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authorSpp <none@none>2010-04-07 19:14:10 +0200
committerSpp <none@none>2010-04-07 19:14:10 +0200
commitd19e12708001fbef2308be0e8cb5375a2ac7af48 (patch)
tree09fc8f67a6197802e0512950f0b0a3438a9834e8 /src/game/ItemEnchantmentMgr.cpp
parent2e127f7a30706dc1d40c65de22ff02851732da24 (diff)
Code style (game + scripts only):
"if(" --> "if (" --HG-- branch : trunk
Diffstat (limited to 'src/game/ItemEnchantmentMgr.cpp')
-rw-r--r--src/game/ItemEnchantmentMgr.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/ItemEnchantmentMgr.cpp b/src/game/ItemEnchantmentMgr.cpp
index e1d6135d6b0..fd4fdd505e8 100644
--- a/src/game/ItemEnchantmentMgr.cpp
+++ b/src/game/ItemEnchantmentMgr.cpp
@@ -126,13 +126,13 @@ uint32 GenerateEnchSuffixFactor(uint32 item_id)
{
ItemPrototype const *itemProto = objmgr.GetItemPrototype(item_id);
- if(!itemProto)
+ if (!itemProto)
return 0;
- if(!itemProto->RandomSuffix)
+ if (!itemProto->RandomSuffix)
return 0;
RandomPropertiesPointsEntry const *randomProperty = sRandomPropertiesPointsStore.LookupEntry(itemProto->ItemLevel);
- if(!randomProperty)
+ if (!randomProperty)
return 0;
uint32 suffixFactor;