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authorNeo2003 <none@none>2008-10-11 14:16:25 -0500
committerNeo2003 <none@none>2008-10-11 14:16:25 -0500
commit95b91afbab455d917a2800d8936e1f29e4d9604d (patch)
tree85e9e642d493123cd8cbafbf8d88ce9cafa32ddf /src/game/GossipDef.h
parentf84ae3af9e9ab10bf43243187e5b458698e9a39a (diff)
[svn] * svn:eol-style native set on all files that need it
--HG-- branch : trunk
Diffstat (limited to 'src/game/GossipDef.h')
-rw-r--r--src/game/GossipDef.h412
1 files changed, 206 insertions, 206 deletions
diff --git a/src/game/GossipDef.h b/src/game/GossipDef.h
index 18f7c007aa1..10a08987d40 100644
--- a/src/game/GossipDef.h
+++ b/src/game/GossipDef.h
@@ -1,206 +1,206 @@
-/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef MANGOSSERVER_GOSSIP_H
-#define MANGOSSERVER_GOSSIP_H
-
-#include "Common.h"
-#include "QuestDef.h"
-#include "NPCHandler.h"
-
-class WorldSession;
-
-#define GOSSIP_MAX_MENU_ITEMS 64 // client supported items unknown, but provided number must be enough
-#define DEFAULT_GOSSIP_MESSAGE 0xffffff
-
-//POI defines
-enum Poi_Icon
-{
- ICON_POI_0 = 0, // Grey ?
- ICON_POI_1 = 1, // Red ?
- ICON_POI_2 = 2, // Blue ?
- ICON_POI_BWTOMB = 3, // Blue and White Tomb Stone
- ICON_POI_HOUSE = 4, // House
- ICON_POI_TOWER = 5, // Tower
- ICON_POI_REDFLAG = 6, // Red Flag with Yellow !
- ICON_POI_TOMB = 7, // Tomb Stone
- ICON_POI_BWTOWER = 8, // Blue and White Tower
- ICON_POI_REDTOWER = 9, // Red Tower
- ICON_POI_BLUETOWER = 10, // Blue Tower
- ICON_POI_RWTOWER = 11, // Red and White Tower
- ICON_POI_REDTOMB = 12, // Red Tomb Stone
- ICON_POI_RWTOMB = 13, // Red and White Tomb Stone
- ICON_POI_BLUETOMB = 14, // Blue Tomb Stone
- ICON_POI_NOTHING = 15, // NOTHING
- ICON_POI_16 = 16, // Red ?
- ICON_POI_17 = 17, // Grey ?
- ICON_POI_18 = 18, // Blue ?
- ICON_POI_19 = 19, // Red and White ?
- ICON_POI_20 = 20, // Red ?
- ICON_POI_GREYLOGS = 21, // Grey Wood Logs
- ICON_POI_BWLOGS = 22, // Blue and White Wood Logs
- ICON_POI_BLUELOGS = 23, // Blue Wood Logs
- ICON_POI_RWLOGS = 24, // Red and White Wood Logs
- ICON_POI_REDLOGS = 25, // Red Wood Logs
- ICON_POI_26 = 26, // Grey ?
- ICON_POI_27 = 27, // Blue and White ?
- ICON_POI_28 = 28, // Blue ?
- ICON_POI_29 = 29, // Red and White ?
- ICON_POI_30 = 30, // Red ?
- ICON_POI_GREYHOUSE = 31, // Grey House
- ICON_POI_BWHOUSE = 32, // Blue and White House
- ICON_POI_BLUEHOUSE = 33, // Blue House
- ICON_POI_RWHOUSE = 34, // Red and White House
- ICON_POI_REDHOUSE = 35, // Red House
- ICON_POI_GREYHORSE = 36, // Grey Horse
- ICON_POI_BWHORSE = 37, // Blue and White Horse
- ICON_POI_BLUEHORSE = 38, // Blue Horse
- ICON_POI_RWHORSE = 39, // Red and White Horse
- ICON_POI_REDHORSE = 40 // Red Horse
-};
-
-struct GossipMenuItem
-{
- uint8 m_gIcon;
- bool m_gCoded;
- std::string m_gMessage;
- uint32 m_gSender;
- uint32 m_gAction;
- std::string m_gBoxMessage;
- uint32 m_gBoxMoney;
-};
-
-typedef std::vector<GossipMenuItem> GossipMenuItemList;
-
-struct QuestMenuItem
-{
- uint32 m_qId;
- uint8 m_qIcon;
-};
-
-typedef std::vector<QuestMenuItem> QuestMenuItemList;
-
-class MANGOS_DLL_SPEC GossipMenu
-{
- public:
- GossipMenu();
- ~GossipMenu();
-
- void AddMenuItem(uint8 Icon, std::string Message, bool Coded = false);
- void AddMenuItem(uint8 Icon, std::string Message, uint32 dtSender, uint32 dtAction, std::string BoxMessage, uint32 BoxMoney, bool Coded = false);
-
- // for using from scripts, don't must be inlined
- void AddMenuItem(uint8 Icon, char const* Message, bool Coded = false);
- void AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded = false);
-
- unsigned int MenuItemCount() const
- {
