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authorNeo2003 <none@none>2008-10-02 16:23:55 -0500
committerNeo2003 <none@none>2008-10-02 16:23:55 -0500
commit9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch)
treeb5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/GroupHandler.cpp
[svn] * Proper SVN structureinit
--HG-- branch : trunk
Diffstat (limited to 'src/game/GroupHandler.cpp')
-rw-r--r--src/game/GroupHandler.cpp934
1 files changed, 934 insertions, 0 deletions
diff --git a/src/game/GroupHandler.cpp b/src/game/GroupHandler.cpp
new file mode 100644
index 00000000000..f2c05e14f5f
--- /dev/null
+++ b/src/game/GroupHandler.cpp
@@ -0,0 +1,934 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "Database/DatabaseEnv.h"
+#include "Opcodes.h"
+#include "Log.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "World.h"
+#include "ObjectMgr.h"
+#include "Player.h"
+#include "Group.h"
+#include "ObjectAccessor.h"
+#include "MapManager.h"
+#include "SocialMgr.h"
+#include "Util.h"
+
+/* differeces from off:
+ -you can uninvite yourself - is is useful
+ -you can accept invitation even if leader went offline
+*/
+/* todo:
+ -group_destroyed msg is sent but not shown
+ -reduce xp gaining when in raid group
+ -quest sharing has to be corrected
+ -FIX sending PartyMemberStats
+*/
+
+void WorldSession::SendPartyResult(PartyOperation operation, std::string member, PartyResult res)
+{
+ WorldPacket data(SMSG_PARTY_COMMAND_RESULT, (8+member.size()+1));
+ data << (uint32)operation;
+ data << member;
+ data << (uint32)res;
+
+ SendPacket( &data );
+}
+
+void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data )
+{
+ std::string membername;
+ recv_data >> membername;
+
+ if(_player->InBattleGround())
+ {
+ SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_INVITE_RESTRICTED);
+ return;
+ }
+
+ // attempt add selected player
+
+ // cheating
+ if(!normalizePlayerName(membername))
+ {
+ SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_CANT_FIND_TARGET);
+ return;
+ }
+
+ Player *player = objmgr.GetPlayer(membername.c_str());
+
+ // no player
+ if(!player)
+ {
+ SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_CANT_FIND_TARGET);
+ return;
+ }
+
+ // can't group with
+ if(!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
+ {
+ SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_UNFRIENDLY);
+ return;
+ }
+ if(GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
+ {
+ SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_NOT_IN_YOUR_INSTANCE);
+ return;
+ }
+ // just ignore us
+ if(player->GetInstanceId() != 0 && player->GetDifficulty() != GetPlayer()->GetDifficulty())
+ {
+ SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_IGNORE_YOU);
+ return;
+ }
+
+ if(player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
+ {
+ SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_IGNORE_YOU);
+ return;
+ }
+
+ // player already in another group or invited
+ if(player->GetGroup() || player->GetGroupInvite() )
+ {
+ SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_ALREADY_IN_GROUP);
+ return;
+ }
+
+ Group *group = GetPlayer()->GetGroup();
+
+ if(group)
+ {
+ // not have permissions for invite
+ if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
+ {
+ SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_YOU_NOT_LEADER);
+ return;
+ }
+
+ // not have place
+ if(group->IsFull())
+ {
+ SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_PARTY_FULL);
+ return;
+ }
+ }
+
+ // ok, but group not exist, start a new group
+ // but don't create and save the group to the DB until
+ // at least one person joins
+ if(!group)
+ {
+ group = new Group;
+ // new group: if can't add then delete
+ if(!group->AddLeaderInvite(GetPlayer()))
+ {
+ delete group;
+ return;
+ }
+ if(!group->AddInvite(player))
+ {
+ delete group;
+ return;
+ }
+ }
+ else
+ {
+ // already existed group: if can't add then just leave
+ if(!group->AddInvite(player))
+ {
+ return;
+ }
+ }
+
+ // ok, we do it
+ WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size
+ data << GetPlayer()->GetName();
+ player->GetSession()->SendPacket(&data);
+
+ SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_OK);
+}
+
+void WorldSession::HandleGroupAcceptOpcode( WorldPacket & /*recv_data*/ )
+{
+ Group *group = GetPlayer()->GetGroupInvite();
+ if (!group) return;
+
+ if(group->GetLeaderGUID() == GetPlayer()->GetGUID())
+ {
+ sLog.outError("HandleGroupAcceptOpcode: player %s(%d) tried to accept an invite to his own group", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
+ return;
+ }
+
+ // remove in from ivites in any case
+ group->RemoveInvite(GetPlayer());
+
+ /** error handling **/
+ /********************/
+
+ // not have place
+ if(group->IsFull())
+ {
+ SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_PARTY_FULL);
+ return;
+ }
+
+ Player* leader = objmgr.GetPlayer(group->GetLeaderGUID());
+
+ if(leader && leader->InBattleGround())
+ {
+ SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_INVITE_RESTRICTED);
+ return;
+ }
+
+ // forming a new group, create it
+ if(!group->IsCreated())
+ {
+ if(leader) group->RemoveInvite(leader);
+ group->Create(group->GetLeaderGUID(), group->GetLeaderName());
+ objmgr.AddGroup(group);
+ }
+
+ // everything's fine, do it
+ if(!group->AddMember(GetPlayer()->GetGUID(), GetPlayer()->GetName()))
+ return;
+
+ uint8 subgroup = group->GetMemberGroup(GetPlayer()->GetGUID());
+
+ GetPlayer()->SetGroup(group, subgroup);
+}
+
+void WorldSession::HandleGroupDeclineOpcode( WorldPacket & /*recv_data*/ )
+{
+ Group *group = GetPlayer()->GetGroupInvite();
+ if (!group) return;
+
+ Player *leader = objmgr.GetPlayer(group->GetLeaderGUID());
+
+ /** error handling **/
+ if(!leader || !leader->GetSession())
+ return;
+ /********************/
+
+ // everything's fine, do it
+ if(!group->IsCreated())
+ {
+ // note: this means that if you invite more than one person
+ // and one of them declines before the first one accepts
+ // all invites will be cleared
+ // fixme: is that ok ?
+ group->RemoveAllInvites();
+ delete group;
+ }
+
+ GetPlayer()->SetGroupInvite(NULL);
+
+ WorldPacket data( SMSG_GROUP_DECLINE, 10 ); // guess size
+ data << GetPlayer()->GetName();
+ leader->GetSession()->SendPacket( &data );
+}
+
+void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket & recv_data)
+{
+ CHECK_PACKET_SIZE(recv_data,8);
+
+ uint64 guid;
+ recv_data >> guid;
+
+ if(_player->InBattleGround())
+ {
+ SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_INVITE_RESTRICTED);
+ return;
