diff options
author | Neo2003 <none@none> | 2008-10-02 16:23:55 -0500 |
---|---|---|
committer | Neo2003 <none@none> | 2008-10-02 16:23:55 -0500 |
commit | 9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch) | |
tree | b5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/Level2.cpp |
[svn] * Proper SVN structureinit
--HG--
branch : trunk
Diffstat (limited to 'src/game/Level2.cpp')
-rw-r--r-- | src/game/Level2.cpp | 3948 |
1 files changed, 3948 insertions, 0 deletions
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp new file mode 100644 index 00000000000..63ad2a7a0b9 --- /dev/null +++ b/src/game/Level2.cpp @@ -0,0 +1,3948 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "Database/DatabaseEnv.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "World.h" +#include "ObjectMgr.h" +#include "Player.h" +#include "Item.h" +#include "GameObject.h" +#include "Opcodes.h" +#include "Chat.h" +#include "ObjectAccessor.h" +#include "MapManager.h" +#include "Language.h" +#include "World.h" +#include "GameEvent.h" +#include "SpellMgr.h" +#include "WaypointManager.h" +#include "Util.h" +#include <cctype> +#include <iostream> +#include <fstream> +#include <map> + +static uint32 ReputationRankStrIndex[MAX_REPUTATION_RANK] = +{ + LANG_REP_HATED, LANG_REP_HOSTILE, LANG_REP_UNFRIENDLY, LANG_REP_NEUTRAL, + LANG_REP_FRIENDLY, LANG_REP_HONORED, LANG_REP_REVERED, LANG_REP_EXALTED +}; + +//mute player for some times +bool ChatHandler::HandleMuteCommand(const char* args) +{ + if (!*args) + return false; + + char *charname = strtok((char*)args, " "); + if (!charname) + return false; + + std::string cname = charname; + + char *timetonotspeak = strtok(NULL, " "); + if(!timetonotspeak) + return false; + + uint32 notspeaktime = (uint32) atoi(timetonotspeak); + + if(!normalizePlayerName(cname)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + uint64 guid = objmgr.GetPlayerGUIDByName(cname.c_str()); + if(!guid) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + Player *chr = objmgr.GetPlayer(guid); + + // check security + uint32 account_id = 0; + uint32 security = 0; + + if (chr) + { + account_id = chr->GetSession()->GetAccountId(); + security = chr->GetSession()->GetSecurity(); + } + else + { + account_id = objmgr.GetPlayerAccountIdByGUID(guid); + security = objmgr.GetSecurityByAccount(account_id); + } + + if(security >= m_session->GetSecurity()) + { + SendSysMessage(LANG_YOURS_SECURITY_IS_LOW); + SetSentErrorMessage(true); + return false; + } + + time_t mutetime = time(NULL) + notspeaktime*60; + + if (chr) + chr->GetSession()->m_muteTime = mutetime; + + loginDatabase.PExecute("UPDATE account SET mutetime = " I64FMTD " WHERE id = '%u'",uint64(mutetime), account_id ); + + if(chr) + ChatHandler(chr).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notspeaktime); + + PSendSysMessage(LANG_YOU_DISABLE_CHAT, cname.c_str(), notspeaktime); + + return true; +} + +//unmute player +bool ChatHandler::HandleUnmuteCommand(const char* args) +{ + if (!*args) + return false; + + char *charname = strtok((char*)args, " "); + if (!charname) + return false; + + std::string cname = charname; + + if(!normalizePlayerName(cname)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + uint64 guid = objmgr.GetPlayerGUIDByName(cname.c_str()); + if(!guid) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + Player *chr = objmgr.GetPlayer(guid); + + // check security + uint32 account_id = 0; + uint32 security = 0; + + if (chr) + { + account_id = chr->GetSession()->GetAccountId(); + security = chr->GetSession()->GetSecurity(); + } + else + { + account_id = objmgr.GetPlayerAccountIdByGUID(guid); + security = objmgr.GetSecurityByAccount(account_id); + } + + if(security >= m_session->GetSecurity()) + { + SendSysMessage(LANG_YOURS_SECURITY_IS_LOW); + SetSentErrorMessage(true); + return false; + } + + if (chr) + { + if(chr->CanSpeak()) + { + SendSysMessage(LANG_CHAT_ALREADY_ENABLED); + SetSentErrorMessage(true); + return false; + } + + chr->GetSession()->m_muteTime = 0; + } + + loginDatabase.PExecute("UPDATE account SET mutetime = '0' WHERE id = '%u'", account_id ); + + if(chr) + ChatHandler(chr).PSendSysMessage(LANG_YOUR_CHAT_ENABLED); + + PSendSysMessage(LANG_YOU_ENABLE_CHAT, cname.c_str()); + return true; +} + +bool ChatHandler::HandleTargetObjectCommand(const char* args) +{ + Player* pl = m_session->GetPlayer(); + QueryResult *result; + GameEvent::ActiveEvents const& activeEventsList = gameeventmgr.GetActiveEventList(); + if(*args) + { + int32 id = atoi((char*)args); + if(id) + result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, orientation, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE map = '%i' AND id = '%u' ORDER BY order_ ASC LIMIT 1", + pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), pl->GetMapId(),id); + else + { + std::string name = args; + WorldDatabase.escape_string(name); + result = WorldDatabase.PQuery( + "SELECT guid, id, position_x, position_y, position_z, orientation, map, (POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ " + "FROM gameobject,gameobject_template WHERE gameobject_template.entry = gameobject.id AND map = %i AND name "_LIKE_" '""%%%s%%""' ORDER BY order_ ASC LIMIT 1", + pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), pl->GetMapId(),name.c_str()); + } + } + else + { + std::ostringstream eventFilter; + eventFilter << " AND (event IS NULL "; + bool initString = true; + + for (GameEvent::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr) + { + if (initString) + { + eventFilter << "OR event IN (" <<*itr; + initString =false; + } + else + eventFilter << "," << *itr; + } + + if (!initString) + eventFilter << "))"; + else + eventFilter << ")"; + + result = WorldDatabase.PQuery("SELECT gameobject.guid, id, position_x, position_y, position_z, orientation, map, " + "(POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ FROM gameobject " + "LEFT OUTER JOIN game_event_gameobject on gameobject.guid=game_event_gameobject.guid WHERE map = '%i' %s ORDER BY order_ ASC LIMIT 1", + m_session->GetPlayer()->GetPositionX(), m_session->GetPlayer()->GetPositionY(), m_session->GetPlayer()->GetPositionZ(), m_session->GetPlayer()->GetMapId(),eventFilter.str().c_str()); + } + + if (!result) + { + SendSysMessage(LANG_COMMAND_TARGETOBJNOTFOUND); + return true; + } + + Field *fields = result->Fetch(); + uint32 lowguid = fields[0].GetUInt32(); + uint32 id = fields[1].GetUInt32(); + float x = fields[2].GetFloat(); + float y = fields[3].GetFloat(); + float z = fields[4].GetFloat(); + float o = fields[5].GetFloat(); + int mapid = fields[6].GetUInt16(); + delete result; + + GameObjectInfo const* goI = objmgr.GetGameObjectInfo(id); + + if (!goI) + { + PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id); + return false; + } + + GameObject* target = ObjectAccessor::GetGameObject(*m_session->GetPlayer(),MAKE_NEW_GUID(lowguid,id,HIGHGUID_GAMEOBJECT)); + + PSendSysMessage(LANG_GAMEOBJECT_DETAIL, lowguid, goI->name, lowguid, id, x, y, z, mapid, o); + + if(target) + { + int32 curRespawnDelay = target->GetRespawnTimeEx()-time(NULL); + if(curRespawnDelay < 0) + curRespawnDelay = 0; + + std::string curRespawnDelayStr = secsToTimeString(curRespawnDelay,true); + std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(),true); + + PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(),curRespawnDelayStr.c_str()); + } + return true; +} + +//teleport to gameobject +bool ChatHandler::HandleGoObjectCommand(const char* args) +{ + if(!*args) + return false; + + Player* _player = m_session->GetPlayer(); + + // number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r + char* cId = extractKeyFromLink((char*)args,"Hgameobject"); + if(!cId) + return false; + + int32 guid = atoi(cId); + if(!guid) + return false; + + float x, y, z, ort; + int mapid; + + // by DB guid + if (GameObjectData const* go_data = objmgr.GetGOData(guid)) + { + x = go_data->posX; + y = go_data->posY; + z = go_data->posZ; + ort = go_data->orientation; + mapid = go_data->mapid; + } + else + { + SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND); + SetSentErrorMessage(true); + return false; + } + + if(!MapManager::IsValidMapCoord(mapid,x,y,z,ort)) + { + PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,mapid); + SetSentErrorMessage(true); + return false; + } + + // stop flight if need + if(_player->isInFlight()) + { + _player->GetMotionMaster()->MovementExpired(); + _player->m_taxi.ClearTaxiDestinations(); + } + // save only in non-flight case + else + _player->SaveRecallPosition(); + + _player->TeleportTo(mapid, x, y, z, ort); + return true; +} + +bool ChatHandler::HandleGoTriggerCommand(const char* args) +{ + Player* _player = m_session->GetPlayer(); + + if (!*args) + return false; + + char *atId = strtok((char*)args, " "); + if (!atId) + return false; + + int32 i_atId = atoi(atId); + + if(!i_atId) + return false; + + AreaTriggerEntry const* at = sAreaTriggerStore.LookupEntry(i_atId); + if (!at) + { + PSendSysMessage(LANG_COMMAND_GOAREATRNOTFOUND,i_atId); + SetSentErrorMessage(true); + return false; + } + + if(!MapManager::IsValidMapCoord(at->mapid,at->x,at->y,at->z)) + { + PSendSysMessage(LANG_INVALID_TARGET_COORD,at->x,at->y,at->mapid); + SetSentErrorMessage(true); + return false; + } + + // stop flight if need + if(_player->isInFlight()) + { + _player->GetMotionMaster()->MovementExpired(); + _player->m_taxi.ClearTaxiDestinations(); + } + // save only in non-flight case + else + _player->SaveRecallPosition(); + + _player->TeleportTo(at->mapid, at->x, at->y, at->z, _player->GetOrientation()); + return true; +} + +bool ChatHandler::HandleGoGraveyardCommand(const char* args) +{ + Player* _player = m_session->GetPlayer(); + + if (!*args) + return false; + + char *gyId = strtok((char*)args, " "); + if (!gyId) + return false; + + int32 i_gyId = atoi(gyId); + + if(!i_gyId) + return false; + + WorldSafeLocsEntry const* gy = sWorldSafeLocsStore.LookupEntry(i_gyId); + if (!gy) + { + PSendSysMessage(LANG_COMMAND_GRAVEYARDNOEXIST,i_gyId); + SetSentErrorMessage(true); + return false; + } + + if(!MapManager::IsValidMapCoord(gy->map_id,gy->x,gy->y,gy->z)) + { + PSendSysMessage(LANG_INVALID_TARGET_COORD,gy->x,gy->y,gy->map_id); + SetSentErrorMessage(true); + return false; + } + + // stop flight if need + if(_player->isInFlight()) + { + _player->GetMotionMaster()->MovementExpired(); + _player->m_taxi.ClearTaxiDestinations(); + } + // save only in non-flight case + else + _player->SaveRecallPosition(); + + _player->TeleportTo(gy->map_id, gy->x, gy->y, gy->z, _player->GetOrientation()); + return true; +} + +/** \brief Teleport the GM to the specified creature + * + * .gocreature <GUID> --> TP using creature.guid + * .gocreature azuregos --> TP player to the mob with this name + * Warning: If there is more than one mob with this name + * you will be teleported to the first one that is found. + * .gocreature id 6109 --> TP player to the mob, that has this creature_template.entry + * Warning: If there is more than one mob with this "id" + * you will be teleported to the first one that is found. + */ +//teleport to creature +bool ChatHandler::HandleGoCreatureCommand(const char* args) +{ + if(!