- return m_gItems.size();
- }
-
- bool Empty() const
- {
- return m_gItems.empty();
- }
-
- GossipMenuItem const& GetItem( unsigned int Id )
- {
- return m_gItems[ Id ];
- }
-
- uint32 MenuItemSender( unsigned int ItemId );
- uint32 MenuItemAction( unsigned int ItemId );
- bool MenuItemCoded( unsigned int ItemId );
-
- void ClearMenu();
-
- protected:
- GossipMenuItemList m_gItems;
-};
-
-class QuestMenu
-{
- public:
- QuestMenu();
- ~QuestMenu();
-
- void AddMenuItem( uint32 QuestId, uint8 Icon);
- void ClearMenu();
-
- uint8 MenuItemCount() const
- {
- return m_qItems.size();
- }
-
- bool Empty() const
- {
- return m_qItems.empty();
- }
-
- bool HasItem( uint32 questid );
-
- QuestMenuItem const& GetItem( uint16 Id )
- {
- return m_qItems[ Id ];
- }
-
- protected:
- QuestMenuItemList m_qItems;
-};
-
-class MANGOS_DLL_SPEC PlayerMenu
-{
- private:
- GossipMenu mGossipMenu;
- QuestMenu mQuestMenu;
- WorldSession* pSession;
-
- public:
- PlayerMenu( WorldSession *Session );
- ~PlayerMenu();
-
- GossipMenu& GetGossipMenu() { return mGossipMenu; }
- QuestMenu& GetQuestMenu() { return mQuestMenu; }
-
- bool Empty() const { return mGossipMenu.Empty() && mQuestMenu.Empty(); }
-
- void ClearMenus();
- uint32 GossipOptionSender( unsigned int Selection );
- uint32 GossipOptionAction( unsigned int Selection );
- bool GossipOptionCoded( unsigned int Selection );
-
- void SendGossipMenu( uint32 TitleTextId, uint64 npcGUID );
- void CloseGossip();
- void SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, const char * locName );
- void SendTalking( uint32 textID );
- void SendTalking( char const * title, char const * text );
-
- /*********************************************************/
- /*** QUEST SYSTEM ***/
- /*********************************************************/
- void SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID );
-
- void SendQuestGiverQuestList( QEmote eEmote, std::string Title, uint64 npcGUID );
-
- void SendQuestQueryResponse ( Quest const *pQuest );
- void SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept);
-
- void SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnbleNext );
- void SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel );
-};
-#endif
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef MANGOSSERVER_GOSSIP_H
+#define MANGOSSERVER_GOSSIP_H
+
+#include "Common.h"
+#include "QuestDef.h"
+#include "NPCHandler.h"
+
+class WorldSession;
+
+#define GOSSIP_MAX_MENU_ITEMS 64 // client supported items unknown, but provided number must be enough
+#define DEFAULT_GOSSIP_MESSAGE 0xffffff
+
+//POI defines
+enum Poi_Icon
+{
+ ICON_POI_0 = 0, // Grey ?
+ ICON_POI_1 = 1, // Red ?
+ ICON_POI_2 = 2, // Blue ?
+ ICON_POI_BWTOMB = 3, // Blue and White Tomb Stone
+ ICON_POI_HOUSE = 4, // House
+ ICON_POI_TOWER = 5, // Tower
+ ICON_POI_REDFLAG = 6, // Red Flag with Yellow !
+ ICON_POI_TOMB = 7, // Tomb Stone
+ ICON_POI_BWTOWER = 8, // Blue and White Tower
+ ICON_POI_REDTOWER = 9, // Red Tower
+ ICON_POI_BLUETOWER = 10, // Blue Tower
+ ICON_POI_RWTOWER = 11, // Red and White Tower
+ ICON_POI_REDTOMB = 12, // Red Tomb Stone
+ ICON_POI_RWTOMB = 13, // Red and White Tomb Stone
+ ICON_POI_BLUETOMB = 14, // Blue Tomb Stone
+ ICON_POI_NOTHING = 15, // NOTHING
+ ICON_POI_16 = 16, // Red ?
+ ICON_POI_17 = 17, // Grey ?
+ ICON_POI_18 = 18, // Blue ?
+ ICON_POI_19 = 19, // Red and White ?
+ ICON_POI_20 = 20, // Red ?
+ ICON_POI_GREYLOGS = 21, // Grey Wood Logs
+ ICON_POI_BWLOGS = 22, // Blue and White Wood Logs
+ ICON_POI_BLUELOGS = 23, // Blue Wood Logs
+ ICON_POI_RWLOGS = 24, // Red and White Wood Logs
+ ICON_POI_REDLOGS = 25, // Red Wood Logs
+ ICON_POI_26 = 26, // Grey ?