+ }
+
+ std::string membername;
+ if(!objmgr.GetPlayerNameByGUID(guid, membername))
+ return; // not found
+
+ HandleGroupUninvite(guid, membername);
+}
+
+void WorldSession::HandleGroupUninviteNameOpcode(WorldPacket & recv_data)
+{
+ CHECK_PACKET_SIZE(recv_data,1);
+
+ std::string membername;
+ recv_data >> membername;
+
+ if(_player->InBattleGround())
+ {
+ SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_INVITE_RESTRICTED);
+ return;
+ }
+
+ // player not found
+ if(!normalizePlayerName(membername))
+ return;
+
+ uint64 guid = objmgr.GetPlayerGUIDByName(membername);
+
+ // player not found
+ if(!guid)
+ return;
+
+ HandleGroupUninvite(guid, membername);
+}
+
+void WorldSession::HandleGroupUninvite(uint64 guid, std::string name)
+{
+ Group *group = GetPlayer()->GetGroup();
+ if(!group)
+ return;
+
+ if(_player->InBattleGround())
+ {
+ SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_INVITE_RESTRICTED);
+ return;
+ }
+
+ Player *player = objmgr.GetPlayer(guid);
+
+ /** error handling **/
+ if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
+ {
+ SendPartyResult(PARTY_OP_LEAVE, "", PARTY_RESULT_YOU_NOT_LEADER);
+ return;
+ }
+
+ if(!group->IsMember(guid) && (player && player->GetGroupInvite() != group))
+ {
+ SendPartyResult(PARTY_OP_LEAVE, name, PARTY_RESULT_NOT_IN_YOUR_PARTY);
+ return;
+ }
+
+ if(guid == GetPlayer()->GetGUID())
+ {
+ sLog.outError("WorldSession::HandleGroupUninvite: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
+ return;
+ }
+ /********************/
+
+ // everything's fine, do it
+
+ if(player && player->GetGroupInvite()) // uninvite invitee
+ player->UninviteFromGroup();
+ else // uninvite member
+ Player::RemoveFromGroup(group,guid);
+}
+
+void WorldSession::HandleGroupSetLeaderOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8);
+
+ Group *group = GetPlayer()->GetGroup();
+ if(!group)
+ return;
+
+ uint64 guid;
+ recv_data >> guid;
+
+ Player *player = objmgr.GetPlayer(guid);
+
+ /** error handling **/
+ if (!player || !group->IsLeader(GetPlayer()->GetGUID()) || player->GetGroup() != group)
+ return;
+ /********************/
+
+ // everything's fine, do it
+ group->ChangeLeader(guid);
+}
+
+void WorldSession::HandleGroupLeaveOpcode( WorldPacket & /*recv_data*/ )
+{
+ if(!GetPlayer()->GetGroup())
+ return;
+
+ if(_player->InBattleGround())
+ {
+ SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_INVITE_RESTRICTED);
+ return;
+ }
+
+ /** error handling **/
+ /********************/
+
+ // everything's fine, do it
+ SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), PARTY_RESULT_OK);
+
+ GetPlayer()->RemoveFromGroup();
+}
+
+void WorldSession::HandleLootMethodOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,4+8+4);
+
+ Group *group = GetPlayer()->GetGroup();
+ if(!group)
+ return;
+
+ uint32 lootMethod;
+ uint64 lootMaster;
+ uint32 lootThreshold;
+ recv_data >> lootMethod >> lootMaster >> lootThreshold;
+
+ /** error handling **/
+ if(!group->IsLeader(GetPlayer()->GetGUID()))
+ return;
+ /********************/
+
+ // everything's fine, do it
+ group->SetLootMethod((LootMethod)lootMethod);
+ group->SetLooterGuid(lootMaster);
+ group->SetLootThreshold((ItemQualities)lootThreshold);
+ group->SendUpdate();
+}
+