*args) + return false; + Player* _player = m_session->GetPlayer(); + + // "id" or number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r + char* pParam1 = extractKeyFromLink((char*)args,"Hcreature"); + if (!pParam1) + return false; + + std::ostringstream whereClause; + + // User wants to teleport to the NPC's template entry + if( strcmp(pParam1, "id") == 0 ) + { + //sLog.outError("DEBUG: ID found"); + + // Get the "creature_template.entry" + // number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r + char* tail = strtok(NULL,""); + if(!tail) + return false; + char* cId = extractKeyFromLink(tail,"Hcreature_entry"); + if(!cId) + return false; + + int32 tEntry = atoi(cId); + //sLog.outError("DEBUG: ID value: %d", tEntry); + if(!tEntry) + return false; + + whereClause << "WHERE id = '" << tEntry << "'"; + } + else + { + //sLog.outError("DEBUG: ID *not found*"); + + int32 guid = atoi(pParam1); + + // Number is invalid - maybe the user specified the mob's name + if(!guid) + { + std::string name = pParam1; + WorldDatabase.escape_string(name); + whereClause << ", creature_template WHERE creature.id = creature_template.entry AND creature_template.name "_LIKE_" '" << name << "'"; + } + else + { + whereClause << "WHERE guid = '" << guid << "'"; + } + } + //sLog.outError("DEBUG: %s", whereClause.c_str()); + + QueryResult *result = WorldDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map FROM creature %s", whereClause.str().c_str() ); + if (!result) + { + SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND); + SetSentErrorMessage(true); + return false; + } + if( result->GetRowCount() > 1 ) + { + SendSysMessage(LANG_COMMAND_GOCREATMULTIPLE); + } + + Field *fields = result->Fetch(); + float x = fields[0].GetFloat(); + float y = fields[1].GetFloat(); + float z = fields[2].GetFloat(); + float ort = fields[3].GetFloat(); + int mapid = fields[4].GetUInt16(); + + delete result; + + if(!MapManager::IsValidMapCoord(mapid,x,y,z,ort)) + { + PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,mapid); + SetSentErrorMessage(true); + return false; + } + + // stop flight if need + if(_player->isInFlight()) + { + _player->GetMotionMaster()->MovementExpired(); + _player->m_taxi.ClearTaxiDestinations(); + } + // save only in non-flight case + else + _player->SaveRecallPosition(); + + _player->TeleportTo(mapid, x, y, z, ort); + return true; +} + +bool ChatHandler::HandleGUIDCommand(const char* /*args*/) +{ + uint64 guid = m_session->GetPlayer()->GetSelection(); + + if (guid == 0) + { + SendSysMessage(LANG_NO_SELECTION); + SetSentErrorMessage(true); + return false; + } + + PSendSysMessage(LANG_OBJECT_GUID, GUID_LOPART(guid), GUID_HIPART(guid)); + return true; +} + +bool ChatHandler::HandleLookupFactionCommand(const char* args) +{ + if(!*args) + return false; + + Player *target = getSelectedPlayer(); + if (!target) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + std::string namepart = args; + std::wstring wnamepart; + + if(!Utf8toWStr(namepart,wnamepart)) + return false; + + // converting string that we try to find to lower case + wstrToLower( wnamepart ); + + uint32 counter = 0; // Counter for figure out that we found smth. + + for (uint32 id = 0; id < sFactionStore.GetNumRows(); id++) + //for(FactionStateList::const_iterator itr = target->m_factions.begin(); itr != target->m_factions.end(); ++itr) + { + FactionEntry const *factionEntry = sFactionStore.LookupEntry(id); + //FactionEntry const *factionEntry = sFactionStore.LookupEntry(itr->second.ID); + if (factionEntry) + { + FactionStateList::const_iterator repItr = target->m_factions.find(factionEntry->reputationListID); + + int loc = m_session->GetSessionDbcLocale(); + std::string name = factionEntry->name[loc]; + if(name.empty()) + continue; + + if (!Utf8FitTo(name, wnamepart)) + { + loc = 0; + for(; loc < MAX_LOCALE; ++loc) + { + if(loc==m_session->GetSessionDbcLocale()) + continue; + + name = factionEntry->name[loc]; + if(name.empty()) + continue; + + if (Utf8FitTo(name, wnamepart)) + break; + } + } + + if(loc < MAX_LOCALE) + { + // send faction in "id - [faction] rank reputation [visible] [at war] [own team] [unknown] [invisible] [inactive]" format + // or "id - [faction] [no reputation]" format + std::ostringstream ss; + ss << id << " - |cffffffff|Hfaction:" << id << "|h[" << name << " " << localeNames[loc] << "]|h|r"; + + if (repItr != target->m_factions.end()) + { + ReputationRank rank = target->GetReputationRank(factionEntry); + std::string rankName = GetMangosString(ReputationRankStrIndex[rank]); + + ss << " " << rankName << "|h|r (" << target->GetReputation(factionEntry) << ")"; + + if(repItr->second.Flags & FACTION_FLAG_VISIBLE) + ss << GetMangosString(LANG_FACTION_VISIBLE); + if(repItr->second.Flags & FACTION_FLAG_AT_WAR) + ss << GetMangosString(LANG_FACTION_ATWAR); + if(repItr->second.Flags & FACTION_FLAG_PEACE_FORCED) + ss << GetMangosString(LANG_FACTION_PEACE_FORCED); + if(repItr->second.Flags & FACTION_FLAG_HIDDEN) + ss << GetMangosString(LANG_FACTION_HIDDEN); + if(repItr->second.Flags & FACTION_FLAG_INVISIBLE_FORCED) + ss << GetMangosString(LANG_FACTION_INVISIBLE_FORCED); + if(repItr->second.Flags & FACTION_FLAG_INACTIVE) + ss << GetMangosString(LANG_FACTION_INACTIVE); + } + else + ss << GetMangosString(LANG_FACTION_NOREPUTATION); + + SendSysMessage(ss.str().c_str()); + counter++; + } + } + } + + if (counter == 0) // if counter == 0 then we found nth + SendSysMessage(LANG_COMMAND_FACTION_NOTFOUND); + return true; +} + +bool ChatHandler::HandleModifyRepCommand(const char * args) +{ + if (!*args) return false; + + Player* target = NULL; + target = getSelectedPlayer(); + + if(!target) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + char* factionTxt = extractKeyFromLink((char*)args,"Hfaction"); + if(!factionTxt) + return false; + + uint32 factionId = atoi(factionTxt); + + int32 amount = 0; + char *rankTxt = strtok(NULL, " "); + if (!factionTxt || !rankTxt) + return false; + + amount = atoi(rankTxt); + if ((amount == 0) && (rankTxt[0] != '-') && !isdigit(rankTxt[0])) + { + std::string rankStr = rankTxt; + std::wstring wrankStr; + if(!Utf8toWStr(rankStr,wrankStr)) + return false; + wstrToLower( wrankStr ); + + int r = 0; + amount = -42000; + for (; r < MAX_REPUTATION_RANK; ++r) + { + std::string rank = GetMangosString(ReputationRankStrIndex[r]); + if(rank.empty()) + continue; + + std::wstring wrank; + if(!Utf8toWStr(rank,wrank)) + continue; + + wstrToLower(wrank); + + if(wrank.substr(0,wrankStr.size())==wrankStr) + { + char *deltaTxt = strtok(NULL, " "); + if (deltaTxt) + { + int32 delta = atoi(deltaTxt); + if ((delta < 0) || (delta > Player::ReputationRank_Length[r] -1)) + { + PSendSysMessage(LANG_COMMAND_FACTION_DELTA, (Player::ReputationRank_Length[r]-1)); + SetSentErrorMessage(true); + return false; + } + amount += delta; + } + break; + } + amount += Player::ReputationRank_Length[r]; + } + if (r >= MAX_REPUTATION_RANK) + { + PSendSysMessage(LANG_COMMAND_FACTION_INVPARAM, rankTxt); + SetSentErrorMessage(true); + return false; + } + } + + FactionEntry const *factionEntry = sFactionStore.LookupEntry(factionId); + + if (!factionEntry) + { + PSendSysMessage(LANG_COMMAND_FACTION_UNKNOWN, factionId); + SetSentErrorMessage(true); + return false; + } + + if (factionEntry->reputationListID < 0) + { + PSendSysMessage(LANG_COMMAND_FACTION_NOREP_ERROR, factionEntry->name[m_session->GetSessionDbcLocale()], factionId); + SetSentErrorMessage(true); + return false; + } + + target->SetFactionReputation(factionEntry,amount); + PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name[m_session->GetSessionDbcLocale()], factionId, target->GetName(), target->GetReputation(factionId)); + return true; +} + +bool ChatHandler::HandleNameCommand(const char* args) +{ + /* Temp. disabled + if(!*args) + return false; + + if(strlen((char*)args)>75) + { + PSendSysMessage(LANG_TOO_LONG_NAME, strlen((char*)args)-75); + return true; + } + + for (uint8 i = 0; i < strlen(args); i++) + { + if(!isalpha(args[i]) && args[i]!=' ') + { + SendSysMessage(LANG_CHARS_ONLY); + return false; + } + } + + uint64 guid; + guid = m_session->GetPlayer()->GetSelection(); + if (guid == 0) + { + SendSysMessage(LANG_NO_SELECTION); + return true; + } + + Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid); + + if(!pCreature) + { + SendSysMessage(LANG_SELECT_CREATURE); + return true; + } + + pCreature->SetName(args); + uint32 idname = objmgr.AddCreatureTemplate(pCreature->GetName()); + pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname); + + pCreature->SaveToDB(); + */ + + return true; +} + +bool ChatHandler::HandleSubNameCommand(const char* /*args*/) +{ + /* Temp. disabled + + if(!*args) + args = ""; + + if(strlen((char*)args)>75) + { + + PSendSysMessage(LANG_TOO_LONG_SUBNAME, strlen((char*)args)-75); + return true; + } + + for (uint8 i = 0; i < strlen(args); i++) + { + if(!isalpha(args[i]) && args[i]!=' ') + { + SendSysMessage(LANG_CHARS_ONLY); + return false; + } + } + uint64 guid; + guid = m_session->GetPlayer()->GetSelection(); + if (guid == 0) + { + SendSysMessage(LANG_NO_SELECTION); + return true; + } + + Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid); + + if(!pCreature) + { + SendSysMessage(LANG_SELECT_CREATURE); + return true; + } + + uint32 idname = objmgr.AddCreatureSubName(pCreature->GetName(),args,pCreature->GetUInt32Value(UNIT_FIELD_DISPLAYID)); + pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname); + + pCreature->SaveToDB(); + */ + return true; +} + +//move item to other slot +bool ChatHandler::HandleItemMoveCommand(const char* args) +{ + if(!*args) + return false; + uint8 srcslot, dstslot; + + char* pParam1 = strtok((char*)args, " "); + if (!pParam1) + return false; + + char* pParam2 = strtok(NULL, " "); + if (!pParam2) + return false; + + srcslot = (uint8)atoi(pParam1); + dstslot = (uint8)atoi(pParam2); + + uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot); + uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstslot); + + if(srcslot==dstslot) + return true; + + m_session->GetPlayer()->SwapItem( src, dst ); + + return true; +} + +//add spawn of creature +bool ChatHandler::HandleAddSpwCommand(const char* args) +{ + if(!*args) + return false; + char* charID = strtok((char*)args, " "); + if (!charID) + return false; + + char* team = strtok(NULL, " "); + int32 teamval = 0; + if (team) { teamval = atoi(team); } + if (teamval < 0) { teamval = 0; } + + uint32 id = atoi(charID); + + Player *chr = m_session->GetPlayer(); + float x = chr->GetPositionX(); + float y = chr->GetPositionY(); + float z = chr->GetPositionZ(); + float o = chr->GetOrientation(); + Map *map = chr->GetMap(); + + Creature* pCreature = new Creature; + if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, id, (uint32)teamval)) + { + delete pCreature; + return false; + } + + pCreature->Relocate(x,y,z,o); + + if(!pCreature->IsPositionValid()) + { + sLog.outError("ERROR: Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY()); + delete pCreature; + return false; + } + + pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode())); + + uint32 db_guid = pCreature->GetDBTableGUIDLow(); + + // To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells(); + pCreature->LoadFromDB(db_guid, map); + + map->Add(pCreature); + objmgr.AddCreatureToGrid(db_guid, objmgr.GetCreatureData(db_guid)); + return true; +} + +bool ChatHandler::HandleDelCreatureCommand(const char* args) +{ + Creature* unit = NULL; + + if(*args) + { + // number or [name] Shift-click form |color|Hcreature:creature_guid|h[name]|h|r + char* cId = extractKeyFromLink((char*)args,"Hcreature"); + if(!cId) + return false; + + uint32 lowguid = atoi(cId); + if(!lowguid) + return false; + + if (CreatureData const* cr_data = objmgr.GetCreatureData(lowguid)) + unit = ObjectAccessor::GetCreature(*m_session->GetPlayer(), MAKE_NEW_GUID(lowguid, cr_data->id, HIGHGUID_UNIT)); + } + else + unit = getSelectedCreature(); + + if(!unit || unit->isPet() || unit->isTotem()) + { + SendSysMessage(LANG_SELECT_CREATURE); + SetSentErrorMessage(true); + return false; + } + + // Delete the creature + unit->CombatStop(); + unit->DeleteFromDB(); + unit->CleanupsBeforeDelete(); + unit->AddObjectToRemoveList(); + + SendSysMessage(LANG_COMMAND_DELCREATMESSAGE); + + return true; +} + +//delete object by selection or guid +bool ChatHandler::HandleDelObjectCommand(const char* args) +{ + // number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r + char* cId = extractKeyFromLink((char*)args,"Hgameobject"); + if(!cId) + return false; + + uint32 lowguid = atoi(cId); + if(!lowguid) + return false; + + GameObject* obj = NULL; + + // by DB guid + if (GameObjectData const* go_data = objmgr.GetGOData(lowguid)) + obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id); + + if(!obj) + { + PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid); + SetSentErrorMessage(true); + return false; + } + + uint64 owner_guid = obj->GetOwnerGUID(); + if(owner_guid) + { + Unit* owner = ObjectAccessor::GetUnit(*m_session->GetPlayer(),owner_guid); + if(!owner && !IS_PLAYER_GUID(owner_guid)) + { + PSendSysMessage(LANG_COMMAND_DELOBJREFERCREATURE, GUID_LOPART(owner_guid), obj->GetGUIDLow()); + SetSentErrorMessage(true); + return false; + } + + owner->RemoveGameObject(obj,false); + } + + obj->SetRespawnTime(0); // not save respawn time + obj->Delete(); + obj->DeleteFromDB(); + + PSendSysMessage(LANG_COMMAND_DELOBJMESSAGE, obj->GetGUIDLow()); + + return true; +} + +//turn selected object +bool ChatHandler::HandleTurnObjectCommand(const char* args) +{ + // number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r + char* cId = extractKeyFromLink((char*)args,"Hgameobject"); + if(!cId) + return false; + + uint32 lowguid = atoi(cId); + if(!lowguid) + return false; + + GameObject* obj = NULL; + + // by DB guid + if (GameObjectData const* go_data = objmgr.GetGOData(lowguid)) + obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id); + + if(!obj) + { + PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid); + SetSentErrorMessage(true); + return false; + } + + char* po = strtok(NULL, " "); + float o; + + if (po) + { + o = (float)atof(po); + } + else + { + Player *chr = m_session->GetPlayer(); + o = chr->GetOrientation(); + } + + float rot2 = sin(o/2); + float rot3 = cos(o/2); + + Map* map = MapManager::Instance().GetMap(obj->GetMapId(),obj); + map->Remove(obj,false); + + obj->Relocate(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), o); + + obj->SetFloatValue(GAMEOBJECT_FACING, o); + obj->SetFloatValue(GAMEOBJECT_ROTATION+2, rot2); + obj->SetFloatValue(GAMEOBJECT_ROTATION+3, rot3); + + map->Add(obj); + + obj->SaveToDB(); + obj->Refresh(); + + PSendSysMessage(LANG_COMMAND_TURNOBJMESSAGE, obj->GetGUIDLow(), o); + + return true; +} + +//move selected creature +bool ChatHandler::HandleMoveCreatureCommand(const char* args) +{ + uint32 lowguid = 0; + + Creature* pCreature = getSelectedCreature(); + + if(!pCreature) + { + // number or [name] Shift-click form |color|Hcreature:creature_guid|h[name]|h|r + char* cId = extractKeyFromLink((char*)args,"Hcreature"); + if(!cId) + return false; + + uint32 lowguid = atoi(cId); + + /* FIXME: impossibel without entry + if(lowguid) + pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_GUID(lowguid,HIGHGUID_UNIT)); + */ + + // Attempting creature load from DB data + if(!pCreature) + { + CreatureData const* data = objmgr.GetCreatureData(lowguid); + if(!data) + { + PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid); + SetSentErrorMessage(true); + return false; + } + + uint32 map_id = data->mapid; + + if(m_session->GetPlayer()->GetMapId()!=map_id) + { + PSendSysMessage(LANG_COMMAND_CREATUREATSAMEMAP, lowguid); + SetSentErrorMessage(true); + return false; + } + } + else + { + lowguid = pCreature->GetDBTableGUIDLow(); + } + } + else + { + lowguid = pCreature->GetDBTableGUIDLow(); + } + + float x = m_session->GetPlayer()->GetPositionX(); + float y = m_session->GetPlayer()->GetPositionY(); + float z = m_session->GetPlayer()->GetPositionZ(); + float o = m_session->GetPlayer()->GetOrientation(); + + if (pCreature) + { + if(CreatureData const* data = objmgr.GetCreatureData(pCreature->GetDBTableGUIDLow())) + { + const_cast<CreatureData*>(data)->posX = x; + const_cast<CreatureData*>(data)->posY = y; + const_cast<CreatureData*>(data)->posZ = z; + const_cast<CreatureData*>(data)->orientation = o; + } + MapManager::Instance().GetMap(pCreature->GetMapId(),pCreature)->CreatureRelocation(pCreature,x, y, z,o); + pCreature->GetMotionMaster()->Initialize(); + if(pCreature->isAlive()) // dead creature will reset movement generator at respawn + { + pCreature->setDeathState(JUST_DIED); + pCreature->Respawn(); + } + } + + WorldDatabase.PExecuteLog("UPDATE creature SET position_x = '%f', position_y = '%f', position_z = '%f', orientation = '%f' WHERE guid = '%u'", x, y, z, o, lowguid); + PSendSysMessage(LANG_COMMAND_CREATUREMOVED); + return true; +} + +//move selected object +bool ChatHandler::HandleMoveObjectCommand(const char* args) +{ + // number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r + char* cId = extractKeyFromLink((char*)args,"Hgameobject"); + if(!cId) + return false; + + uint32 lowguid = atoi(cId); + if(!lowguid) + return false; + + GameObject* obj = NULL; + + // by DB guid + if (GameObjectData const* go_data = objmgr.GetGOData(lowguid)) + obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id); + + if(!obj) + { + PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid); + SetSentErrorMessage(true); + return false; + } + + char* px = strtok(NULL, " "); + char* py = strtok(NULL, " "); + char* pz = strtok(NULL, " "); + + if (!px) + { + Player *chr = m_session->GetPlayer(); + + Map* map = MapManager::Instance().GetMap(obj->GetMapId(),obj); + map->Remove(obj,false); + + obj->Relocate(chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), obj->GetOrientation()); + obj->SetFloatValue(GAMEOBJECT_POS_X, chr->GetPositionX()); + obj->SetFloatValue(GAMEOBJECT_POS_Y, chr->GetPositionY()); + obj->SetFloatValue(GAMEOBJECT_POS_Z, chr->GetPositionZ()); + + map->Add(obj); + } + else + { + if(!py || !pz) + return false; + + float x = (float)atof(px); + float y = (float)atof(py); + float z = (float)atof(pz); + + if(!MapManager::IsValidMapCoord(obj->GetMapId(),x,y,z)) + { + PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,obj->GetMapId()); + SetSentErrorMessage(true); + return false; + } + + Map* map = MapManager::Instance().GetMap(obj->GetMapId(),obj); + map->Remove(obj,false); + + obj->Relocate(x, y, z, obj->GetOrientation()); + obj->SetFloatValue(GAMEOBJECT_POS_X, x); + obj->SetFloatValue(GAMEOBJECT_POS_Y, y); + obj->SetFloatValue(GAMEOBJECT_POS_Z, z); + + map->Add(obj); + } + + obj->SaveToDB(); + obj->Refresh(); + + PSendSysMessage(LANG_COMMAND_MOVEOBJMESSAGE, obj->GetGUIDLow()); + + return true; +} + +//demorph player or unit +bool ChatHandler::HandleDeMorphCommand(const char* /*args*/) +{ + Unit *target = getSelectedUnit(); + if(!target) + target = m_session->GetPlayer(); + + target->DeMorph(); + + return true; +} + +//add item in vendorlist +bool ChatHandler::HandleAddVendorItemCommand(const char* args) +{ + if (!*args) + return false; + + Creature* vendor = getSelectedCreature(); + if (!vendor || !vendor->isVendor()) + { + SendSysMessage(LANG_COMMAND_VENDORSELECTION); + SetSentErrorMessage(true); + return false; + } + + char* pitem = extractKeyFromLink((char*)args,"Hitem"); + if (!pitem) + { + SendSysMessage(LANG_COMMAND_NEEDITEMSEND); + SetSentErrorMessage(true); + return false; + } + uint32 itemId = atol(pitem); + + char* fmaxcount = strtok(NULL, " "); //add maxcount, default: 0 + uint32 maxcount = 0; + if (fmaxcount) + maxcount = atol(fmaxcount); + + char* fincrtime = strtok(NULL, " "); //add incrtime, default: 0 + uint32 incrtime = 0; + if (fincrtime) + incrtime = atol(fincrtime); + + char* fextendedcost = strtok(NULL, " "); //add ExtendedCost, default: 0 + uint32 extendedcost = fextendedcost ? atol(fextendedcost) : 0; + + ItemPrototype const *pProto = objmgr.GetItemPrototype(itemId); + if(!pProto) + { + PSendSysMessage(LANG_ITEM_NOT_FOUND, itemId); + SetSentErrorMessage(true); + return false; + } + + if(extendedcost && !sItemExtendedCostStore.LookupEntry(extendedcost)) + { + PSendSysMessage(LANG_BAD_VALUE, extendedcost); + SetSentErrorMessage(true); + return false; + } + + // load vendor items if not yet + vendor->LoadGoods(); + + if(vendor->FindItem(itemId)) + { + PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST,itemId); + SetSentErrorMessage(true); + return false; + } + + if (vendor->GetItemCount() >= MAX_VENDOR_ITEMS) + { + SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS); + SetSentErrorMessage(true); + return false; + } + + // add to DB and to current ingame vendor + WorldDatabase.PExecuteLog("INSERT INTO npc_vendor (entry,item,maxcount,incrtime,extendedcost) VALUES('%u','%u','%u','%u','%u')",vendor->GetEntry(), itemId, maxcount,incrtime,extendedcost); + vendor->AddItem(itemId,maxcount,incrtime,extendedcost); + PSendSysMessage(LANG_ITEM_ADDED_TO_LIST,itemId,pProto->Name1,maxcount,incrtime,extendedcost); + return true; +} + +//del item from vendor list +bool ChatHandler::HandleDelVendorItemCommand(const char* args) +{ + if (!*args) + return false; + + Creature* vendor = getSelectedCreature(); + if (!vendor || !vendor->isVendor()) + { + SendSysMessage(LANG_COMMAND_VENDORSELECTION); + SetSentErrorMessage(true); + return false; + } + + char* pitem = extractKeyFromLink((char*)args,"Hitem"); + if (!pitem) + { + SendSysMessage(LANG_COMMAND_NEEDITEMSEND); + SetSentErrorMessage(true); + return false; + } + uint32 itemId = atol(pitem); + + ItemPrototype const *pProto = objmgr.GetItemPrototype(itemId); + if(!pProto) + { + PSendSysMessage(LANG_ITEM_NOT_FOUND, itemId); + SetSentErrorMessage(true); + return false; + } + + // load vendor items if not yet + vendor->LoadGoods(); + + if (!vendor->RemoveItem(itemId)) + { + PSendSysMessage(LANG_ITEM_NOT_IN_LIST,itemId); + SetSentErrorMessage(true); + return false; + } + + WorldDatabase.PExecuteLog("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'",vendor->GetEntry(), itemId); + PSendSysMessage(LANG_ITEM_DELETED_FROM_LIST,itemId,pProto->Name1); + return true; +} + +//add move for creature +bool ChatHandler::HandleAddMoveCommand(const char* args) +{ + if(!*args) + return false; + + char* guid_str = strtok((char*)args, " "); + char* wait_str = strtok((char*)NULL, " "); + + uint32 lowguid = atoi((char*)guid_str); + + Creature* pCreature = NULL; + + /* FIXME: impossible without entry + if(lowguid) + pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_GUID(lowguid,HIGHGUID_UNIT)); + */ + + // attempt check creature existence by DB data + if(!pCreature) + { + CreatureData const* data = objmgr.GetCreatureData(lowguid); + if(!data) + { + PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid); + SetSentErrorMessage(true); + return false; + } + } + else + { + // obtain real GUID for DB operations + lowguid = pCreature->GetDBTableGUIDLow(); + } + + int wait = wait_str ? atoi(wait_str) : 0; + + if(wait < 0) + wait = 0; + + Player* player = m_session->GetPlayer(); + + WaypointMgr.AddLastNode(lowguid, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), wait, 0); + + // update movement type + WorldDatabase.PExecuteLog("UPDATE creature SET MovementType = '%u' WHERE guid = '%u'", WAYPOINT_MOTION_TYPE,lowguid); + if(pCreature) + { + pCreature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE); + pCreature->GetMotionMaster()->Initialize(); + if(pCreature->isAlive()) // dead creature will reset movement generator at respawn + { + pCreature->setDeathState(JUST_DIED); + pCreature->Respawn(); + } + pCreature->SaveToDB(); + } + + SendSysMessage(LANG_WAYPOINT_ADDED); + + return true; +} + +/** + * Set the movement type for an NPC.<br/> + * <br/> + * Valid movement types are: + * <ul> + * <li> stay - NPC wont move </li> + * <li> random - NPC will move randomly according to the spawndist </li> + * <li> way - NPC will move with given waypoints set </li> + * </ul> + * additional parameter: NODEL - so no waypoints are deleted, if you + * change the movement type + */ +bool ChatHandler::HandleSetMoveTypeCommand(const char* args) +{ + if(!