+ ICON_POI_27 = 27, // Blue and White ?
+ ICON_POI_28 = 28, // Blue ?
+ ICON_POI_29 = 29, // Red and White ?
+ ICON_POI_30 = 30, // Red ?
+ ICON_POI_GREYHOUSE = 31, // Grey House
+ ICON_POI_BWHOUSE = 32, // Blue and White House
+ ICON_POI_BLUEHOUSE = 33, // Blue House
+ ICON_POI_RWHOUSE = 34, // Red and White House
+ ICON_POI_REDHOUSE = 35, // Red House
+ ICON_POI_GREYHORSE = 36, // Grey Horse
+ ICON_POI_BWHORSE = 37, // Blue and White Horse
+ ICON_POI_BLUEHORSE = 38, // Blue Horse
+ ICON_POI_RWHORSE = 39, // Red and White Horse
+ ICON_POI_REDHORSE = 40 // Red Horse
+};
+
+struct GossipMenuItem
+{
+ uint8 m_gIcon;
+ bool m_gCoded;
+ std::string m_gMessage;
+ uint32 m_gSender;
+ uint32 m_gAction;
+ std::string m_gBoxMessage;
+ uint32 m_gBoxMoney;
+};
+
+typedef std::vector<GossipMenuItem> GossipMenuItemList;
+
+struct QuestMenuItem
+{
+ uint32 m_qId;
+ uint8 m_qIcon;
+};
+
+typedef std::vector<QuestMenuItem> QuestMenuItemList;
+
+class MANGOS_DLL_SPEC GossipMenu
+{
+ public:
+ GossipMenu();
+ ~GossipMenu();
+
+ void AddMenuItem(uint8 Icon, std::string Message, bool Coded = false);
+ void AddMenuItem(uint8 Icon, std::string Message, uint32 dtSender, uint32 dtAction, std::string BoxMessage, uint32 BoxMoney, bool Coded = false);
+
+ // for using from scripts, don't must be inlined
+ void AddMenuItem(uint8 Icon, char const* Message, bool Coded = false);
+ void AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded = false);
+
+ unsigned int MenuItemCount() const
+ {
+ return m_gItems.size();
+ }
+
+ bool Empty() const
+ {
+ return m_gItems.empty();
+ }
+
+ GossipMenuItem const& GetItem( unsigned int Id )
+ {
+ return m_gItems[ Id ];
+ }
+
+ uint32 MenuItemSender( unsigned int ItemId );
+ uint32 MenuItemAction( unsigned int ItemId );
+ bool MenuItemCoded( unsigned int ItemId );
+
+ void ClearMenu();
+
+ protected:
+ GossipMenuItemList m_gItems;
+};
+
+class QuestMenu
+{
+ public:
+ QuestMenu();
+ ~QuestMenu();
+
+ void AddMenuItem( uint32 QuestId, uint8 Icon);
+ void ClearMenu();
+
+ uint8 MenuItemCount() const
+ {
+ return m_qItems.size();
+ }
+
+ bool Empty() const
+ {
+ return m_qItems.empty();
+ }
+
+ bool HasItem( uint32 questid );
+
+ QuestMenuItem const& GetItem( uint16 Id )
+ {
+ return m_qItems[ Id ];
+ }
+
+ protected:
+ QuestMenuItemList m_qItems;
+};
+
+class MANGOS_DLL_SPEC PlayerMenu
+{
+ private:
+ GossipMenu mGossipMenu;
+ QuestMenu mQuestMenu;
+ WorldSession* pSession;
+
+ public:
+ PlayerMenu( WorldSession *Session );
+ ~PlayerMenu();
+
+ GossipMenu& GetGossipMenu() { return mGossipMenu; }
+ QuestMenu& GetQuestMenu() { return mQuestMenu; }
+
+ bool Empty() const { return mGossipMenu.Empty() && mQuestMenu.Empty(); }
+
+ void ClearMenus();
+ uint32 GossipOptionSender( unsigned int Selection );
+ uint32 GossipOptionAction( unsigned int Selection );
+ bool GossipOptionCoded( unsigned int Selection );
+
+ void SendGossipMenu( uint32 TitleTextId, uint64 npcGUID );
+ void CloseGossip();
+ void SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, const char * locName );
+ void SendTalking( uint32 textID );
+ void SendTalking( char const * title, char const * text );
+
+ /*********************************************************/
+ /*** QUEST SYSTEM ***/
+ /*********************************************************/
+ void SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID );
+
+ void SendQuestGiverQuestList( QEmote eEmote, std::string Title, uint64 npcGUID );
+
+ void SendQuestQueryResponse ( Quest const *pQuest );
+ void SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept);
+
+ void SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnbleNext );
+ void SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel );
+};
+#endif