+void WorldSession::HandleLootRoll( WorldPacket &recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8+4+1);
+
+ if(!GetPlayer()->GetGroup())
+ return;
+
+ uint64 Guid;
+ uint32 NumberOfPlayers;
+ uint8 Choise;
+ recv_data >> Guid; //guid of the item rolled
+ recv_data >> NumberOfPlayers;
+ recv_data >> Choise; //0: pass, 1: need, 2: greed
+
+ //sLog.outDebug("WORLD RECIEVE CMSG_LOOT_ROLL, From:%u, Numberofplayers:%u, Choise:%u", (uint32)Guid, NumberOfPlayers, Choise);
+
+ Group* group = GetPlayer()->GetGroup();
+ if(!group)
+ return;
+
+ // everything's fine, do it
+ group->CountRollVote(GetPlayer()->GetGUID(), Guid, NumberOfPlayers, Choise);
+}
+
+void WorldSession::HandleMinimapPingOpcode(WorldPacket& recv_data)
+{
+ CHECK_PACKET_SIZE(recv_data,4+4);
+
+ if(!GetPlayer()->GetGroup())
+ return;
+
+ float x, y;
+ recv_data >> x;
+ recv_data >> y;
+
+ //sLog.outDebug("Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y);
+
+ /** error handling **/
+ /********************/
+
+ // everything's fine, do it
+ WorldPacket data(MSG_MINIMAP_PING, (8+4+4));
+ data << GetPlayer()->GetGUID();
+ data << x;
+ data << y;
+ GetPlayer()->GetGroup()->BroadcastPacket(&data, -1, GetPlayer()->GetGUID());
+}
+
+void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data)
+{
+ CHECK_PACKET_SIZE(recv_data,4+4);
+
+ uint32 minimum, maximum, roll;
+ recv_data >> minimum;
+ recv_data >> maximum;
+
+ /** error handling **/
+ if(minimum > maximum || maximum > 10000) // < 32768 for urand call
+ return;
+ /********************/
+
+ // everything's fine, do it
+ roll = urand(minimum, maximum);
+
+ //sLog.outDebug("ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll);
+
+ WorldPacket data(MSG_RANDOM_ROLL, 4+4+4+8);
+ data << minimum;
+ data << maximum;
+ data << roll;
+ data << GetPlayer()->GetGUID();
+ if(GetPlayer()->GetGroup())
+ GetPlayer()->GetGroup()->BroadcastPacket(&data);
+ else
+ SendPacket(&data);
+}
+
+void WorldSession::HandleRaidIconTargetOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,1);
+
+ Group *group = GetPlayer()->GetGroup();
+ if(!group)
+ return;
+
+ uint8 x;
+ recv_data >> x;
+
+ /** error handling **/
+ /********************/
+
+ // everything's fine, do it
+ if(x == 0xFF) // target icon request
+ {
+ group->SendTargetIconList(this);
+ }
+ else // target icon update
+ {
+ // recheck
+ CHECK_PACKET_SIZE(recv_data,1+8);
+
+ if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
+ return;
+
+ uint64 guid;
+ recv_data >> guid;
+ group->SetTargetIcon(x, guid);
+ }
+}
+
+void WorldSession::HandleRaidConvertOpcode( WorldPacket & /*recv_data*/ )
+{
+ Group *group = GetPlayer()->GetGroup();
+ if(!group)
+ return;
+
+ if(_player->InBattleGround())
+ return;
+
+ /** error handling **/
+ if(!group->IsLeader(GetPlayer()->GetGUID()) || group->GetMembersCount() < 2)
+ return;
+ /********************/
+
+ // everything's fine, do it (is it 0 (PARTY_OP_INVITE) correct code)
+ SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_OK);
+ group->ConvertToRaid();
+}
+
+void WorldSession::HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,1+1);
+
+ Group *group = GetPlayer()->GetGroup();
+ if(!group)
+ return;
+
+ std::string name;
+ uint8 groupNr;
+ recv_data >> name;
+
+ // recheck
+ CHECK_PACKET_SIZE(recv_data,(name.size()+1)+1);
