diff options
author | Neo2003 <none@none> | 2008-10-11 14:16:25 -0500 |
---|---|---|
committer | Neo2003 <none@none> | 2008-10-11 14:16:25 -0500 |
commit | 95b91afbab455d917a2800d8936e1f29e4d9604d (patch) | |
tree | 85e9e642d493123cd8cbafbf8d88ce9cafa32ddf /src/game/GossipDef.h | |
parent | f84ae3af9e9ab10bf43243187e5b458698e9a39a (diff) |
[svn] * svn:eol-style native set on all files that need it
--HG--
branch : trunk
Diffstat (limited to 'src/game/GossipDef.h')
-rw-r--r-- | src/game/GossipDef.h | 412 |
1 files changed, 206 insertions, 206 deletions
diff --git a/src/game/GossipDef.h b/src/game/GossipDef.h index 18f7c007aa1..10a08987d40 100644 --- a/src/game/GossipDef.h +++ b/src/game/GossipDef.h @@ -1,206 +1,206 @@ -/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef MANGOSSERVER_GOSSIP_H
-#define MANGOSSERVER_GOSSIP_H
-
-#include "Common.h"
-#include "QuestDef.h"
-#include "NPCHandler.h"
-
-class WorldSession;
-
-#define GOSSIP_MAX_MENU_ITEMS 64 // client supported items unknown, but provided number must be enough
-#define DEFAULT_GOSSIP_MESSAGE 0xffffff
-
-//POI defines
-enum Poi_Icon
-{
- ICON_POI_0 = 0, // Grey ?
- ICON_POI_1 = 1, // Red ?
- ICON_POI_2 = 2, // Blue ?
- ICON_POI_BWTOMB = 3, // Blue and White Tomb Stone
- ICON_POI_HOUSE = 4, // House
- ICON_POI_TOWER = 5, // Tower
- ICON_POI_REDFLAG = 6, // Red Flag with Yellow !
- ICON_POI_TOMB = 7, // Tomb Stone
- ICON_POI_BWTOWER = 8, // Blue and White Tower
- ICON_POI_REDTOWER = 9, // Red Tower
- ICON_POI_BLUETOWER = 10, // Blue Tower
- ICON_POI_RWTOWER = 11, // Red and White Tower
- ICON_POI_REDTOMB = 12, // Red Tomb Stone
- ICON_POI_RWTOMB = 13, // Red and White Tomb Stone
- ICON_POI_BLUETOMB = 14, // Blue Tomb Stone
- ICON_POI_NOTHING = 15, // NOTHING
- ICON_POI_16 = 16, // Red ?
- ICON_POI_17 = 17, // Grey ?
- ICON_POI_18 = 18, // Blue ?
- ICON_POI_19 = 19, // Red and White ?
- ICON_POI_20 = 20, // Red ?
- ICON_POI_GREYLOGS = 21, // Grey Wood Logs
- ICON_POI_BWLOGS = 22, // Blue and White Wood Logs
- ICON_POI_BLUELOGS = 23, // Blue Wood Logs
- ICON_POI_RWLOGS = 24, // Red and White Wood Logs
- ICON_POI_REDLOGS = 25, // Red Wood Logs
- ICON_POI_26 = 26, // Grey ?
- ICON_POI_27 = 27, // Blue and White ?
- ICON_POI_28 = 28, // Blue ?
- ICON_POI_29 = 29, // Red and White ?
- ICON_POI_30 = 30, // Red ?
