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authorMachiavelli <none@none>2010-03-16 01:05:56 +0100
committerMachiavelli <none@none>2010-03-16 01:05:56 +0100
commitb0b17e56de08e563a7b5f15d4f19a4070c8d0dbb (patch)
tree70aebf1c4181b21a0b4e30b95f4b6b490c64a947 /src/game/Guild.cpp
parent5b277b11a7d419ef2f59b7eb8220571fb4c502b4 (diff)
- Overload Item::SetState with player argument where possible to ensure updated data is saved to DB properly.
- Alter Item::SetEnchantmentDuration function, add parameter Player* because GetOwner() cannot be called in the function due to hashtable locking in the SaveAllPlayers process. - Remove a sanity check prior to Item::AddToUpdateQueueOf, so assertions can detect whenever a higher level function was not called properly. Please report any crashes related to these assertions to get them resolved asap. --HG-- branch : trunk
Diffstat (limited to 'src/game/Guild.cpp')
-rw-r--r--src/game/Guild.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp
index 86b50a651fd..7d3bbdee9c9 100644
--- a/src/game/Guild.cpp
+++ b/src/game/Guild.cpp
@@ -2208,7 +2208,7 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot,
pl->ItemRemovedQuestCheck( pItemChar->GetEntry(), SplitedAmount );
pItemChar->SetCount(pItemChar->GetCount()-SplitedAmount);
- pItemChar->SetState(ITEM_CHANGED);
+ pItemChar->SetState(ITEM_CHANGED, pl);
pl->SaveInventoryAndGoldToDB();
StoreItem(BankTab, dest, pNewItem);
CharacterDatabase.CommitTransaction();