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authorSpp <none@none>2010-04-07 18:09:10 +0200
committerSpp <none@none>2010-04-07 18:09:10 +0200
commitb27ce42704c33e292bda390265bb8fd01a433505 (patch)
tree29b2df222a2c1be3325e3d6fab75206100b578fd /src/game/Item.cpp
parentf490ad5ac259712e323f0a52e608ff1383b2fc41 (diff)
Code Style: Remove trailing spaces
--HG-- branch : trunk
Diffstat (limited to 'src/game/Item.cpp')
-rw-r--r--src/game/Item.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game/Item.cpp b/src/game/Item.cpp
index 4a70e9340ce..f2971b98dc6 100644
--- a/src/game/Item.cpp
+++ b/src/game/Item.cpp
@@ -248,7 +248,7 @@ Item::Item( )
m_lootGenerated = false;
mb_in_trade = false;
m_lastPlayedTimeUpdate = time(NULL);
-
+
m_refundRecipient = 0;
m_paidMoney = 0;
m_paidExtendedCost = 0;
@@ -277,7 +277,7 @@ bool Item::Create( uint32 guidlow, uint32 itemid, Player const* owner)
SetUInt32Value(ITEM_FIELD_FLAGS, itemProto->Flags);
SetUInt32Value(ITEM_FIELD_DURATION, abs(itemProto->Duration));
-
+
SetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME, 0);
return true;
@@ -418,7 +418,7 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult_AutoPtr result
SetOwnerGUID(owner_guid);
need_save = true;
}
-
+
if (need_save) // normal item changed state set not work at loading
{
std::ostringstream ss;
@@ -638,7 +638,7 @@ void Item::SetState(ItemUpdateState state, Player *forplayer)
// new items must stay in new state until saved
if (uState != ITEM_NEW)
uState = state;
-
+
AddToUpdateQueueOf(forplayer);
}
else
@@ -748,8 +748,8 @@ uint32 Item::GetEnchantRequiredLevel() const
if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id))
if (enchantEntry->requiredLevel > level)
level = enchantEntry->requiredLevel;
-
- return level;
+
+ return level;
}
bool Item::IsBoundByEnchant() const
@@ -834,7 +834,7 @@ void Item::SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration, Player*
return;
SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration);
- SetState(ITEM_CHANGED, owner);
+ SetState(ITEM_CHANGED, owner);
// Cannot use GetOwner() here, has to be passed as an argument to avoid freeze due to hashtable locking
}
@@ -1061,7 +1061,7 @@ void Item::SaveRefundDataToDB()
ss << GetPaidMoney() << ",";
ss << GetPaidExtendedCost();
ss << ")";
-
+
CharacterDatabase.Execute(ss.str().c_str());
}
@@ -1079,12 +1079,12 @@ void Item::SetNotRefundable(Player *owner, bool changestate)
// Following is not applicable in the trading procedure
if (changestate)
SetState(ITEM_CHANGED, owner);
-
+
SetRefundRecipient(0);
SetPaidMoney(0);
SetPaidExtendedCost(0);
- DeleteRefundDataFromDB();
-
+ DeleteRefundDataFromDB();
+
owner->DeleteRefundReference(GetGUID());
}