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authormegamage <none@none>2009-04-27 18:36:10 -0500
committermegamage <none@none>2009-04-27 18:36:10 -0500
commit5ac67c27f71a7b53fbce92ffdab3adb62b6baf0c (patch)
tree3ca1dc67f90b8522f64b894c5000ac8facc3cf9c /src/game/InstanceData.cpp
parentf9c40474410c5d54e408f5074b2dee1ff329c0d5 (diff)
[7715] Provided way for scripts set alternative gameobject state for client show. Author: VladimirMangos
Also use enum for gsmeobject states. --HG-- branch : trunk
Diffstat (limited to 'src/game/InstanceData.cpp')
-rw-r--r--src/game/InstanceData.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/InstanceData.cpp b/src/game/InstanceData.cpp
index 58a5c9d855d..785cea8f38c 100644
--- a/src/game/InstanceData.cpp
+++ b/src/game/InstanceData.cpp
@@ -35,7 +35,7 @@ void InstanceData::HandleGameObject(uint64 GUID, bool open, GameObject *go)
if(!go)
go = instance->GetGameObject(GUID);
if(go)
- go->SetGoState(open ? 0 : 1);
+ go->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
else
debug_log("TSCR: InstanceData: HandleGameObject failed");
}