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authorKingPin <none@none>2008-11-05 20:10:19 -0600
committerKingPin <none@none>2008-11-05 20:10:19 -0600
commit8d331f2b10cff29ee0571f7056ad353df6a3eabd (patch)
tree36ef334fec8d6a55f151d40ca5e709880346c219 /src/game/Guild.cpp
parent404f72c7a2e9c230156e51f8013993b3c8f03d93 (diff)
[svn] * Avoid access to bag item prototype for getting bag size, use related item update field instead as more fast source.
* Better check client inventory pos data received in some client packets to skip invalid cases. * Removed some unnecessary database queries. * Make guid lookup for adding ignore async. * Added two parameter versions of the AsyncQuery function * Make queries for adding friends async. - Hunuza * Replace some PQuery() calls with more simple Query() - Hunuza * Mark spell as executed instead of deleteable to solve crash. *** Source mangos. **Its a big commit. so test with care... or without care.... whatever floats your boat. --HG-- branch : trunk
Diffstat (limited to 'src/game/Guild.cpp')
-rw-r--r--src/game/Guild.cpp21
1 files changed, 19 insertions, 2 deletions
diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp
index 9d17b175abc..2fafd68bb8c 100644
--- a/src/game/Guild.cpp
+++ b/src/game/Guild.cpp
@@ -112,8 +112,17 @@ bool Guild::create(uint64 lGuid, std::string gname)
bool Guild::AddMember(uint64 plGuid, uint32 plRank)
{
- if(Player::GetGuildIdFromDB(plGuid) != 0) // player already in guild
+ Player* pl = objmgr.GetPlayer(plGuid);
+ if(pl)
+ {
+ if(pl->GetGuildId() != 0)
+ return false;
+ }
+ else
+ {
+ if(Player::GetGuildIdFromDB(plGuid) != 0) // player already in guild
return false;
+ }
// remove all player signs from another petitions
// this will be prevent attempt joining player to many guilds and corrupt guild data integrity
@@ -142,7 +151,6 @@ bool Guild::AddMember(uint64 plGuid, uint32 plRank)
CharacterDatabase.PExecute("INSERT INTO guild_member (guildid,guid,rank,pnote,offnote) VALUES ('%u', '%u', '%u','%s','%s')",
Id, GUID_LOPART(plGuid), newmember.RankId, dbPnote.c_str(), dbOFFnote.c_str());
- Player* pl = objmgr.GetPlayer(plGuid);
if(pl)
{
pl->SetInGuild(Id);
@@ -676,6 +684,15 @@ void Guild::SetRankRights(uint32 rankId, uint32 rights)
CharacterDatabase.PExecute("UPDATE guild_rank SET rights='%u' WHERE rid='%u' AND guildid='%u'", rights, (rankId+1), Id);
}
+int32 Guild::GetRank(uint32 LowGuid)
+{
+ MemberList::iterator itr = members.find(LowGuid);
+ if (itr==members.end())
+ return -1;
+
+ return itr->second.RankId;
+}
+
void Guild::Disband()
{
WorldPacket data(SMSG_GUILD_EVENT, 1);