*args) + return false; + + // 3 arguments: + // GUID (optional - you can also select the creature) + // stay|random|way (determines the kind of movement) + // NODEL (optional - tells the system NOT to delete any waypoints) + // this is very handy if you want to do waypoints, that are + // later switched on/off according to special events (like escort + // quests, etc) + char* guid_str = strtok((char*)args, " "); + char* type_str = strtok((char*)NULL, " "); + char* dontdel_str = strtok((char*)NULL, " "); + + bool doNotDelete = false; + + if(!guid_str) + return false; + + uint32 lowguid = 0; + Creature* pCreature = NULL; + + if( dontdel_str ) + { + //sLog.outError("DEBUG: All 3 params are set"); + + // All 3 params are set + // GUID + // type + // doNotDEL + if( stricmp( dontdel_str, "NODEL" ) == 0 ) + { + //sLog.outError("DEBUG: doNotDelete = true;"); + doNotDelete = true; + } + } + else + { + // Only 2 params - but maybe NODEL is set + if( type_str ) + { + sLog.outError("DEBUG: Only 2 params "); + if( stricmp( type_str, "NODEL" ) == 0 ) + { + //sLog.outError("DEBUG: type_str, NODEL "); + doNotDelete = true; + type_str = NULL; + } + } + } + + if(!type_str) // case .setmovetype $move_type (with selected creature) + { + type_str = guid_str; + pCreature = getSelectedCreature(); + if(!pCreature) + return false; + lowguid = pCreature->GetDBTableGUIDLow(); + } + else // case .setmovetype #creature_guid $move_type (with selected creature) + { + lowguid = atoi((char*)guid_str); + + /* impossible without entry + if(lowguid) + pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_GUID(lowguid,HIGHGUID_UNIT)); + */ + + // attempt check creature existence by DB data + if(!pCreature) + { + CreatureData const* data = objmgr.GetCreatureData(lowguid); + if(!data) + { + PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid); + SetSentErrorMessage(true); + return false; + } + } + else + { + lowguid = pCreature->GetDBTableGUIDLow(); + } + } + + // now lowguid is low guid really existed creature + // and pCreature point (maybe) to this creature or NULL + + MovementGeneratorType move_type; + + std::string type = type_str; + + if(type == "stay") + move_type = IDLE_MOTION_TYPE; + else if(type == "random") + move_type = RANDOM_MOTION_TYPE; + else if(type == "way") + move_type = WAYPOINT_MOTION_TYPE; + else + return false; + + // update movement type + if(doNotDelete == false) + WaypointMgr.DeletePath(lowguid); + + if(pCreature) + { + pCreature->SetDefaultMovementType(move_type); + pCreature->GetMotionMaster()->Initialize(); + if(pCreature->isAlive()) // dead creature will reset movement generator at respawn + { + pCreature->setDeathState(JUST_DIED); + pCreature->Respawn(); + } + pCreature->SaveToDB(); + } + if( doNotDelete == false ) + { + PSendSysMessage(LANG_MOVE_TYPE_SET,type_str); + } + else + { + PSendSysMessage(LANG_MOVE_TYPE_SET_NODEL,type_str); + } + + return true; +} // HandleSetMoveTypeCommand + +//change level of creature or pet +bool ChatHandler::HandleChangeLevelCommand(const char* args) +{ + if (!*args) + return false; + + uint8 lvl = (uint8) atoi((char*)args); + if ( lvl < 1 || lvl > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) + 3) + { + SendSysMessage(LANG_BAD_VALUE); + SetSentErrorMessage(true); + return false; + } + + Creature* pCreature = getSelectedCreature(); + if(!pCreature) + { + SendSysMessage(LANG_SELECT_CREATURE); + SetSentErrorMessage(true); + return false; + } + + if(pCreature->isPet()) + { + ((Pet*)pCreature)->GivePetLevel(lvl); + } + else + { + pCreature->SetMaxHealth( 100 + 30*lvl); + pCreature->SetHealth( 100 + 30*lvl); + pCreature->SetLevel( lvl); + pCreature->SaveToDB(); + } + + return true; +} + +//set npcflag of creature +bool ChatHandler::HandleNPCFlagCommand(const char* args) +{ + if (!*args) + return false; + + uint32 npcFlags = (uint32) atoi((char*)args); + + Creature* pCreature = getSelectedCreature(); + + if(!pCreature) + { + SendSysMessage(LANG_SELECT_CREATURE); + SetSentErrorMessage(true); + return false; + } + + pCreature->SetUInt32Value(UNIT_NPC_FLAGS, npcFlags); + + WorldDatabase.PExecuteLog("UPDATE creature_template SET npcflag = '%u' WHERE entry = '%u'", npcFlags, pCreature->GetEntry()); + + SendSysMessage(LANG_VALUE_SAVED_REJOIN); + + return true; +} + +//set model of creature +bool ChatHandler::HandleSetModelCommand(const char* args) +{ + if (!*args) + return false; + + uint32 displayId = (uint32) atoi((char*)args); + + Creature *pCreature = getSelectedCreature(); + + if(!pCreature) + { + SendSysMessage(LANG_SELECT_CREATURE); + SetSentErrorMessage(true); + return false; + } + + pCreature->SetDisplayId(displayId); + pCreature->SetNativeDisplayId(displayId); + + pCreature->SaveToDB(); + + return true; +} + +//morph creature or player +bool ChatHandler::HandleMorphCommand(const char* args) +{ + if (!*args) + return false; + + uint16 display_id = (uint16)atoi((char*)args); + + Unit *target = getSelectedUnit(); + if(!target) + target = m_session->GetPlayer(); + + target->SetDisplayId(display_id); + + return true; +} + +//set faction of creature or go +bool ChatHandler::HandleFactionIdCommand(const char* args) +{ + if (!*args) + return false; + + uint32 factionId = (uint32) atoi((char*)args); + + if (!sFactionTemplateStore.LookupEntry(factionId)) + { + PSendSysMessage(LANG_WRONG_FACTION, factionId); + SetSentErrorMessage(true); + return false; + } + + Creature* pCreature = getSelectedCreature(); + + if(!pCreature) + { + SendSysMessage(LANG_SELECT_CREATURE); + SetSentErrorMessage(true); + return false; + } + + pCreature->setFaction(factionId); + + // faction is set in creature_template - not inside creature + + // update in memory + if(CreatureInfo const *cinfo = pCreature->GetCreatureInfo()) + { + const_cast<CreatureInfo*>(cinfo)->faction_A = factionId; + const_cast<CreatureInfo*>(cinfo)->faction_H = factionId; + } + + // and DB + WorldDatabase.PExecuteLog("UPDATE creature_template SET faction_A = '%u', faction_H = '%u' WHERE entry = '%u'", factionId, factionId, pCreature->GetEntry()); + + return true; +} + +//kick player +bool ChatHandler::HandleKickPlayerCommand(const char *args) +{ + char* kickName = strtok((char*)args, " "); + if (!kickName) + { + Player* player = getSelectedPlayer(); + + if(!player) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + if(player==m_session->GetPlayer()) + { + SendSysMessage(LANG_COMMAND_KICKSELF); + SetSentErrorMessage(true); + return false; + } + + player->GetSession()->KickPlayer(); + } + else + { + std::string name = kickName; + if(!normalizePlayerName(name)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + if(name==m_session->GetPlayer()->GetName()) + { + SendSysMessage(LANG_COMMAND_KICKSELF); + SetSentErrorMessage(true); + return false; + } + + if(sWorld.KickPlayer(name)) + { + PSendSysMessage(LANG_COMMAND_KICKMESSAGE,name.c_str()); + } + else + PSendSysMessage(LANG_COMMAND_KICKNOTFOUNDPLAYER,name.c_str()); + } + + return true; +} + +//show info of player +bool ChatHandler::HandlePInfoCommand(const char* args) +{ + Player* target = NULL; + uint64 targetGUID = 0; + + char* px = strtok((char*)args, " "); + char* py = NULL; + + std::string name; + + if (px) + { + name = px; + + if(name.empty()) + return false; + + if(!normalizePlayerName(name)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + target = objmgr.GetPlayer(name.c_str()); + if (target) + py = strtok(NULL, " "); + else + { + targetGUID = objmgr.GetPlayerGUIDByName(name); + if(targetGUID) + py = strtok(NULL, " "); + else + py = px; + } + } + + if(!target && !targetGUID) + { + target = getSelectedPlayer(); + } + + if(!target && !targetGUID) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + uint32 accId = 0; + uint32 money = 0; + uint32 total_player_time = 0; + uint32 level = 0; + uint32 latency = 0; + + // get additional information from Player object + if(target) + { + targetGUID = target->GetGUID(); + name = target->GetName(); // re-read for case getSelectedPlayer() target + accId = target->GetSession()->GetAccountId(); + money = target->GetMoney(); + total_player_time = target->GetTotalPlayedTime(); + level = target->getLevel(); + latency = target->GetSession()->GetLatency(); + } + // get additional information from DB + else + { + accId = objmgr.GetPlayerAccountIdByGUID(targetGUID); + Player plr(m_session); // use current session for temporary load + plr.MinimalLoadFromDB(NULL, targetGUID); + money = plr.GetMoney(); + total_player_time = plr.GetTotalPlayedTime(); + level = plr.getLevel(); + } + + std::string username = GetMangosString(LANG_ERROR); + std::string last_ip = GetMangosString(LANG_ERROR); + uint32 security = 0; + std::string last_login = GetMangosString(LANG_ERROR); + + QueryResult* result = loginDatabase.PQuery("SELECT username,gmlevel,last_ip,last_login FROM account WHERE id = '%u'",accId); + if(result) + { + Field* fields = result->Fetch(); + username = fields[0].GetCppString(); + security = fields[1].GetUInt32(); + if(m_session->GetSecurity() >= security) + { + last_ip = fields[2].GetCppString(); + last_login = fields[3].GetCppString(); + } + else + { + last_ip = "-"; + last_login = "-"; + } + + delete result; + } + + PSendSysMessage(LANG_PINFO_ACCOUNT, (target?"":GetMangosString(LANG_OFFLINE)), name.c_str(), GUID_LOPART(targetGUID), username.c_str(), accId, security, last_ip.c_str(), last_login.c_str(), latency); + + std::string timeStr = secsToTimeString(total_player_time,true,true); + uint32 gold = money /GOLD; + uint32 silv = (money % GOLD) / SILVER; + uint32 copp = (money % GOLD) % SILVER; + PSendSysMessage(LANG_PINFO_LEVEL, timeStr.c_str(), level, gold,silv,copp ); + + if ( py && strncmp(py, "rep", 3) == 0 ) + { + if(!target) + { + // rep option not implemented for offline case + SendSysMessage(LANG_PINFO_NO_REP); + SetSentErrorMessage(true); + return false; + } + + char* FactionName; + for(FactionStateList::const_iterator itr = target->m_factions.begin(); itr != target->m_factions.end(); ++itr) + { + FactionEntry const *factionEntry = sFactionStore.LookupEntry(itr->second.ID); + if (factionEntry) + FactionName = factionEntry->name[m_session->GetSessionDbcLocale()]; + else + FactionName = "#Not found#"; + ReputationRank rank = target->GetReputationRank(factionEntry); + std::string rankName = GetMangosString(ReputationRankStrIndex[rank]); + std::ostringstream ss; + ss << itr->second.ID << ": |cffffffff|Hfaction:" << itr->second.ID << "|h[" << FactionName << "]|h|r " << rankName << "|h|r (" << target->GetReputation(factionEntry) << ")"; + + if(itr->second.Flags & FACTION_FLAG_VISIBLE) + ss << GetMangosString(LANG_FACTION_VISIBLE); + if(itr->second.Flags & FACTION_FLAG_AT_WAR) + ss << GetMangosString(LANG_FACTION_ATWAR); + if(itr->second.Flags & FACTION_FLAG_PEACE_FORCED) + ss << GetMangosString(LANG_FACTION_PEACE_FORCED); + if(itr->second.Flags & FACTION_FLAG_HIDDEN) + ss << GetMangosString(LANG_FACTION_HIDDEN); + if(itr->second.Flags & FACTION_FLAG_INVISIBLE_FORCED) + ss << GetMangosString(LANG_FACTION_INVISIBLE_FORCED); + if(itr->second.Flags & FACTION_FLAG_INACTIVE) + ss << GetMangosString(LANG_FACTION_INACTIVE); + + SendSysMessage(ss.str().c_str()); + } + } + return true; +} + +//show tickets +void ChatHandler::ShowTicket(uint64 guid, char const* text, char const* time) +{ + std::string name; + if(!objmgr.GetPlayerNameByGUID(guid,name)) + name = GetMangosString(LANG_UNKNOWN); + + PSendSysMessage(LANG_COMMAND_TICKETVIEW, name.c_str(),time,text); +} + +//ticket commands +bool ChatHandler::HandleTicketCommand(const char* args) +{ + char* px = strtok((char*)args, " "); + + // ticket<end> + if (!px) + { + size_t count; + QueryResult *result = CharacterDatabase.Query("SELECT COUNT(ticket_id) FROM character_ticket"); + if(result) + { + count = (*result)[0].GetUInt32(); + delete result; + } + else + count = 