diff options
author | Spp <none@none> | 2010-04-07 22:59:46 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-07 22:59:46 +0200 |
commit | 49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch) | |
tree | f7e6135573366a686c1f527e16a0a7d42a7877ff /src/game/Guild.h | |
parent | d19e12708001fbef2308be0e8cb5375a2ac7af48 (diff) |
Code style (game + scripts only):
"( " --> "("
" )" --> ")"
--HG--
branch : trunk
Diffstat (limited to 'src/game/Guild.h')
-rw-r--r-- | src/game/Guild.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game/Guild.h b/src/game/Guild.h index 2fc52144d1b..c33f727b95c 100644 --- a/src/game/Guild.h +++ b/src/game/Guild.h @@ -390,9 +390,9 @@ class Guild void DisplayGuildBankContent(WorldSession *session, uint8 TabId); void DisplayGuildBankMoneyUpdate(WorldSession *session); - void SwapItems( Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankTabDst, uint8 BankTabSlotDst, uint32 SplitedAmount); - void MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 PlayerBag, uint8 PlayerSlot, uint32 SplitedAmount); - void MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot, uint8 BankTab, uint8 BankTabSlot, uint32 SplitedAmount); + void SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankTabDst, uint8 BankTabSlotDst, uint32 SplitedAmount); + void MoveFromBankToChar(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 PlayerBag, uint8 PlayerSlot, uint32 SplitedAmount); + void MoveFromCharToBank(Player * pl, uint8 PlayerBag, uint8 PlayerSlot, uint8 BankTab, uint8 BankTabSlot, uint32 SplitedAmount); // Tabs void DisplayGuildBankTabsInfo(WorldSession *session); @@ -425,7 +425,7 @@ class Guild void LoadGuildBankEventLogFromDB(); void DisplayGuildBankLogs(WorldSession *session, uint8 TabId); void LogBankEvent(uint8 EventType, uint8 TabId, uint32 PlayerGuidLow, uint32 ItemOrMoney, uint8 ItemStackCount=0, uint8 DestTabId=0); - bool AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot , uint32 GUIDLow, uint32 Entry ); + bool AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot , uint32 GUIDLow, uint32 Entry); protected: void AddRank(const std::string& name,uint32 rights,uint32 money); @@ -467,16 +467,16 @@ class Guild private: // used only from high level Swap/Move functions Item* GetItem(uint8 TabId, uint8 SlotId); - uint8 CanStoreItem( uint8 tab, uint8 slot, GuildItemPosCountVec& dest, uint32 count, Item *pItem, bool swap = false) const; - Item* StoreItem( uint8 tab, GuildItemPosCountVec const& pos, Item *pItem ); - void RemoveItem(uint8 tab, uint8 slot ); + uint8 CanStoreItem(uint8 tab, uint8 slot, GuildItemPosCountVec& dest, uint32 count, Item *pItem, bool swap = false) const; + Item* StoreItem(uint8 tab, GuildItemPosCountVec const& pos, Item *pItem); + void RemoveItem(uint8 tab, uint8 slot); void DisplayGuildBankContentUpdate(uint8 TabId, int32 slot1, int32 slot2 = -1); void DisplayGuildBankContentUpdate(uint8 TabId, GuildItemPosCountVec const& slots); // internal common parts for CanStore/StoreItem functions - void AppendDisplayGuildBankSlot( WorldPacket& data, GuildBankTab const *tab, int32 slot ); - uint8 _CanStoreItem_InSpecificSlot( uint8 tab, uint8 slot, GuildItemPosCountVec& dest, uint32& count, bool swap, Item *pSrcItem ) const; - uint8 _CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec& dest, uint32& count, bool merge, Item *pSrcItem, uint8 skip_slot ) const; - Item* _StoreItem( uint8 tab, uint8 slot, Item *pItem, uint32 count, bool clone ); + void AppendDisplayGuildBankSlot(WorldPacket& data, GuildBankTab const *tab, int32 slot); + uint8 _CanStoreItem_InSpecificSlot(uint8 tab, uint8 slot, GuildItemPosCountVec& dest, uint32& count, bool swap, Item *pSrcItem) const; + uint8 _CanStoreItem_InTab(uint8 tab, GuildItemPosCountVec& dest, uint32& count, bool merge, Item *pSrcItem, uint8 skip_slot) const; + Item* _StoreItem(uint8 tab, uint8 slot, Item *pItem, uint32 count, bool clone); }; #endif |