+
+ recv_data >> groupNr;
+
+ /** error handling **/
+ if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
+ return;
+ /********************/
+
+ // everything's fine, do it
+ group->ChangeMembersGroup(objmgr.GetPlayer(name.c_str()), groupNr);
+}
+
+void WorldSession::HandleGroupAssistantOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8+1);
+
+ Group *group = GetPlayer()->GetGroup();
+ if(!group)
+ return;
+
+ uint64 guid;
+ uint8 flag;
+ recv_data >> guid;
+ recv_data >> flag;
+
+ /** error handling **/
+ if(!group->IsLeader(GetPlayer()->GetGUID()))
+ return;
+ /********************/
+
+ // everything's fine, do it
+ group->SetAssistant(guid, (flag==0?false:true));
+}
+
+void WorldSession::HandleGroupPromoteOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data, 1+1+8);
+
+ Group *group = GetPlayer()->GetGroup();
+ if(!group)
+ return;
+
+ uint8 flag1, flag2;
+ uint64 guid;
+ recv_data >> flag1 >> flag2;
+ recv_data >> guid;
+ // if(flag1) Main Assist
+ // 0x4
+ // if(flag2) Main Tank
+ // 0x2
+
+ /** error handling **/
+ if(!group->IsLeader(GetPlayer()->GetGUID()))
+ return;
+ /********************/
+
+ // everything's fine, do it
+ if(flag1 == 1)
+ group->SetMainAssistant(guid);
+ if(flag2 == 1)
+ group->SetMainTank(guid);
+}
+
+void WorldSession::HandleRaidReadyCheckOpcode( WorldPacket & recv_data )
+{
+ Group *group = GetPlayer()->GetGroup();
+ if(!group)
+ return;
+
+ if(recv_data.empty()) // request
+ {
+ /** error handling **/
+ if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
+ return;
+ /********************/
+
+ // everything's fine, do it
+ WorldPacket data(MSG_RAID_READY_CHECK, 8);
+ data << GetPlayer()->GetGUID();
+ group->BroadcastPacket(&data, -1);
+
+ group->OfflineReadyCheck();
+ }
+ else // answer
+ {
+ uint8 state;
+ recv_data >> state;
+
+ // everything's fine, do it
+ WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
+ data << GetPlayer()->GetGUID();
+ data << state;
+ group->BroadcastReadyCheck(&data);
+ }
+}
+
+void WorldSession::HandleRaidReadyCheckFinishOpcode( WorldPacket & recv_data )
+{
+ //Group* group = GetPlayer()->GetGroup();
+ //if(!group)
+ // return;
+
+ //if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
+ // return;
+
+ // Is any reaction need?
+}
+
+void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data)
+{
+ uint32 mask = player->GetGroupUpdateFlag();
+
+ if (mask == GROUP_UPDATE_FLAG_NONE)
+ return;
+
+ if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also
+ mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER);
+
+ if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets
+ mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER);
+
+ uint32 byteCount = 0;
+ for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
+ if (mask & (1 << i))
+ byteCount += GroupUpdateLength[i];
+
+ data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
+ data->append(player->GetPackGUID());
+ *data << (uint32) mask;
+
+ if (mask & GROUP_UPDATE_FLAG_STATUS)
+ {
+ if (player)
+ {
+ if (player->IsPvP())
+ *data << (uint16) (MEMBER_STATUS_ONLINE | MEMBER_STATUS_PVP);
+ else
+ *data << (uint16) MEMBER_STATUS_ONLINE;
+ }
+ else
+ *data << (uint16) MEMBER_STATUS_OFFLINE;
+ }
+
+ if (mask & GROUP_UPDATE_FLAG_CUR_HP)