0; + + PSendSysMessage(LANG_COMMAND_TICKETCOUNT, count, m_session->GetPlayer()->isAcceptTickets() ? GetMangosString(LANG_ON) : GetMangosString(LANG_OFF)); + return true; + } + + // ticket on + if(strncmp(px,"on",3) == 0) + { + m_session->GetPlayer()->SetAcceptTicket(true); + SendSysMessage(LANG_COMMAND_TICKETON); + return true; + } + + // ticket off + if(strncmp(px,"off",4) == 0) + { + m_session->GetPlayer()->SetAcceptTicket(false); + SendSysMessage(LANG_COMMAND_TICKETOFF); + return true; + } + + // ticket #num + int num = atoi(px); + if(num > 0) + { + QueryResult *result = CharacterDatabase.PQuery("SELECT guid,ticket_text,ticket_lastchange FROM character_ticket ORDER BY ticket_id ASC LIMIT %d,1",num-1); + + if(!result) + { + PSendSysMessage(LANG_COMMAND_TICKENOTEXIST, num); + delete result; + SetSentErrorMessage(true); + return false; + } + + Field* fields = result->Fetch(); + + uint64 guid = fields[0].GetUInt64(); + char const* text = fields[1].GetString(); + char const* time = fields[2].GetString(); + + ShowTicket(guid,text,time); + delete result; + return true; + } + + std::string name = px; + + if(!normalizePlayerName(name)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + uint64 guid = objmgr.GetPlayerGUIDByName(name); + + if(!guid) + return false; + + // ticket $char_name + QueryResult *result = CharacterDatabase.PQuery("SELECT ticket_text,ticket_lastchange FROM character_ticket WHERE guid = '%u' ORDER BY ticket_id ASC",GUID_LOPART(guid)); + + if(!result) + return false; + + Field* fields = result->Fetch(); + + char const* text = fields[0].GetString(); + char const* time = fields[1].GetString(); + + ShowTicket(guid,text,time); + delete result; + + return true; +} + +uint32 ChatHandler::GetTicketIDByNum(uint32 num) +{ + QueryResult *result = CharacterDatabase.Query("SELECT ticket_id FROM character_ticket"); + + if(!result || num > result->GetRowCount()) + { + PSendSysMessage(LANG_COMMAND_TICKENOTEXIST, num); + delete result; + return 0; + } + + for(uint32 i = 1; i < num; ++i) + result->NextRow(); + + Field* fields = result->Fetch(); + + uint32 id = fields[0].GetUInt32(); + delete result; + return id; +} + +//dell all tickets +bool ChatHandler::HandleDelTicketCommand(const char *args) +{ + char* px = strtok((char*)args, " "); + if (!px) + return false; + + // delticket all + if(strncmp(px,"all",4) == 0) + { + QueryResult *result = CharacterDatabase.Query("SELECT guid FROM character_ticket"); + + if(!result) + return true; + + // notify players about ticket deleting + do + { + Field* fields = result->Fetch(); + + uint64 guid = fields[0].GetUInt64(); + + if(Player* sender = objmgr.GetPlayer(guid)) + sender->GetSession()->SendGMTicketGetTicket(0x0A,0); + + }while(result->NextRow()); + + delete result; + + CharacterDatabase.PExecute("DELETE FROM character_ticket"); + SendSysMessage(LANG_COMMAND_ALLTICKETDELETED); + return true; + } + + int num = (uint32)atoi(px); + + // delticket #num + if(num > 0) + { + QueryResult *result = CharacterDatabase.PQuery("SELECT ticket_id,guid FROM character_ticket LIMIT %i",num); + + if(!result || uint64(num) > result->GetRowCount()) + { + PSendSysMessage(LANG_COMMAND_TICKENOTEXIST, num); + delete result; + SetSentErrorMessage(true); + return false; + } + + for(int i = 1; i < num; ++i) + result->NextRow(); + + Field* fields = result->Fetch(); + + uint32 id = fields[0].GetUInt32(); + uint64 guid = fields[1].GetUInt64(); + delete result; + + CharacterDatabase.PExecute("DELETE FROM character_ticket WHERE ticket_id = '%u'", id); + + // notify players about ticket deleting + if(Player* sender = objmgr.GetPlayer(guid)) + { + sender->GetSession()->SendGMTicketGetTicket(0x0A,0); + PSendSysMessage(LANG_COMMAND_TICKETPLAYERDEL,sender->GetName()); + } + else + SendSysMessage(LANG_COMMAND_TICKETDEL); + + return true; + } + + std::string name = px; + + if(!normalizePlayerName(name)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + uint64 guid = objmgr.GetPlayerGUIDByName(name); + + if(!guid) + return false; + + // delticket $char_name + CharacterDatabase.PExecute("DELETE FROM character_ticket WHERE guid = '%u'",GUID_LOPART(guid)); + + // notify players about ticket deleting + if(Player* sender = objmgr.GetPlayer(guid)) + sender->GetSession()->SendGMTicketGetTicket(0x0A,0); + + PSendSysMessage(LANG_COMMAND_TICKETPLAYERDEL,px); + return true; +} + +//set spawn dist of creature +bool ChatHandler::HandleSpawnDistCommand(const char* args) +{ + if(!*args) + return false; + + float option = atof((char*)args); + if (option < 0.0f) + { + SendSysMessage(LANG_BAD_VALUE); + return false; + } + + MovementGeneratorType mtype = IDLE_MOTION_TYPE; + if (option >0.0f) + mtype = RANDOM_MOTION_TYPE; + + Creature *pCreature = getSelectedCreature(); + uint32 u_guidlow = 0; + + if (pCreature) + u_guidlow = pCreature->GetDBTableGUIDLow(); + else + return false; + + pCreature->SetRespawnRadius((float)option); + pCreature->SetDefaultMovementType(mtype); + pCreature->GetMotionMaster()->Initialize(); + if(pCreature->isAlive()) // dead creature will reset movement generator at respawn + { + pCreature->setDeathState(JUST_DIED); + pCreature->Respawn(); + } + + WorldDatabase.PExecuteLog("UPDATE creature SET spawndist=%f, MovementType=%i WHERE guid=%u",option,mtype,u_guidlow); + PSendSysMessage(LANG_COMMAND_SPAWNDIST,option); + return true; +} + +bool ChatHandler::HandleSpawnTimeCommand(const char* args) +{ + if(!*args) + return false; + + char* stime = strtok((char*)args, " "); + + if (!stime) + return false; + + int i_stime = atoi((char*)stime); + + if (i_stime < 0) + { + SendSysMessage(LANG_BAD_VALUE); + SetSentErrorMessage(true); + return false; + } + + Creature *pCreature = getSelectedCreature(); + uint32 u_guidlow = 0; + + if (pCreature) + u_guidlow = pCreature->GetDBTableGUIDLow(); + else + return false; + + WorldDatabase.PExecuteLog("UPDATE creature SET spawntimesecs=%i WHERE guid=%u",i_stime,u_guidlow); + pCreature->SetRespawnDelay((uint32)i_stime); + PSendSysMessage(LANG_COMMAND_SPAWNTIME,i_stime); + + return true; +} + +/** + * Add a waypoint to a creature. + * + * The user can either select an npc or provide its GUID. + * + * The user can even select a visual waypoint - then the new waypoint + * is placed *after* the selected one - this makes insertion of new + * waypoints possible. + * + * eg: + * .wp add 12345 + * -> adds a waypoint to the npc with the GUID 12345 + * + * .wp add + * -> adds a waypoint to the currently selected creature + * + * + * @param args if the user did not provide a GUID, it is NULL + * + * @return true - command did succeed, false - something went wrong + */ +bool ChatHandler::HandleWpAddCommand(const char* args) +{ + sLog.outDebug("DEBUG: HandleWpAddCommand"); + + // optional + char* guid_str = NULL; + + if(*args) + { + guid_str = strtok((char*)args, " "); + } + + uint32 lowguid = 0; + uint32 point = 0; + Creature* target = getSelectedCreature(); + // Did player provide a GUID? + if (!guid_str) + { + sLog.outDebug("DEBUG: HandleWpAddCommand - No GUID provided"); + + // No GUID provided + // -> Player must have selected a creature + + if(!target) + { + SendSysMessage(LANG_SELECT_CREATURE); + SetSentErrorMessage(true); + return false; + } + if (target->GetEntry() == VISUAL_WAYPOINT ) + { + sLog.outDebug("DEBUG: HandleWpAddCommand - target->GetEntry() == VISUAL_WAYPOINT (1) "); + + QueryResult *result = + WorldDatabase.PQuery( "SELECT id, point FROM creature_movement WHERE wpguid = %u", + target->GetGUIDLow() ); + if(!result) + { + PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, target->GetGUIDLow()); + // User selected a visual spawnpoint -> get the NPC + // Select NPC GUID + // Since we compare float values, we have to deal with + // some difficulties. + // Here we search for all waypoints that only differ in one from 1 thousand + // (0.001) - There is no other way to compare C++ floats with mySQL floats + // See also: http://dev.mysql.com/doc/refman/5.0/en/problems-with-float.html + const char* maxDIFF = "0.01"; + result = WorldDatabase.PQuery( "SELECT id, point FROM creature_movement WHERE (abs(position_x - %f) <= %s ) and (abs(position_y - %f) <= %s ) and (abs(position_z - %f) <= %s )", + target->GetPositionX(), maxDIFF, target->GetPositionY(), maxDIFF, target->GetPositionZ(), maxDIFF); + if(!result) + { + PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, target->GetGUIDLow()); + SetSentErrorMessage(true); + return false; + } + } + do + { + Field *fields = result->Fetch(); + lowguid = fields[0].GetUInt32(); + point = fields[1].GetUInt32(); + }while( result->NextRow() ); + delete result; + + CreatureData const* data = objmgr.GetCreatureData(lowguid); + if(!data) + { + PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid); + SetSentErrorMessage(true); + return false; + } + + target = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(lowguid,data->id,HIGHGUID_UNIT)); + if(!target) + { + PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, lowguid); + SetSentErrorMessage(true); + return false; + } + } + else + { + lowguid = target->GetDBTableGUIDLow(); + } + } + else + { + sLog.outDebug("DEBUG: HandleWpAddCommand - GUID provided"); + + // GUID provided + // Warn if player also selected a creature + // -> Creature selection is ignored <- + if(target) + { + SendSysMessage(LANG_WAYPOINT_CREATSELECTED); + } + lowguid = atoi((char*)guid_str); + + CreatureData const* data = objmgr.GetCreatureData(lowguid); + if(!data) + { + PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid); + SetSentErrorMessage(true); + return false; + } + + target = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(lowguid,data->id,HIGHGUID_UNIT)); + if(!target) + { + PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid); + SetSentErrorMessage(true); + return false; + } + } + // lowguid -> GUID of the NPC + // point -> number of the waypoint (if not 0) + sLog.outDebug("DEBUG: HandleWpAddCommand - danach"); + + sLog.outDebug("DEBUG: HandleWpAddCommand - point == 0"); + + Player* player = m_session->GetPlayer(); + WaypointMgr.AddLastNode(lowguid, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), 0, 0); + + // update movement type + if(target) + { + target->SetDefaultMovementType(WAYPOINT_MOTION_TYPE); + target->GetMotionMaster()->Initialize(); + if(target->isAlive()) // dead creature will reset movement generator at respawn + { + target->setDeathState(JUST_DIED); + target->Respawn(); + } + target->SaveToDB(); + } + else + WorldDatabase.PExecuteLog("UPDATE creature SET MovementType = '%u' WHERE guid = '%u'", WAYPOINT_MOTION_TYPE,lowguid); + + PSendSysMessage(LANG_WAYPOINT_ADDED, point, lowguid); + + return true; +} // HandleWpAddCommand + +/** + * .wp modify emote | spell | text | del | move | add + * + * add -> add a WP after the selected visual waypoint + * User must select a visual waypoint and then issue ".wp modify add" + * + * emote <emoteID> + * User has selected a visual waypoint before. + * <emoteID> is added to this waypoint. Everytime the + * NPC comes to this waypoint, the emote is called. + * + * emote <GUID> <WPNUM> <emoteID> + * User has not selected visual waypoint before. + * For the waypoint <WPNUM> for the NPC with <GUID> + * an emote <emoteID> is added. + * Everytime the NPC comes to this waypoint, the emote is called. + * + * + * info <GUID> <WPNUM> -> User did not select a visual waypoint and + */ +bool ChatHandler::HandleWpModifyCommand(const char* args) +{ + sLog.outDebug("DEBUG: HandleWpModifyCommand"); + + if(!