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authormegamage <none@none>2008-12-19 16:05:13 -0600
committermegamage <none@none>2008-12-19 16:05:13 -0600
commit400f7b859693eef1043a75a18c369dd871ffb721 (patch)
tree5f480c9380d4125a57cbeb4315ef22ad2ab32a71 /src/game/Guild.cpp
parentcebaa3a703f36efeedc5fd786b6eacb7a93585c2 (diff)
*Temp fix for crash caused by AV creature. Need to find a way to allow summoned creatures to use RandomMovement.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Guild.cpp')
-rw-r--r--src/game/Guild.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp
index 06eef145af5..df2554db9ea 100644
--- a/src/game/Guild.cpp
+++ b/src/game/Guild.cpp
@@ -380,7 +380,7 @@ bool Guild::FillPlayerData(uint64 guid, MemberSlot* memslot)
return false;
plLevel = Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL, guid);
- if(plLevel<1||plLevel>255) // can be at broken `data` field
+ if(plLevel<1||plLevel>STRONG_MAX_LEVEL) // can be at broken `data` field
{
sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`data`.",GUID_LOPART(guid));
return false;