- ICON_POI_GREYHOUSE = 31, // Grey House
- ICON_POI_BWHOUSE = 32, // Blue and White House
- ICON_POI_BLUEHOUSE = 33, // Blue House
- ICON_POI_RWHOUSE = 34, // Red and White House
- ICON_POI_REDHOUSE = 35, // Red House
- ICON_POI_GREYHORSE = 36, // Grey Horse
- ICON_POI_BWHORSE = 37, // Blue and White Horse
- ICON_POI_BLUEHORSE = 38, // Blue Horse
- ICON_POI_RWHORSE = 39, // Red and White Horse
- ICON_POI_REDHORSE = 40 // Red Horse
-};
-
-struct GossipMenuItem
-{
- uint8 m_gIcon;
- bool m_gCoded;
- std::string m_gMessage;
- uint32 m_gSender;
- uint32 m_gAction;
- std::string m_gBoxMessage;
- uint32 m_gBoxMoney;
-};
-
-typedef std::vector<GossipMenuItem> GossipMenuItemList;
-
-struct QuestMenuItem
-{
- uint32 m_qId;
- uint8 m_qIcon;
-};
-
-typedef std::vector<QuestMenuItem> QuestMenuItemList;
-
-class MANGOS_DLL_SPEC GossipMenu
-{
- public:
- GossipMenu();
- ~GossipMenu();
-
- void AddMenuItem(uint8 Icon, std::string Message, bool Coded = false);
- void AddMenuItem(uint8 Icon, std::string Message, uint32 dtSender, uint32 dtAction, std::string BoxMessage, uint32 BoxMoney, bool Coded = false);
-
- // for using from scripts, don't must be inlined
- void AddMenuItem(uint8 Icon, char const* Message, bool Coded = false);
- void AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded = false);
-
- unsigned int MenuItemCount() const
- {
- return m_gItems.size();
- }
-
- bool Empty() const
- {
- return m_gItems.empty();
- }
-
- GossipMenuItem const& GetItem( unsigned int Id )
- {
- return m_gItems[ Id ];
- }
-
- uint32 MenuItemSender( unsigned int ItemId );
- uint32 MenuItemAction( unsigned int ItemId );
- bool MenuItemCoded( unsigned int ItemId );
-
- void ClearMenu();
-
- protected:
- GossipMenuItemList m_gItems;
-};
-
-class QuestMenu
-{
- public:
- QuestMenu();
- ~QuestMenu();
-
- void AddMenuItem( uint32 QuestId, uint8 Icon);
- void ClearMenu();
-
- uint8 MenuItemCount() const
- {
- return m_qItems.size();
- }
-
- bool Empty() const
- {
- return m_qItems.empty();
- }
-
- bool HasItem( uint32 questid );
-
- QuestMenuItem const& GetItem( uint16 Id )
- {
- return m_qItems[ Id ];
- }
-
- protected:
- QuestMenuItemList m_qItems;
-};
-
-class MANGOS_DLL_SPEC PlayerMenu
-{
- private:
- GossipMenu mGossipMenu;
- QuestMenu mQuestMenu;
- WorldSession* pSession;
-
- public:
- PlayerMenu( WorldSession *Session );
- ~PlayerMenu();
-
- GossipMenu& GetGossipMenu() { return mGossipMenu; }
- QuestMenu& GetQuestMenu() { return mQuestMenu; }
-
- bool Empty() const { return mGossipMenu.Empty() && mQuestMenu.Empty(); }
-
- void ClearMenus();
- uint32 GossipOptionSender( unsigned int Selection );
- uint32 GossipOptionAction( unsigned int Selection );
- bool GossipOptionCoded( unsigned int Selection );
-
- void SendGossipMenu( uint32 TitleTextId, uint64 npcGUID );
- void CloseGossip();
- void SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, const char * locName );
- void SendTalking( uint32 textID );
- void SendTalking( char const * title, char const * text );
-
- /*********************************************************/
- /*** QUEST SYSTEM ***/
- /*********************************************************/
- void SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID );
-
- void SendQuestGiverQuestList( QEmote eEmote, std::string Title, uint64 npcGUID );
-
- void SendQuestQueryResponse ( Quest const *pQuest );
- void SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept);
-
- void SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnbleNext );
- void SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel );
-};
-#endif
+/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef MANGOSSERVER_GOSSIP_H +#define MANGOSSERVER_GOSSIP_H + +#include "Common.h" +#include "QuestDef.h" +#include "NPCHandler.h" + +class WorldSession; + +#define GOSSIP_MAX_MENU_ITEMS 64 // client supported items unknown, but provided number must be enough +#define DEFAULT_GOSSIP_MESSAGE 0xffffff + +//POI defines +enum Poi_Icon +{ + ICON_POI_0 = 0, // Grey ? + ICON_POI_1 = 1, // Red ? + ICON_POI_2 = 2, // Blue ? + ICON_POI_BWTOMB = 3, // Blue and White Tomb Stone + ICON_POI_HOUSE = 4, // House + ICON_POI_TOWER = 5, // Tower + ICON_POI_REDFLAG = 6, // Red Flag with Yellow ! + ICON_POI_TOMB = 7, // Tomb Stone + ICON_POI_BWTOWER = 8, // Blue and White Tower + ICON_POI_REDTOWER = 9, // Red Tower + ICON_POI_BLUETOWER = 10, // Blue Tower + ICON_POI_RWTOWER = 11, // Red and White Tower + ICON_POI_REDTOMB = 12, // Red Tomb Stone + ICON_POI_RWTOMB = 13, // Red and White Tomb Stone + ICON_POI_BLUETOMB = 14, // Blue Tomb Stone + ICON_POI_NOTHING = 15, // NOTHING + ICON_POI_16 = 16, // Red ? + ICON_POI_17 = 17, // Grey ? + ICON_POI_18 = 18, // Blue ? + ICON_POI_19 = 19, // Red and White ? + ICON_POI_20 = 20, // Red ? + ICON_POI_GREYLOGS = 21, // Grey Wood Logs + ICON_POI_BWLOGS = 22, // Blue and White Wood Logs + ICON_POI_BLUELOGS = 23, // Blue Wood Logs + ICON_POI_RWLOGS = 24, // Red and White Wood Logs + ICON_POI_REDLOGS = 25, // Red Wood Logs + ICON_POI_26 = 26, // Grey ? + ICON_POI_27 = 27, // Blue and White ? + ICON_POI_28 = 28, // Blue ? + ICON_POI_29 = 29, // Red and White ? + ICON_POI_30 = 30, // Red ? + ICON_POI_GREYHOUSE = 31, // Grey House + ICON_POI_BWHOUSE = 32, // Blue and White House + ICON_POI_BLUEHOUSE = 33, // Blue House + ICON_POI_RWHOUSE = 34, // Red and White House + ICON_POI_REDHOUSE = 35, // Red House + ICON_POI_GREYHORSE = 36, // Grey Horse + ICON_POI_BWHORSE = 37, // Blue and White Horse + ICON_POI_BLUEHORSE = 38, // Blue Horse + ICON_POI_RWHORSE = 39, // Red and White Horse + ICON_POI_REDHORSE = 40 // Red Horse +}; + +struct GossipMenuItem +{ + uint8 m_gIcon; + bool m_gCoded; + std::string m_gMessage; + uint32 m_gSender; + uint32 m_gAction; + std::string m_gBoxMessage; + uint32 m_gBoxMoney; +}; + +typedef std::vector<GossipMenuItem> GossipMenuItemList; + +struct QuestMenuItem +{ + uint32 m_qId; + uint8 m_qIcon; +}; + +typedef std::vector<QuestMenuItem> QuestMenuItemList; + +class MANGOS_DLL_SPEC GossipMenu +{ + public: + GossipMenu(); + ~GossipMenu(); + + void AddMenuItem(uint8 Icon, std::string Message, bool Coded = false); + void AddMenuItem(uint8 Icon, std::string Message, uint32 dtSender, uint32 dtAction, std::string BoxMessage, uint32 BoxMoney, bool Coded = false); + + // for using from scripts, don't must be inlined + void AddMenuItem(uint8 Icon, char const* Message, bool Coded = false); + void AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded = false); + + unsigned int MenuItemCount() const + { + return m_gItems.size(); + } + + bool Empty() const + { + return m_gItems.empty(); + } + + GossipMenuItem const& GetItem( unsigned int Id ) + { + return m_gItems[ Id ]; + } + + uint32 MenuItemSender( unsigned int ItemId ); + uint32 MenuItemAction( unsigned int ItemId ); + bool MenuItemCoded( unsigned int ItemId ); + + void ClearMenu(); + + protected: + GossipMenuItemList m_gItems; +}; + +class QuestMenu +{ + public: + QuestMenu(); + ~QuestMenu(); + + void AddMenuItem( uint32 QuestId, uint8 Icon); + void ClearMenu(); + + uint8 MenuItemCount() const + { + return m_qItems.size(); + } + + bool Empty() const + { + return m_qItems.empty(); + } + + bool HasItem( uint32 questid ); + + QuestMenuItem const& GetItem( uint16 Id ) + { + return m_qItems[ Id ]; + } + + protected: + QuestMenuItemList m_qItems; +}; + +class MANGOS_DLL_SPEC PlayerMenu +{ + private: + GossipMenu mGossipMenu; + QuestMenu mQuestMenu; + WorldSession* pSession; + + public: + PlayerMenu( WorldSession *Session ); + ~PlayerMenu(); + + GossipMenu& GetGossipMenu() { return mGossipMenu; } + QuestMenu& GetQuestMenu() { return mQuestMenu; } + + bool Empty() const { return mGossipMenu.Empty() && mQuestMenu.Empty(); } + + void ClearMenus(); + uint32 GossipOptionSender( unsigned int Selection ); + uint32 GossipOptionAction( unsigned int Selection ); + bool GossipOptionCoded( unsigned int Selection ); + + void SendGossipMenu( uint32 TitleTextId, uint64 npcGUID ); + void CloseGossip(); + void SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, const char * locName ); + void SendTalking( uint32 textID ); + void SendTalking( char const * title, char const * text ); + + /*********************************************************/ + /*** QUEST SYSTEM ***/ + /*********************************************************/ + void SendQuestGiverStatus( uint8 questStatus, uint64 npcGUID ); + + void SendQuestGiverQuestList( QEmote eEmote, std::string Title, uint64 npcGUID ); + + void SendQuestQueryResponse ( Quest const *pQuest ); + void SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID, bool ActivateAccept); + + void SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnbleNext ); + void SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel ); +}; +#endif |