*args) + return false; + + // first arg: add del text emote spell waittime move + char* show_str = strtok((char*)args, " "); + if (!show_str) + { + return false; + } + + std::string show = show_str; + // Check + // Remember: "show" must also be the name of a column! + if( (show != "emote") && (show != "spell") && (show != "text1") && (show != "text2") + && (show != "text3") && (show != "text4") && (show != "text5") + && (show != "waittime") && (show != "del") && (show != "move") && (show != "add") + && (show != "model1") && (show != "model2") && (show != "orientation")) + { + return false; + } + + // Next arg is: <GUID> <WPNUM> <ARGUMENT> + + // Did user provide a GUID + // or did the user select a creature? + // -> variable lowguid is filled with the GUID of the NPC + uint32 lowguid = 0; + uint32 point = 0; + uint32 wpGuid = 0; + Creature* target = getSelectedCreature(); + + if(target) + { + sLog.outDebug("DEBUG: HandleWpModifyCommand - User did select an NPC"); + + // Did the user select a visual spawnpoint? + if (target->GetEntry() != VISUAL_WAYPOINT ) + { + PSendSysMessage(LANG_WAYPOINT_VP_SELECT); + SetSentErrorMessage(true); + return false; + } + + wpGuid = target->GetGUIDLow(); + + // The visual waypoint + QueryResult *result = + WorldDatabase.PQuery( "SELECT id, point FROM creature_movement WHERE wpguid = %u LIMIT 1", + target->GetGUIDLow() ); + if(!result) + { + PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, wpGuid); + SetSentErrorMessage(true); + return false; + } + sLog.outDebug("DEBUG: HandleWpModifyCommand - After getting wpGuid"); + + Field *fields = result->Fetch(); + lowguid = fields[0].GetUInt32(); + point = fields[1].GetUInt32(); + + // Cleanup memory + sLog.outDebug("DEBUG: HandleWpModifyCommand - Cleanup memory"); + delete result; + } + else + { + // User did provide <GUID> <WPNUM> + + char* guid_str = strtok((char*)NULL, " "); + if( !guid_str ) + { + SendSysMessage(LANG_WAYPOINT_NOGUID); + return false; + } + lowguid = atoi((char*)guid_str); + + CreatureData const* data = objmgr.GetCreatureData(lowguid); + if(!data) + { + PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid); + SetSentErrorMessage(true); + return false; + } + + PSendSysMessage("DEBUG: GUID provided: %d", lowguid); + + char* point_str = strtok((char*)NULL, " "); + if( !point_str ) + { + SendSysMessage(LANG_WAYPOINT_NOWAYPOINTGIVEN); + return false; + } + point = atoi((char*)point_str); + + PSendSysMessage("DEBUG: wpNumber provided: %d", point); + + // Now we need the GUID of the visual waypoint + // -> "del", "move", "add" command + + QueryResult *result = WorldDatabase.PQuery( "SELECT wpguid FROM creature_movement WHERE id = '%u' AND point = '%u' LIMIT 1", lowguid, point); + if (!result) + { + PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, lowguid, point); + SetSentErrorMessage(true); + return false; + } + + Field *fields = result->Fetch(); + wpGuid = fields[0].GetUInt32(); + + // Free memory + delete result; + } + + char* arg_str = NULL; + // Check for argument + if( (show.find("text") == std::string::npos ) && (show != "del") && (show != "move") && (show != "add")) + { + // Text is enclosed in "<>", all other arguments not + if( show.find("text") != std::string::npos ) + arg_str = strtok((char*)NULL, "<>"); + else + arg_str = strtok((char*)NULL, " "); + + if( !arg_str) + { + PSendSysMessage(LANG_WAYPOINT_ARGUMENTREQ, show_str); + return false; + } + } + + sLog.outDebug("DEBUG: HandleWpModifyCommand - Parameters parsed - now execute the command"); + + // wpGuid -> GUID of the waypoint creature + // lowguid -> GUID of the NPC + // point -> waypoint number + + // Special functions: + // add - move - del -> no args commands + // Add a waypoint after the selected visual + if(show == "add" && target) + { + PSendSysMessage("DEBUG: wp modify add, GUID: %u", lowguid); + + // Get the creature for which we read the waypoint + CreatureData const* data = objmgr.GetCreatureData(lowguid); + if(!data) + { + PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid); + SetSentErrorMessage(true); + return false; + } + + Creature* npcCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT)); + + if( !npcCreature ) + { + PSendSysMessage(LANG_WAYPOINT_NPCNOTFOUND); + SetSentErrorMessage(true); + return false; + } + + sLog.outDebug("DEBUG: HandleWpModifyCommand - add -- npcCreature"); + + // What to do: + // Add the visual spawnpoint (DB only) + // Adjust the waypoints + // Respawn the owner of the waypoints + sLog.outDebug("DEBUG: HandleWpModifyCommand - add"); + + Player* chr = m_session->GetPlayer(); + Map *map = chr->GetMap(); + + if(npcCreature) + { + npcCreature->GetMotionMaster()->Initialize(); + if(npcCreature->isAlive()) // dead creature will reset movement generator at respawn + { + npcCreature->setDeathState(JUST_DIED); + npcCreature->Respawn(); + } + } + + // create the waypoint creature + wpGuid = 0; + Creature* wpCreature = new Creature; + if (!wpCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map,VISUAL_WAYPOINT,0)) + { + PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT); + delete wpCreature; + } + else + { + wpCreature->Relocate(chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), chr->GetOrientation()); + + if(!wpCreature->IsPositionValid()) + { + sLog.outError("ERROR: Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",wpCreature->GetGUIDLow(),wpCreature->GetEntry(),wpCreature->GetPositionX(),wpCreature->GetPositionY()); + delete wpCreature; + } + else + { + wpCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode())); + // To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells(); + wpCreature->LoadFromDB(wpCreature->GetDBTableGUIDLow(), map); + map->Add(wpCreature); + wpGuid = wpCreature->GetGUIDLow(); + } + } + + WaypointMgr.AddAfterNode(lowguid, point, chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), 0, 0, wpGuid); + + if(!wpGuid) + return false; + + PSendSysMessage(LANG_WAYPOINT_ADDED_NO, point+1); + return true; + } // add + + if(show == "del" && target) + { + PSendSysMessage("DEBUG: wp modify del, GUID: %u", lowguid); + + // Get the creature for which we read the waypoint + CreatureData const* data = objmgr.GetCreatureData(lowguid); + if(!data) + { + PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid); + SetSentErrorMessage(true); + return false; + } + + Creature* npcCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT)); + + // wpCreature + Creature* wpCreature = NULL; + if( wpGuid != 0 ) + { + wpCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT)); + wpCreature->DeleteFromDB(); + wpCreature->CleanupsBeforeDelete(); + wpCreature->AddObjectToRemoveList(); + } + + // What to do: + // Remove the visual spawnpoint + // Adjust the waypoints + // Respawn the owner of the waypoints + + WaypointMgr.DeleteNode(lowguid, point); + + if(npcCreature) + { + // Any waypoints left? + QueryResult *result2 = WorldDatabase.PQuery( "SELECT point FROM creature_movement WHERE id = '%u'",lowguid); + if(!result2) + { + npcCreature->SetDefaultMovementType(RANDOM_MOTION_TYPE); + } + else + { + npcCreature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE); + delete result2; + } + npcCreature->GetMotionMaster()->Initialize(); + if(npcCreature->isAlive()) // dead creature will reset movement generator at respawn + { + npcCreature->setDeathState(JUST_DIED); + npcCreature->Respawn(); + } + npcCreature->SaveToDB(); + } + + PSendSysMessage(LANG_WAYPOINT_REMOVED); + return true; + } // del + + if(show == "move" && target) + { + PSendSysMessage("DEBUG: wp move, GUID: %u", lowguid); + + Player *chr = m_session->GetPlayer(); + Map *map = chr->GetMap(); + { + // Get the creature for which we read the waypoint + CreatureData const* data = objmgr.GetCreatureData(lowguid); + if(!data) + { + PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid); + SetSentErrorMessage(true); + return false; + } + + Creature* npcCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT)); + + // wpCreature + Creature* wpCreature = NULL; + // What to do: + // Move the visual spawnpoint + // Respawn the owner of the waypoints + if( wpGuid != 0 ) + { + wpCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT)); + wpCreature->DeleteFromDB(); + wpCreature->CleanupsBeforeDelete(); + wpCreature->AddObjectToRemoveList(); + // re-create + Creature* wpCreature2 = new Creature; + if (!wpCreature2->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, VISUAL_WAYPOINT, 0)) + { + PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT); + delete wpCreature2; + return false; + } + + wpCreature2->Relocate(chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), chr->GetOrientation()); + + if(!wpCreature2->IsPositionValid()) + { + sLog.outError("ERROR: Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",wpCreature2->GetGUIDLow(),wpCreature2->GetEntry(),wpCreature2->GetPositionX(),wpCreature2->GetPositionY()); + delete wpCreature2; + return false; + } + + wpCreature2->SaveToDB(map->GetId(), (1 << map->GetSpawnMode())); + // To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells(); + wpCreature2->LoadFromDB(wpCreature2->GetDBTableGUIDLow(), map); + map->Add(wpCreature2); + //MapManager::Instance().GetMap(npcCreature->GetMapId())->Add(wpCreature2); + } + + WaypointMgr.SetNodePosition(lowguid, point, chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ()); + + if(npcCreature) + { + npcCreature->GetMotionMaster()->Initialize(); + if(npcCreature->isAlive()) // dead creature will reset movement generator at respawn + { + npcCreature->setDeathState(JUST_DIED); + npcCreature->Respawn(); + } + } + PSendSysMessage(LANG_WAYPOINT_CHANGED); + } + return true; + } // move + + // Create creature - npc that has the waypoint + CreatureData const* data = objmgr.GetCreatureData(lowguid); + if(!data) + { + PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid); + SetSentErrorMessage(true); + return false; + } + + WaypointMgr.SetNodeText(lowguid, point, show_str, arg_str); + + Creature* npcCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT)); + if(npcCreature) + { + npcCreature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE); + npcCreature->GetMotionMaster()->Initialize(); + if(npcCreature->isAlive()) // dead creature will reset movement generator at respawn + { + npcCreature->setDeathState(JUST_DIED); + npcCreature->Respawn(); + } + } + PSendSysMessage(LANG_WAYPOINT_CHANGED_NO, show_str); + + return true; +} + +/** + * .wp show info | on | off + * + * info -> User has selected a visual waypoint before + * + * info <GUID> <WPNUM> -> User did not select a visual waypoint and + * provided the GUID of the NPC and the number of + * the waypoint. + * + * on -> User has selected an NPC; all visual waypoints for this + * NPC are added to the world + * + * on <GUID> -> User did not select an NPC - instead the GUID of the + * NPC is provided. All visual waypoints for this NPC + * are added from the world. + * + * off -> User has selected an NPC; all visual waypoints for this + * NPC are removed from the world. + * + * on <GUID> -> User did not select an NPC - instead the GUID of the + * NPC is provided. All visual waypoints for this NPC + * are removed from the world. + * + * + */ +bool ChatHandler::HandleWpShowCommand(const char* args) +{ + sLog.outDebug("DEBUG: HandleWpShowCommand"); + + if(!