+ *data << (uint16) player->GetHealth();
+
+ if (mask & GROUP_UPDATE_FLAG_MAX_HP)
+ *data << (uint16) player->GetMaxHealth();
+
+ Powers powerType = player->getPowerType();
+ if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)
+ *data << (uint8) powerType;
+
+ if (mask & GROUP_UPDATE_FLAG_CUR_POWER)
+ *data << (uint16) player->GetPower(powerType);
+
+ if (mask & GROUP_UPDATE_FLAG_MAX_POWER)
+ *data << (uint16) player->GetMaxPower(powerType);
+
+ if (mask & GROUP_UPDATE_FLAG_LEVEL)
+ *data << (uint16) player->getLevel();
+
+ if (mask & GROUP_UPDATE_FLAG_ZONE)
+ *data << (uint16) player->GetZoneId();
+
+ if (mask & GROUP_UPDATE_FLAG_POSITION)
+ *data << (uint16) player->GetPositionX() << (uint16) player->GetPositionY();
+
+ if (mask & GROUP_UPDATE_FLAG_AURAS)
+ {
+ uint64 auramask = player->GetAuraUpdateMask();
+ *data << uint64(auramask);
+ for(uint32 i = 0; i < MAX_AURAS; ++i)
+ {
+ if(auramask & (uint64(1) << i))
+ {
+ *data << uint16(player->GetUInt32Value(UNIT_FIELD_AURA + i));
+ *data << uint8(1);
+ }
+ }
+ }
+
+ Pet *pet = player->GetPet();
+ if (mask & GROUP_UPDATE_FLAG_PET_GUID)
+ {
+ if(pet)
+ *data << (uint64) pet->GetGUID();
+ else
+ *data << (uint64) 0;
+ }
+
+ if (mask & GROUP_UPDATE_FLAG_PET_NAME)
+ {
+ if(pet)
+ *data << pet->GetName();
+ else
+ *data << (uint8) 0;
+ }
+
+ if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID)
+ {
+ if(pet)
+ *data << (uint16) pet->GetDisplayId();
+ else
+ *data << (uint16) 0;
+ }
+
+ if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP)
+ {
+ if(pet)
+ *data << (uint16) pet->GetHealth();
+ else
+ *data << (uint16) 0;
+ }
+
+ if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP)
+ {
+ if(pet)
+ *data << (uint16) pet->GetMaxHealth();
+ else
+ *data << (uint16) 0;
+ }
+
+ if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
+ {
+ if(pet)
+ *data << (uint8) pet->getPowerType();
+ else
+ *data << (uint8) 0;
+ }
+
+ if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER)
+ {
+ if(pet)
+ *data << (uint16) pet->GetPower(pet->getPowerType());
+ else
+ *data << (uint16) 0;
+ }
+
+ if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER)
+ {
+ if(pet)
+ *data << (uint16) pet->GetMaxPower(pet->getPowerType());
+ else
+ *data << (uint16) 0;
+ }
+
+ if (mask & GROUP_UPDATE_FLAG_PET_AURAS)
+ {
+ if(pet)
+ {
+ uint64 auramask = pet->GetAuraUpdateMask();
+ *data << uint64(auramask);
+ for(uint32 i = 0; i < MAX_AURAS; ++i)
+ {
+ if(auramask & (uint64(1) << i))
+ {
+ *data << uint16(pet->GetUInt32Value(UNIT_FIELD_AURA + i));
+ *data << uint8(1);
+ }
+ }
+ }
+ else
+ *data << (uint64) 0;
+ }
+}
+
+/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
+void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data, 8);
+
+ sLog.outDebug("WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
+ uint64 Guid;
+ recv_data >> Guid;
+
+ Player *player = objmgr.GetPlayer(Guid);
+ if(!player)
+ {
+ WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
+ data.appendPackGUID(Guid);
+ data << (uint32) GROUP_UPDATE_FLAG_STATUS;
+ data << (uint16) MEMBER_STATUS_OFFLINE;
+ SendPacket(&data);
+ return;
+ }
+
+ Pet *pet = player->GetPet();
+
+ WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
+ data.append(player->GetPackGUID());
+
