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authormegamage <none@none>2009-02-03 19:12:17 -0600
committermegamage <none@none>2009-02-03 19:12:17 -0600
commit50c82c666093b5dac3cd60cddf9f46223a48d8d9 (patch)
treeac07b3816a327853dee3610e88da379931670e5e /src/game/Item.cpp
parent1c51b382dc6e961edeb4c081748f3ddba96be61b (diff)
[7227] Implement prismatic sockets. Related code cleanups.
Big thanks to TOM_RUS for help in reseach! Author: VladimirMangos --HG-- branch : trunk
Diffstat (limited to 'src/game/Item.cpp')
-rw-r--r--src/game/Item.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Item.cpp b/src/game/Item.cpp
index c39b573e24a..1f9d00b64e3 100644
--- a/src/game/Item.cpp
+++ b/src/game/Item.cpp
@@ -288,7 +288,7 @@ void Item::UpdateDuration(Player* owner, uint32 diff)
}
SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff);
- SetState(ITEM_CHANGED); // save new time in database
+ SetState(ITEM_CHANGED, owner); // save new time in database
}
void Item::SaveToDB()