*args) + return false; + + // first arg: on, off, first, last + char* show_str = strtok((char*)args, " "); + if (!show_str) + { + return false; + } + // second arg: GUID (optional, if a creature is selected) + char* guid_str = strtok((char*)NULL, " "); + sLog.outDebug("DEBUG: HandleWpShowCommand: show_str: %s guid_str: %s", show_str, guid_str); + //if (!guid_str) { + // return false; + //} + + // Did user provide a GUID + // or did the user select a creature? + // -> variable lowguid is filled with the GUID + Creature* target = getSelectedCreature(); + // Did player provide a GUID? + if (!guid_str) + { + sLog.outDebug("DEBUG: HandleWpShowCommand: !guid_str"); + // No GUID provided + // -> Player must have selected a creature + + if(!target) + { + SendSysMessage(LANG_SELECT_CREATURE); + SetSentErrorMessage(true); + return false; + } + } + else + { + sLog.outDebug("DEBUG: HandleWpShowCommand: GUID provided"); + // GUID provided + // Warn if player also selected a creature + // -> Creature selection is ignored <- + if(target) + { + SendSysMessage(LANG_WAYPOINT_CREATSELECTED); + } + + uint32 lowguid = atoi((char*)guid_str); + + CreatureData const* data = objmgr.GetCreatureData(lowguid); + if(!data) + { + PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid); + SetSentErrorMessage(true); + return false; + } + + target = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(lowguid,data->id,HIGHGUID_UNIT)); + + if(!target) + { + PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid); + SetSentErrorMessage(true); + return false; + } + } + + uint32 lowguid = target->GetDBTableGUIDLow(); + + std::string show = show_str; + uint32 Maxpoint; + + sLog.outDebug("DEBUG: HandleWpShowCommand: lowguid: %u", lowguid); + + sLog.outDebug("DEBUG: HandleWpShowCommand: Habe creature: %ld", target ); + + sLog.outDebug("DEBUG: HandleWpShowCommand: wpshow - show: %s", show_str); + //PSendSysMessage("wpshow - show: %s", show); + + // Show info for the selected waypoint + if(show == "info") + { + PSendSysMessage("DEBUG: wp info, GUID: %u", lowguid); + + // Check if the user did specify a visual waypoint + if( target->GetEntry() != VISUAL_WAYPOINT ) + { + PSendSysMessage(LANG_WAYPOINT_VP_SELECT); + SetSentErrorMessage(true); + return false; + } + + //PSendSysMessage("wp on, GUID: %u", lowguid); + + //pCreature->GetPositionX(); + + QueryResult *result = + WorldDatabase.PQuery( "SELECT id, point, waittime, emote, spell, text1, text2, text3, text4, text5, model1, model2 FROM creature_movement WHERE wpguid = %u", + target->GetGUID() ); + if(!result) + { + // Since we compare float values, we have to deal with + // some difficulties. + // Here we search for all waypoints that only differ in one from 1 thousand + // (0.001) - There is no other way to compare C++ floats with mySQL floats + // See also: http://dev.mysql.com/doc/refman/5.0/en/problems-with-float.html + const char* maxDIFF = "0.01"; + PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, target->GetGUID()); + + result = WorldDatabase.PQuery( "SELECT id, point, waittime, emote, spell, text1, text2, text3, text4, text5, model1, model2 FROM creature_movement WHERE (abs(position_x - %f) <= %s ) and (abs(position_y - %f) <= %s ) and (abs(position_z - %f) <= %s )", + target->GetPositionX(), maxDIFF, target->GetPositionY(), maxDIFF, target->GetPositionZ(), maxDIFF); + if(!result) + { + PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, lowguid); + SetSentErrorMessage(true); + return false; + } + } + do + { + Field *fields = result->Fetch(); + uint32 creGUID = fields[0].GetUInt32(); + uint32 point = fields[1].GetUInt32(); + int waittime = fields[2].GetUInt32(); + uint32 emote = fields[3].GetUInt32(); + uint32 spell = fields[4].GetUInt32(); + const char * text1 = fields[5].GetString(); + const char * text2 = fields[6].GetString(); + const char * text3 = fields[7].GetString(); + const char * text4 = fields[8].GetString(); + const char * text5 = fields[9].GetString(); + uint32 model1 = fields[10].GetUInt32(); + uint32 model2 = fields[11].GetUInt32(); + + // Get the creature for which we read the waypoint + Creature* wpCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(creGUID,VISUAL_WAYPOINT,HIGHGUID_UNIT)); + + PSendSysMessage(LANG_WAYPOINT_INFO_TITLE, point, (wpCreature ? wpCreature->GetName() : "<not found>"), creGUID); + PSendSysMessage(LANG_WAYPOINT_INFO_WAITTIME, waittime); + PSendSysMessage(LANG_WAYPOINT_INFO_MODEL, 1, model1); + PSendSysMessage(LANG_WAYPOINT_INFO_MODEL, 2, model2); + PSendSysMessage(LANG_WAYPOINT_INFO_EMOTE, emote); + PSendSysMessage(LANG_WAYPOINT_INFO_SPELL, spell); + PSendSysMessage(LANG_WAYPOINT_INFO_TEXT, 1, text1); + PSendSysMessage(LANG_WAYPOINT_INFO_TEXT, 2, text2); + PSendSysMessage(LANG_WAYPOINT_INFO_TEXT, 3, text3); + PSendSysMessage(LANG_WAYPOINT_INFO_TEXT, 4, text4); + PSendSysMessage(LANG_WAYPOINT_INFO_TEXT, 5, text5); + + }while( result->NextRow() ); + // Cleanup memory + delete result; + return true; + } + + if(show == "on") + { + PSendSysMessage("DEBUG: wp on, GUID: %u", lowguid); + + QueryResult *result = WorldDatabase.PQuery( "SELECT point, position_x,position_y,position_z FROM creature_movement WHERE id = '%u'",lowguid); + if(!result) + { + PSendSysMessage(LANG_WAYPOINT_NOTFOUND, lowguid); + SetSentErrorMessage(true); + return false; + } + // Delete all visuals for this NPC + QueryResult *result2 = WorldDatabase.PQuery( "SELECT wpguid FROM creature_movement WHERE id = '%u' and wpguid <> 0", lowguid); + if(result2) + { + bool hasError = false; + do + { + Field *fields = result2->Fetch(); + uint32 wpguid = fields[0].GetUInt32(); + Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(wpguid,VISUAL_WAYPOINT,HIGHGUID_UNIT)); + + if(!pCreature) + { + PSendSysMessage(LANG_WAYPOINT_NOTREMOVED, wpguid); + hasError = true; + WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", wpguid); + } + else + { + pCreature->DeleteFromDB(); + pCreature->CleanupsBeforeDelete(); + pCreature->AddObjectToRemoveList(); + } + + }while( result2->NextRow() ); + delete result2; + if( hasError ) + { + PSendSysMessage(LANG_WAYPOINT_TOOFAR1); + PSendSysMessage(LANG_WAYPOINT_TOOFAR2); + PSendSysMessage(LANG_WAYPOINT_TOOFAR3); + } + } + + do + { + Field *fields = result->Fetch(); + uint32 point = fields[0].GetUInt32(); + float x = fields[1].GetFloat(); + float y = fields[2].GetFloat(); + float z = fields[3].GetFloat(); + + uint32 id = VISUAL_WAYPOINT; + + Player *chr = m_session->GetPlayer(); + Map *map = chr->GetMap(); + float o = chr->GetOrientation(); + + Creature* wpCreature = new Creature; + if (!wpCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, id, 0)) + { + PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id); + delete wpCreature; + delete result; + return false; + } + + wpCreature->Relocate(x, y, z, o); + + if(!wpCreature->IsPositionValid()) + { + sLog.outError("ERROR: Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",wpCreature->GetGUIDLow(),wpCreature->GetEntry(),wpCreature->GetPositionX(),wpCreature->GetPositionY()); + delete wpCreature; + delete result; + return false; + } + + wpCreature->SetVisibility(VISIBILITY_OFF); + sLog.outDebug("DEBUG: UPDATE creature_movement SET wpguid = '%u"); + // set "wpguid" column to the visual waypoint + WorldDatabase.PExecuteLog("UPDATE creature_movement SET wpguid = '%u' WHERE id = '%u' and point = '%u'", wpCreature->GetGUIDLow(), lowguid, point); + + wpCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode())); + // To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells(); + wpCreature->LoadFromDB(wpCreature->GetDBTableGUIDLow(),map); + map->Add(wpCreature); + //MapManager::Instance().GetMap(wpCreature->GetMapId())->Add(wpCreature); + }while( result->NextRow() ); + + // Cleanup memory + delete result; + return true; + } + + if(show == "first") + { + PSendSysMessage("DEBUG: wp first, GUID: %u", lowguid); + + QueryResult *result = WorldDatabase.PQuery( "SELECT position_x,position_y,position_z FROM creature_movement WHERE point='1' AND id = '%u'",lowguid); + if(!result) + { + PSendSysMessage(LANG_WAYPOINT_NOTFOUND, lowguid); + SetSentErrorMessage(true); + return false; + } + + Field *fields = result->Fetch(); + float x = fields[0].GetFloat(); + float y = fields[1].GetFloat(); + float z = fields[2].GetFloat(); + uint32 id = VISUAL_WAYPOINT; + + Player *chr = m_session->GetPlayer(); + float o = chr->GetOrientation(); + Map *map = chr->GetMap(); + + Creature* pCreature = new Creature; + if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT),map, id, 0)) + { + PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id); + delete pCreature; + delete result; + return false; + } + + pCreature->Relocate(x, y, z, o); + + if(!pCreature->IsPositionValid()) + { + sLog.outError("ERROR: Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY()); + delete pCreature; + delete result; + return false; + } + + pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode())); + pCreature->LoadFromDB(pCreature->GetDBTableGUIDLow(), map); + map->Add(pCreature); + //player->PlayerTalkClass->SendPointOfInterest(x, y, 6, 6, 0, "First Waypoint"); + + // Cleanup memory + delete result; + return true; + } + + if(show == "last") + { + PSendSysMessage("DEBUG: wp last, GUID: %u", lowguid); + + QueryResult *result = WorldDatabase.PQuery( "SELECT MAX(point) FROM creature_movement WHERE id = '%u'",lowguid); + if( result ) + { + Maxpoint = (*result)[0].GetUInt32(); + + delete result; + } + else + Maxpoint = 0; + + result = WorldDatabase.PQuery( "SELECT position_x,position_y,position_z FROM creature_movement WHERE point ='%u' AND id = '%u'",Maxpoint, lowguid); + if(!result) + { + PSendSysMessage(LANG_WAYPOINT_NOTFOUNDLAST, lowguid); + SetSentErrorMessage(true); + return false; + } + Field *fields = result->Fetch(); + float x = fields[0].GetFloat(); + float y = fields[1].GetFloat(); + float z = fields[2].GetFloat(); + uint32 id = VISUAL_WAYPOINT; + + Player *chr = m_session->GetPlayer(); + float o = chr->GetOrientation(); + Map *map = chr->GetMap(); + + Creature* pCreature = new Creature; + if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, id, 0)) + { + PSendSysMessage(LANG_WAYPOINT_NOTCREATED, id); + delete pCreature; + delete result; + return false; + } + + pCreature->Relocate(x, y, z, o); + + if(!pCreature->IsPositionValid()) + { + sLog.outError("ERROR: Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY()); + delete pCreature; + delete result; + return false; + } + + pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode())); + pCreature->LoadFromDB(pCreature->GetDBTableGUIDLow(), map); + map->Add(pCreature); + //player->PlayerTalkClass->SendPointOfInterest(x, y, 6, 6, 0, "Last Waypoint"); + // Cleanup memory + delete result; + return true; + } + + if(show == "off") + { + QueryResult *result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE id = '%d'", VISUAL_WAYPOINT); + if(!result) + { + SendSysMessage(LANG_WAYPOINT_VP_NOTFOUND); + SetSentErrorMessage(true); + return false; + } + bool hasError = false; + do + { + Field *fields = result->Fetch(); + uint32 guid = fields[0].GetUInt32(); + Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(guid,VISUAL_WAYPOINT,HIGHGUID_UNIT)); + + //Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid); + + if(!pCreature) + { + PSendSysMessage(LANG_WAYPOINT_NOTREMOVED, guid); + hasError = true; + WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", guid); + } + else + { + pCreature->DeleteFromDB(); + pCreature->CleanupsBeforeDelete(); + pCreature->AddObjectToRemoveList(); + } + }while(result->NextRow()); + // set "wpguid" column to "empty" - no visual waypoint spawned + WorldDatabase.PExecuteLog("UPDATE creature_movement SET wpguid = '0'"); + + if( hasError ) + { + PSendSysMessage(LANG_WAYPOINT_TOOFAR1); + PSendSysMessage(LANG_WAYPOINT_TOOFAR2); + PSendSysMessage(LANG_WAYPOINT_TOOFAR3); + } + + SendSysMessage(LANG_WAYPOINT_VP_ALLREMOVED); + // Cleanup memory + delete result; + + return true; + } + + PSendSysMessage("DEBUG: wpshow - no valid command found"); + + return true; +} // HandleWpShowCommand + +bool ChatHandler::HandleWpExportCommand(const char *args) +{ + if(!