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authorthenecromancer <none@none>2010-01-21 16:25:09 +0100
committerthenecromancer <none@none>2010-01-21 16:25:09 +0100
commit76102c1cdd0fc8bb473f9b3fd3965cea5a3794f6 (patch)
tree39d67aec6ba7d1008dd01529e7c27b1e92721919 /src/game/HostilRefManager.h
parent3b29a4e6f47b3fccfd05e8ebf707c1b425c8c2da (diff)
Change temp threat aura mods to use temp threat modifier instead of "asisting" it's threat value over all references.
--HG-- branch : trunk
Diffstat (limited to 'src/game/HostilRefManager.h')
-rw-r--r--src/game/HostilRefManager.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/HostilRefManager.h b/src/game/HostilRefManager.h
index 3a675deed32..defaea1ea12 100644
--- a/src/game/HostilRefManager.h
+++ b/src/game/HostilRefManager.h
@@ -46,6 +46,8 @@ class HostilRefManager : public RefManager<Unit, ThreatManager>
// use for buffs and healing threat functionality
void threatAssist(Unit *pVictim, float fThreat, SpellEntry const *threatSpell = 0, bool pSingleTarget = false);
+ void addTempThreat(float fThreat, bool apply);
+
void addThreatPercent(int32 iPercent);
// The references are not needed anymore