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authormaximius <none@none>2009-10-17 15:51:44 -0700
committermaximius <none@none>2009-10-17 15:51:44 -0700
commite585187b248f48b3c6e9247b49fa07c6565d65e5 (patch)
tree637c5b7ddacf41040bef4ea4f75a97da64c6a9bc /src/game/InstanceData.h
parent26b5e033ffde3d161382fc9addbfa99738379641 (diff)
*Backed out changeset 3be01fb200a5
--HG-- branch : trunk
Diffstat (limited to 'src/game/InstanceData.h')
-rw-r--r--src/game/InstanceData.h35
1 files changed, 35 insertions, 0 deletions
diff --git a/src/game/InstanceData.h b/src/game/InstanceData.h
index 29bae24436b..010a3d44d42 100644
--- a/src/game/InstanceData.h
+++ b/src/game/InstanceData.h
@@ -17,18 +17,23 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#ifndef TRINITY_INSTANCE_DATA_H
#define TRINITY_INSTANCE_DATA_H
+
#include "ZoneScript.h"
//#include "GameObject.h"
//#include "Map.h"
+
class Map;
class Unit;
class Player;
class GameObject;
class Creature;
+
typedef std::set<GameObject*> DoorSet;
typedef std::set<Creature*> MinionSet;
+
enum EncounterState
{
NOT_STARTED = 0,
@@ -38,12 +43,14 @@ enum EncounterState
SPECIAL = 4,
TO_BE_DECIDED = 5,
};
+
enum DoorType
{
DOOR_TYPE_ROOM = 0,
DOOR_TYPE_PASSAGE,
MAX_DOOR_TYPES,
};
+
enum BoundaryType
{
BOUNDARY_NONE = 0,
@@ -60,17 +67,21 @@ enum BoundaryType
BOUNDARY_MAX_Y = BOUNDARY_W,
BOUNDARY_MIN_Y = BOUNDARY_E,
};
+
typedef std::map<BoundaryType, float> BossBoundaryMap;
+
struct DoorData
{
uint32 entry, bossId;
DoorType type;
uint32 boundary;
};
+
struct MinionData
{
uint32 entry, bossId;
};
+
struct BossInfo
{
BossInfo() : state(TO_BE_DECIDED) {}
@@ -79,6 +90,7 @@ struct BossInfo
MinionSet minion;
BossBoundaryMap boundary;
};
+
struct DoorInfo
{
explicit DoorInfo(BossInfo *_bossInfo, DoorType _type, BoundaryType _boundary)
@@ -87,50 +99,70 @@ struct DoorInfo
DoorType type;
BoundaryType boundary;
};
+
struct MinionInfo
{
explicit MinionInfo(BossInfo *_bossInfo) : bossInfo(_bossInfo) {}
BossInfo *bossInfo;
};
+
typedef std::multimap<uint32 /*entry*/, DoorInfo> DoorInfoMap;
typedef std::map<uint32 /*entry*/, MinionInfo> MinionInfoMap;
+
class TRINITY_DLL_SPEC InstanceData : public ZoneScript
{
public:
+
explicit InstanceData(Map *map) : instance(map) {}
virtual ~InstanceData() {}
+
Map *instance;
+
//On creation, NOT load.
virtual void Initialize() {}
+
//On load
virtual void Load(const char * data) { LoadBossState(data); }
+
//When save is needed, this function generates the data
virtual std::string GetSaveData() { return GetBossSaveData(); }
+
void SaveToDB();
+
virtual void Update(uint32 diff) {}
+
//Used by the map's CanEnter function.
//This is to prevent players from entering during boss encounters.
virtual bool IsEncounterInProgress() const;
+
//Called when a player successfully enters the instance.
virtual void OnPlayerEnter(Player *) {}
+
//Handle open / close objects
//use HandleGameObject(NULL,boolen,GO); in OnObjectCreate in instance scripts
//use HandleGameObject(GUID,boolen,NULL); in any other script
void HandleGameObject(uint64 GUID, bool open, GameObject *go = NULL);
+
//change active state of doors or buttons
void DoUseDoorOrButton(uint64 uiGuid, uint32 uiWithRestoreTime = 0, bool bUseAlternativeState = false);
+
//Respawns a GO having negative spawntimesecs in gameobject-table
void DoRespawnGameObject(uint64 uiGuid, uint32 uiTimeToDespawn = MINUTE);
+
//sends world state update to all players in instance
void DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData);
+
/* Not used anywhere yet, not sure if they're needed:
// Send Notify to all players in instance
void DoSendNotifyToInstance(const char *format,...);
+
// Complete Achievement for all players in instance
void DoCompleteAchievement(uint32 achievement);
*/
+
// Remove Auras due to Spell on all players in instance
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell);
+
virtual bool SetBossState(uint32 id, EncounterState state);
EncounterState GetBossState(uint32 id) const { return id < bosses.size() ? bosses[id].state : TO_BE_DECIDED; }
const BossBoundaryMap * GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : NULL; }
@@ -138,10 +170,13 @@ class TRINITY_DLL_SPEC InstanceData : public ZoneScript
void SetBossNumber(uint32 number) { bosses.resize(number); }
void LoadDoorData(const DoorData *data);
void LoadMinionData(const MinionData *data);
+
void AddDoor(GameObject *door, bool add);
void AddMinion(Creature *minion, bool add);
+
void UpdateDoorState(GameObject *door);
void UpdateMinionState(Creature *minion, EncounterState state);
+
std::string LoadBossState(const char * data);
std::string GetBossSaveData();
private: