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authormegamage <none@none>2009-03-11 11:48:57 -0600
committermegamage <none@none>2009-03-11 11:48:57 -0600
commit3c5a92dbe0a1f140bbc7e1d9497e9e5d0d09e514 (patch)
tree70004281c39a5d4927fb144537b4baad5051b6c1 /src/game/GridNotifiers.cpp
parent234a4d97077113ca8cf04def1687730da22408a8 (diff)
*Fix a crash bug.
--HG-- branch : trunk
Diffstat (limited to 'src/game/GridNotifiers.cpp')
-rw-r--r--src/game/GridNotifiers.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp
index 13fa66308e5..fcb4e376b26 100644
--- a/src/game/GridNotifiers.cpp
+++ b/src/game/GridNotifiers.cpp
@@ -43,7 +43,7 @@ VisibleChangesNotifier::Visit(PlayerMapType &m)
}
void
-PlayerRelocationNotifier::Notify()
+PlayerVisibilityNotifier::Notify()
{
// at this moment i_clientGUIDs have guids that not iterate at grid level checks
// but exist one case when this possible and object not out of range: transports