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authormaximius <none@none>2009-10-17 15:51:44 -0700
committermaximius <none@none>2009-10-17 15:51:44 -0700
commite585187b248f48b3c6e9247b49fa07c6565d65e5 (patch)
tree637c5b7ddacf41040bef4ea4f75a97da64c6a9bc /src/game/HostilRefManager.h
parent26b5e033ffde3d161382fc9addbfa99738379641 (diff)
*Backed out changeset 3be01fb200a5
--HG-- branch : trunk
Diffstat (limited to 'src/game/HostilRefManager.h')
-rw-r--r--src/game/HostilRefManager.h14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/game/HostilRefManager.h b/src/game/HostilRefManager.h
index 2964cad24bf..316509e3908 100644
--- a/src/game/HostilRefManager.h
+++ b/src/game/HostilRefManager.h
@@ -17,15 +17,20 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#ifndef _HOSTILEREFMANAGER
#define _HOSTILEREFMANAGER
+
#include "Common.h"
#include "Utilities/LinkedReference/RefManager.h"
+
class Unit;
class ThreatManager;
class HostilReference;
struct SpellEntry;
+
//=================================================
+
class HostilRefManager : public RefManager<Unit, ThreatManager>
{
private:
@@ -33,20 +38,29 @@ class HostilRefManager : public RefManager<Unit, ThreatManager>
public:
explicit HostilRefManager(Unit *pOwner) { iOwner = pOwner; }
~HostilRefManager();
+
Unit* getOwner() { return iOwner; }
+
// send threat to all my hateres for the pVictim
// The pVictim is hated than by them as well
// use for buffs and healing threat functionality
void threatAssist(Unit *pVictim, float threat, SpellEntry const *threatSpell = 0, bool pSingleTarget=false);
+
void addThreatPercent(int32 pValue);
+
// The references are not needed anymore
// tell the source to remove them from the list and free the mem
void deleteReferences();
+
HostilReference* getFirst() { return ((HostilReference* ) RefManager<Unit, ThreatManager>::getFirst()); }
+
void updateThreatTables();
+
void setOnlineOfflineState(bool pIsOnline);
+
// set state for one reference, defined by Unit
void setOnlineOfflineState(Unit *pCreature,bool pIsOnline);
+
// delete one reference, defined by Unit
void deleteReference(Unit *pCreature);
};