+ uint32 mask1 = 0x00040BFF; // common mask, real flags used 0x000040BFF
+ if(pet)
+ mask1 = 0x7FFFFFFF; // for hunters and other classes with pets
+
+ Powers powerType = player->getPowerType();
+ data << (uint32) mask1; // group update mask
+ data << (uint16) MEMBER_STATUS_ONLINE; // member's online status
+ data << (uint16) player->GetHealth(); // GROUP_UPDATE_FLAG_CUR_HP
+ data << (uint16) player->GetMaxHealth(); // GROUP_UPDATE_FLAG_MAX_HP
+ data << (uint8) powerType; // GROUP_UPDATE_FLAG_POWER_TYPE
+ data << (uint16) player->GetPower(powerType); // GROUP_UPDATE_FLAG_CUR_POWER
+ data << (uint16) player->GetMaxPower(powerType); // GROUP_UPDATE_FLAG_MAX_POWER
+ data << (uint16) player->getLevel(); // GROUP_UPDATE_FLAG_LEVEL
+ data << (uint16) player->GetZoneId(); // GROUP_UPDATE_FLAG_ZONE
+ data << (uint16) player->GetPositionX(); // GROUP_UPDATE_FLAG_POSITION
+ data << (uint16) player->GetPositionY(); // GROUP_UPDATE_FLAG_POSITION
+
+ uint64 auramask = 0;
+ size_t maskPos = data.wpos();
+ data << (uint64) auramask; // placeholder
+ for(uint8 i = 0; i < MAX_AURAS; ++i)
+ {
+ if(uint32 aura = player->GetUInt32Value(UNIT_FIELD_AURA + i))
+ {
+ auramask |= (uint64(1) << i);
+ data << uint16(aura);
+ data << uint8(1);
+ }
+ }
+ data.put<uint64>(maskPos,auramask); // GROUP_UPDATE_FLAG_AURAS
+
+ if(pet)
+ {
+ Powers petpowertype = pet->getPowerType();
+ data << (uint64) pet->GetGUID(); // GROUP_UPDATE_FLAG_PET_GUID
+ data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME
+ data << (uint16) pet->GetDisplayId(); // GROUP_UPDATE_FLAG_PET_MODEL_ID
+ data << (uint16) pet->GetHealth(); // GROUP_UPDATE_FLAG_PET_CUR_HP
+ data << (uint16) pet->GetMaxHealth(); // GROUP_UPDATE_FLAG_PET_MAX_HP
+ data << (uint8) petpowertype; // GROUP_UPDATE_FLAG_PET_POWER_TYPE
+ data << (uint16) pet->GetPower(petpowertype); // GROUP_UPDATE_FLAG_PET_CUR_POWER
+ data << (uint16) pet->GetMaxPower(petpowertype); // GROUP_UPDATE_FLAG_PET_MAX_POWER
+
+ uint64 petauramask = 0;
+ size_t petMaskPos = data.wpos();
+ data << (uint64) petauramask; // placeholder
+ for(uint8 i = 0; i < MAX_AURAS; ++i)
+ {
+ if(uint32 petaura = pet->GetUInt32Value(UNIT_FIELD_AURA + i))
+ {
+ petauramask |= (uint64(1) << i);
+ data << (uint16) petaura;
+ data << (uint8) 1;
+ }
+ }
+ data.put<uint64>(petMaskPos,petauramask); // GROUP_UPDATE_FLAG_PET_AURAS
+ }
+ else
+ {
+ data << (uint8) 0; // GROUP_UPDATE_FLAG_PET_NAME
+ data << (uint64) 0; // GROUP_UPDATE_FLAG_PET_AURAS
+ }
+
+ SendPacket(&data);
+}
+
+/*!*/void WorldSession::HandleRequestRaidInfoOpcode( WorldPacket & /*recv_data*/ )
+{
+ // every time the player checks the character screen
+ _player->SendRaidInfo();
+}
+
+/*void WorldSession::HandleGroupCancelOpcode( WorldPacket & recv_data )
+{
+ sLog.outDebug( "WORLD: got CMSG_GROUP_CANCEL." );
+}*/
+
+void WorldSession::HandleGroupPassOnLootOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data, 4);
+
+ sLog.outDebug("WORLD: Received CMSG_GROUP_PASS_ON_LOOT");
+
+ uint32 unkn;
+ recv_data >> unkn;
+
+ // ignore if player not loaded
+ if(!GetPlayer()) // needed because STATUS_AUTHED
+ {
+ if(unkn!=0)
+ sLog.outError("CMSG_GROUP_PASS_ON_LOOT value<>0 for not-loaded character!");
+ return;
+ }
+
+ if(unkn!=0)
+ sLog.outError("CMSG_GROUP_PASS_ON_LOOT: activation not implemented!");
+}