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authorSpp <none@none>2010-04-07 22:59:46 +0200
committerSpp <none@none>2010-04-07 22:59:46 +0200
commit49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch)
treef7e6135573366a686c1f527e16a0a7d42a7877ff /src/game/Guild.h
parentd19e12708001fbef2308be0e8cb5375a2ac7af48 (diff)
Code style (game + scripts only):
"( " --> "(" " )" --> ")" --HG-- branch : trunk
Diffstat (limited to 'src/game/Guild.h')
-rw-r--r--src/game/Guild.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game/Guild.h b/src/game/Guild.h
index 2fc52144d1b..c33f727b95c 100644
--- a/src/game/Guild.h
+++ b/src/game/Guild.h
@@ -390,9 +390,9 @@ class Guild
void DisplayGuildBankContent(WorldSession *session, uint8 TabId);
void DisplayGuildBankMoneyUpdate(WorldSession *session);
- void SwapItems( Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankTabDst, uint8 BankTabSlotDst, uint32 SplitedAmount);
- void MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 PlayerBag, uint8 PlayerSlot, uint32 SplitedAmount);
- void MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot, uint8 BankTab, uint8 BankTabSlot, uint32 SplitedAmount);
+ void SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankTabDst, uint8 BankTabSlotDst, uint32 SplitedAmount);
+ void MoveFromBankToChar(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 PlayerBag, uint8 PlayerSlot, uint32 SplitedAmount);
+ void MoveFromCharToBank(Player * pl, uint8 PlayerBag, uint8 PlayerSlot, uint8 BankTab, uint8 BankTabSlot, uint32 SplitedAmount);
// Tabs
void DisplayGuildBankTabsInfo(WorldSession *session);
@@ -425,7 +425,7 @@ class Guild
void LoadGuildBankEventLogFromDB();
void DisplayGuildBankLogs(WorldSession *session, uint8 TabId);
void LogBankEvent(uint8 EventType, uint8 TabId, uint32 PlayerGuidLow, uint32 ItemOrMoney, uint8 ItemStackCount=0, uint8 DestTabId=0);
- bool AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot , uint32 GUIDLow, uint32 Entry );
+ bool AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot , uint32 GUIDLow, uint32 Entry);
protected:
void AddRank(const std::string& name,uint32 rights,uint32 money);
@@ -467,16 +467,16 @@ class Guild
private:
// used only from high level Swap/Move functions
Item* GetItem(uint8 TabId, uint8 SlotId);
- uint8 CanStoreItem( uint8 tab, uint8 slot, GuildItemPosCountVec& dest, uint32 count, Item *pItem, bool swap = false) const;
- Item* StoreItem( uint8 tab, GuildItemPosCountVec const& pos, Item *pItem );
- void RemoveItem(uint8 tab, uint8 slot );
+ uint8 CanStoreItem(uint8 tab, uint8 slot, GuildItemPosCountVec& dest, uint32 count, Item *pItem, bool swap = false) const;
+ Item* StoreItem(uint8 tab, GuildItemPosCountVec const& pos, Item *pItem);
+ void RemoveItem(uint8 tab, uint8 slot);
void DisplayGuildBankContentUpdate(uint8 TabId, int32 slot1, int32 slot2 = -1);
void DisplayGuildBankContentUpdate(uint8 TabId, GuildItemPosCountVec const& slots);
// internal common parts for CanStore/StoreItem functions
- void AppendDisplayGuildBankSlot( WorldPacket& data, GuildBankTab const *tab, int32 slot );
- uint8 _CanStoreItem_InSpecificSlot( uint8 tab, uint8 slot, GuildItemPosCountVec& dest, uint32& count, bool swap, Item *pSrcItem ) const;
- uint8 _CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec& dest, uint32& count, bool merge, Item *pSrcItem, uint8 skip_slot ) const;
- Item* _StoreItem( uint8 tab, uint8 slot, Item *pItem, uint32 count, bool clone );
+ void AppendDisplayGuildBankSlot(WorldPacket& data, GuildBankTab const *tab, int32 slot);
+ uint8 _CanStoreItem_InSpecificSlot(uint8 tab, uint8 slot, GuildItemPosCountVec& dest, uint32& count, bool swap, Item *pSrcItem) const;
+ uint8 _CanStoreItem_InTab(uint8 tab, GuildItemPosCountVec& dest, uint32& count, bool merge, Item *pSrcItem, uint8 skip_slot) const;
+ Item* _StoreItem(uint8 tab, uint8 slot, Item *pItem, uint32 count, bool clone);
};
#endif