SPEC GossipMenu
+{
+ public:
+ GossipMenu();
+ ~GossipMenu();
+
+ void AddMenuItem(uint8 Icon, std::string Message, bool Coded = false);
+ void AddMenuItem(uint8 Icon, std::string Message, uint32 dtSender, uint32 dtAction, std::string BoxMessage, uint32 BoxMoney, bool Coded = false);
+
+ // for using from scripts, don't must be inlined
+ void AddMenuItem(uint8 Icon, char const* Message, bool Coded = false);
+ void AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded = false);
+
+ unsigned int MenuItemCount() const
+ {
+ return m_gItems.size();
+ }
+
+ bool Empty() const
+ {
+ return m_gItems.empty();
+ }
+
+ GossipMenuItem const& GetItem( unsigned int Id )
+ {
+ return m_gItems[ Id ];
+ }
+
+ uint32 MenuItemSender( unsigned int ItemId );
+ uint32 MenuItemAction( unsigned int ItemId );
+ bool MenuItemCoded( unsigned int ItemId );
+
+ void ClearMenu();
+
+ protected:
+ GossipMenuItemList m_gItems;
+};
+
+class QuestMenu
+{
+ public:
+ QuestMenu();
+ ~QuestMenu();
+
+ void AddMenuItem( uint32 QuestId, uint8 Icon);
+ void ClearMenu();
+
+ uint8 MenuItemCount() const
+ {
+ return m_qItems.size();
+ }
+
+ bool Empty() const
+ {
+ return m_qItems.empty();
+ }
+
+ bool HasItem( uint32 questid );
+
+ QuestMenuItem const& GetItem( uint16 Id )
+ {
+ return m_qItems[ Id ];
+ }
+
+ protected:
+ QuestMenuItemList m_qItems;
+};
+
+class MANGOS_DLL_SPEC PlayerMenu
+{
+ private:
+ GossipMenu mGossipMenu;
+ QuestMenu mQuestMenu;
+ WorldSession* pSession;
+
+ public:
+ PlayerMenu( WorldSession *Session );
+ ~PlayerMenu();
+
+ GossipMenu& GetGossipMenu() { return mGossipMenu; }
+ QuestMenu& GetQuestMenu() { return mQuestMenu; }
+
+ bool Empty() const { return mGossipMenu.Empty() && mQuestMenu.Empty(); }
+
+ void ClearMenus();
+ uint32 GossipOptionSender( unsigned int Selection );
+ uint32 GossipOptionAction( unsigned int Selection );
+ bool GossipOptionCoded( unsigned int Selection );
+
+ void SendGossipMenu( uint32 TitleTextId, uint64 npcGUID );
+ void CloseGossip();
+ void SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, const char * locName );
+ void SendTalking( uint32 textID );
+ void SendTalking( char const * title, char const * text );
+
+ /*********************************************************/
+ /*** QUEST SYSTEM ***/
+ /*********************************************************/
+ void SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID );
+
+ void SendQuestGiverQuestList( QEmote eEmote, std::string Title, uint64 npcGUID );
+
+ void SendQuestQueryResponse ( Quest const *pQuest );
+ void SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept);
+
+ void SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnbleNext );
+ void SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel );
+};
+#endif
|