diff options
author | maximius <none@none> | 2009-10-17 15:51:44 -0700 |
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committer | maximius <none@none> | 2009-10-17 15:51:44 -0700 |
commit | e585187b248f48b3c6e9247b49fa07c6565d65e5 (patch) | |
tree | 637c5b7ddacf41040bef4ea4f75a97da64c6a9bc /src/game/GuardAI.cpp | |
parent | 26b5e033ffde3d161382fc9addbfa99738379641 (diff) |
*Backed out changeset 3be01fb200a5
--HG--
branch : trunk
Diffstat (limited to 'src/game/GuardAI.cpp')
-rw-r--r-- | src/game/GuardAI.cpp | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/game/GuardAI.cpp b/src/game/GuardAI.cpp index 5454213ce65..a821939910a 100644 --- a/src/game/GuardAI.cpp +++ b/src/game/GuardAI.cpp @@ -17,26 +17,32 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #include "GuardAI.h" #include "Errors.h" #include "Player.h" #include "ObjectAccessor.h" #include "World.h" #include "CreatureAIImpl.h" + int GuardAI::Permissible(const Creature *creature) { if( creature->isGuard()) return PERMIT_BASE_SPECIAL; + return PERMIT_BASE_NO; } + GuardAI::GuardAI(Creature *c) : CreatureAI(c), i_victimGuid(0), i_state(STATE_NORMAL), i_tracker(TIME_INTERVAL_LOOK) { } + void GuardAI::MoveInLineOfSight(Unit *u) { // Ignore Z for flying creatures if ( !m_creature->canFly() && m_creature->GetDistanceZ(u) > CREATURE_Z_ATTACK_RANGE ) return; + if( !m_creature->getVictim() && m_creature->canAttack(u) && ( u->IsHostileToPlayers() || m_creature->IsHostileTo(u) /*|| u->getVictim() && m_creature->IsFriendlyTo(u->getVictim())*/ ) && u->isInAccessiblePlaceFor(m_creature)) @@ -50,19 +56,24 @@ void GuardAI::MoveInLineOfSight(Unit *u) } } } + void GuardAI::EnterEvadeMode() { if( !m_creature->isAlive() ) { DEBUG_LOG("Creature stopped attacking because he's dead [guid=%u]", m_creature->GetGUIDLow()); m_creature->GetMotionMaster()->MoveIdle(); + i_state = STATE_NORMAL; + i_victimGuid = 0; m_creature->CombatStop(true); m_creature->DeleteThreatList(); return; } + Unit* victim = ObjectAccessor::GetUnit(*m_creature, i_victimGuid ); + if( !victim ) { DEBUG_LOG("Creature stopped attacking because victim is non exist [guid=%u]", m_creature->GetGUIDLow()); @@ -83,21 +94,26 @@ void GuardAI::EnterEvadeMode() { DEBUG_LOG("Creature stopped attacking because victim outran him [guid=%u]", m_creature->GetGUIDLow()); } + m_creature->RemoveAllAuras(); m_creature->DeleteThreatList(); i_victimGuid = 0; m_creature->CombatStop(true); i_state = STATE_NORMAL; + // Remove TargetedMovementGenerator from MotionMaster stack list, and add HomeMovementGenerator instead if( m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE ) m_creature->GetMotionMaster()->MoveTargetedHome(); } + void GuardAI::UpdateAI(const uint32 /*diff*/) { // update i_victimGuid if m_creature->getVictim() !=0 and changed if(!UpdateVictim()) return; + i_victimGuid = m_creature->getVictim()->GetGUID(); + if( m_creature->isAttackReady() ) { if( m_creature->IsWithinMeleeRange(m_creature->getVictim())) @@ -107,14 +123,17 @@ void GuardAI::UpdateAI(const uint32 /*diff*/) } } } + bool GuardAI::IsVisible(Unit *pl) const { return m_creature->IsWithinDist(pl,sWorld.getConfig(CONFIG_SIGHT_GUARDER)) && pl->isVisibleForOrDetect(m_creature,true); } + void GuardAI::JustDied(Unit *killer) { if(Player* pkiller = killer->GetCharmerOrOwnerPlayerOrPlayerItself()) m_creature->SendZoneUnderAttackMessage(pkiller); } + |