*args) + return false; + + // Next arg is: <GUID> <ARGUMENT> + + // Did user provide a GUID + // or did the user select a creature? + // -> variable lowguid is filled with the GUID of the NPC + uint32 lowguid = 0; + Creature* target = getSelectedCreature(); + char* arg_str = NULL; + if (target) + { + if (target->GetEntry() != VISUAL_WAYPOINT) + lowguid = target->GetGUIDLow(); + else + { + QueryResult *result = WorldDatabase.PQuery( "SELECT id FROM creature_movement WHERE wpguid = %u LIMIT 1", target->GetGUIDLow() ); + if (!result) + { + PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, target->GetGUIDLow()); + return true; + } + Field *fields = result->Fetch(); + lowguid = fields[0].GetUInt32();; + delete result; + } + + arg_str = strtok((char*)args, " "); + } + else + { + // user provided <GUID> + char* guid_str = strtok((char*)args, " "); + if( !guid_str ) + { + SendSysMessage(LANG_WAYPOINT_NOGUID); + return false; + } + lowguid = atoi((char*)guid_str); + + arg_str = strtok((char*)NULL, " "); + } + + if( !arg_str) + { + PSendSysMessage(LANG_WAYPOINT_ARGUMENTREQ, "export"); + return false; + } + + PSendSysMessage("DEBUG: wp export, GUID: %u", lowguid); + + QueryResult *result = WorldDatabase.PQuery( + // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 + "SELECT point, position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, text1, text2, text3, text4, text5, id FROM creature_movement WHERE id = '%u' ORDER BY point", lowguid ); + + if (!result) + { + PSendSysMessage(LANG_WAYPOINT_NOTHINGTOEXPORT); + SetSentErrorMessage(true); + return false; + } + + std::ofstream outfile; + outfile.open (arg_str); + + do + { + Field *fields = result->Fetch(); + + outfile << "INSERT INTO creature_movement "; + outfile << "( id, point, position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, text1, text2, text3, text4, text5 ) VALUES "; + + outfile << "( "; + outfile << fields[15].GetUInt32(); // id + outfile << ", "; + outfile << fields[0].GetUInt32(); // point + outfile << ", "; + outfile << fields[1].GetFloat(); // position_x + outfile << ", "; + outfile << fields[2].GetFloat(); // position_y + outfile << ", "; + outfile << fields[3].GetUInt32(); // position_z + outfile << ", "; + outfile << fields[4].GetUInt32(); // orientation + outfile << ", "; + outfile << fields[5].GetUInt32(); // model1 + outfile << ", "; + outfile << fields[6].GetUInt32(); // model2 + outfile << ", "; + outfile << fields[7].GetUInt16(); // waittime + outfile << ", "; + outfile << fields[8].GetUInt32(); // emote + outfile << ", "; + outfile << fields[9].GetUInt32(); // spell + outfile << ", "; + const char *tmpChar = fields[10].GetString(); + if( !tmpChar ) + { + outfile << "NULL"; // text1 + } + else + { + outfile << "'"; + outfile << tmpChar; // text1 + outfile << "'"; + } + outfile << ", "; + tmpChar = fields[11].GetString(); + if( !tmpChar ) + { + outfile << "NULL"; // text2 + } + else + { + outfile << "'"; + outfile << tmpChar; // text2 + outfile << "'"; + } + outfile << ", "; + tmpChar = fields[12].GetString(); + if( !tmpChar ) + { + outfile << "NULL"; // text3 + } + else + { + outfile << "'"; + outfile << tmpChar; // text3 + outfile << "'"; + } + outfile << ", "; + tmpChar = fields[13].GetString(); + if( !tmpChar ) + { + outfile << "NULL"; // text4 + } + else + { + outfile << "'"; + outfile << tmpChar; // text4 + outfile << "'"; + } + outfile << ", "; + tmpChar = fields[14].GetString(); + if( !tmpChar ) + { + outfile << "NULL"; // text5 + } + else + { + outfile << "'"; + outfile << tmpChar; // text5 + outfile << "'"; + } + outfile << ");\n "; + + } while( result->NextRow() ); + delete result; + + PSendSysMessage(LANG_WAYPOINT_EXPORTED); + outfile.close(); + + return true; +} + +bool ChatHandler::HandleWpImportCommand(const char *args) +{ + if(!*args) + return false; + + char* arg_str = strtok((char*)args, " "); + if (!arg_str) + return false; + + std::string line; + std::ifstream infile (arg_str); + if (infile.is_open()) + { + while (! infile.eof() ) + { + getline (infile,line); + //cout << line << endl; + QueryResult *result = WorldDatabase.PQuery(line.c_str()); + delete result; + } + infile.close(); + } + PSendSysMessage(LANG_WAYPOINT_IMPORTED); + + return true; +} + +//rename characters +bool ChatHandler::HandleRenameCommand(const char* args) +{ + Player* target = NULL; + uint64 targetGUID = 0; + std::string oldname; + + char* px = strtok((char*)args, " "); + + if(px) + { + oldname = px; + + if(!normalizePlayerName(oldname)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + target = objmgr.GetPlayer(oldname.c_str()); + + if (!target) + targetGUID = objmgr.GetPlayerGUIDByName(oldname); + } + + if(!target && !targetGUID) + { + target = getSelectedPlayer(); + } + + if(!target && !targetGUID) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + if(target) + { + PSendSysMessage(LANG_RENAME_PLAYER, target->GetName()); + target->SetAtLoginFlag(AT_LOGIN_RENAME); + CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '1' WHERE guid = '%u'", target->GetGUIDLow()); + } + else + { + PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldname.c_str(), GUID_LOPART(targetGUID)); + CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '1' WHERE guid = '%u'", GUID_LOPART(targetGUID)); + } + + return true; +} + +//spawn go +bool ChatHandler::HandleGameObjectCommand(const char* args) +{ + if (!*args) + return false; + + char* pParam1 = strtok((char*)args, " "); + if (!pParam1) + return false; + + uint32 id = atoi((char*)pParam1); + if(!id) + return false; + + char* spawntimeSecs = strtok(NULL, " "); + + const GameObjectInfo *goI = objmgr.GetGameObjectInfo(id); + + if (!goI) + { + PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id); + SetSentErrorMessage(true); + return false; + } + + Player *chr = m_session->GetPlayer(); + float x = float(chr->GetPositionX()); + float y = float(chr->GetPositionY()); + float z = float(chr->GetPositionZ()); + float o = float(chr->GetOrientation()); + Map *map = chr->GetMap(); + + float rot2 = sin(o/2); + float rot3 = cos(o/2); + + GameObject* pGameObj = new GameObject; + uint32 db_lowGUID = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT); + + if(!pGameObj->Create(db_lowGUID, goI->id, map, x, y, z, o, 0, 0, rot2, rot3, 0, 1)) + { + delete pGameObj; + return false; + } + + if( spawntimeSecs ) + { + uint32 value = atoi((char*)spawntimeSecs); + pGameObj->SetRespawnTime(value); + //sLog.outDebug("*** spawntimeSecs: %d", value); + } + + // fill the gameobject data and save to the db + pGameObj->SaveToDB(map->GetId(), (1 << map->GetSpawnMode())); + + // this will generate a new guid if the object is in an instance + if(!pGameObj->LoadFromDB(db_lowGUID, map)) + { + delete pGameObj; + return false; + } + + sLog.outDebug(GetMangosString(LANG_GAMEOBJECT_CURRENT), goI->name, db_lowGUID, x, y, z, o); + + map->Add(pGameObj); + + // TODO: is it really necessary to add both the real and DB table guid here ? + objmgr.AddGameobjectToGrid(db_lowGUID, objmgr.GetGOData(db_lowGUID)); + + PSendSysMessage(LANG_GAMEOBJECT_ADD,id,goI->name,db_lowGUID,x,y,z); + return true; +} + +//show animation +bool ChatHandler::HandleAnimCommand(const char* args) +{ + if (!*args) + return false; + + uint32 anim_id = atoi((char*)args); + m_session->GetPlayer()->HandleEmoteCommand(anim_id); + return true; +} + +//change standstate +bool ChatHandler::HandleStandStateCommand(const char* args) +{ + if (!*args) + return false; + + uint32 anim_id = atoi((char*)args); + m_session->GetPlayer( )->SetUInt32Value( UNIT_NPC_EMOTESTATE , anim_id ); + + return true; +} + +bool ChatHandler::HandleAddHonorCommand(const char* args) +{ + if (!*args) + return false; + + Player *target = getSelectedPlayer(); + if(!target) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + uint32 amount = (uint32)atoi(args); + target->RewardHonor(NULL, 1, amount); + return true; +} + +bool ChatHandler::HandleHonorAddKillCommand(const char* /*args*/) +{ + Unit *target = getSelectedUnit(); + if(!target) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + m_session->GetPlayer()->RewardHonor(target, 1); + return true; +} + +bool ChatHandler::HandleUpdateHonorFieldsCommand(const char* /*args*/) +{ + Player *target = getSelectedPlayer(); + if(!target) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + target->UpdateHonorFields(); + return true; +} + +bool ChatHandler::HandleLookupEventCommand(const char* args) +{ + if(!*args) + return false; + + std::string namepart = args; + std::wstring wnamepart; + + // converting string that we try to find to lower case + if(!Utf8toWStr(namepart,wnamepart)) + return false; + + wstrToLower(wnamepart); + + uint32 counter = 0; + + GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap(); + GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList(); + + for(uint32 id = 0; id < events.size(); ++id ) + { + GameEventData const& eventData = events[id]; + + std::string descr = eventData.description; + if(descr.empty()) + continue; + + if (Utf8FitTo(descr, wnamepart)) + { + char const* active = activeEvents.find(id) != activeEvents.end() ? GetMangosString(LANG_ACTIVE) : ""; + PSendSysMessage(LANG_EVENT_ENTRY_LIST,id,id,descr.c_str(),active ); + ++counter; + } + } + + if (counter==0) + SendSysMessage(LANG_NOEVENTFOUND); + + return true; +} + +bool ChatHandler::HandleEventActiveListCommand(const char* args) +{ + uint32 counter = 0; + + GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap(); + GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList(); + + char const* active = GetMangosString(LANG_ACTIVE); + + for(GameEvent::ActiveEvents::const_iterator itr = activeEvents.begin(); itr != activeEvents.end(); ++itr ) + { + uint32 event_id = *itr; + GameEventData const& eventData = events[event_id]; + + PSendSysMessage(LANG_EVENT_ENTRY_LIST,event_id,event_id,eventData.description.c_str(),active ); + ++counter; + } + + if (counter==0) + SendSysMessage(LANG_NOEVENTFOUND); + + return true; +} + +bool ChatHandler::HandleEventInfoCommand(const char* args) +{ + if(!*args) + return false; + + // id or [name] Shift-click form |color|Hgameevent:id|h[name]|h|r + char* cId = extractKeyFromLink((char*)args,"Hgameevent"); + if(!cId) + return false; + + uint32 event_id = atoi(cId); + + GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap(); + + if(event_id >=events.size()) + { + SendSysMessage(LANG_EVENT_NOT_EXIST); + SetSentErrorMessage(true); + return false; + } + + GameEventData const& eventData = events[event_id]; + if(!eventData.isValid()) + { + SendSysMessage(LANG_EVENT_NOT_EXIST); + SetSentErrorMessage(true); + return false; + } + + GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList(); + bool active = activeEvents.find(event_id) != activeEvents.end(); + char const* activeStr = active ? GetMangosString(LANG_ACTIVE) : ""; + + std::string startTimeStr = TimeToTimestampStr(eventData.start); + std::string endTimeStr = TimeToTimestampStr(eventData.end); + + uint32 delay = gameeventmgr.NextCheck(event_id); + time_t nextTime = time(NULL)+delay; + std::string nextStr = nextTime >= eventData.start && nextTime < eventData.end ? TimeToTimestampStr(time(NULL)+delay) : "-"; + + std::string occurenceStr = secsToTimeString(eventData.occurence * MINUTE); + std::string lengthStr = secsToTimeString(eventData.length * MINUTE); + + PSendSysMessage(LANG_EVENT_INFO,event_id,eventData.description.c_str(),activeStr, + startTimeStr.c_str(),endTimeStr.c_str(),occurenceStr.c_str(),lengthStr.c_str(), + nextStr.c_str()); + return true; +} + +bool ChatHandler::HandleEventStartCommand(const char* args) +{ + if(!*args) + return false; + + // id or [name] Shift-click form |color|Hgameevent:id|h[name]|h|r + char* cId = extractKeyFromLink((char*)args,"Hgameevent"); + if(!cId) + return false; + + int32 event_id = atoi(cId); + + GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap(); + + if(event_id < 1 || event_id >=events.size()) + { + SendSysMessage(LANG_EVENT_NOT_EXIST); + SetSentErrorMessage(true); + return false; + } + + GameEventData const& eventData = events[event_id]; + if(!eventData.isValid()) + { + SendSysMessage(LANG_EVENT_NOT_EXIST); + SetSentErrorMessage(true); + return false; + } + + GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList(); + if(activeEvents.find(event_id) != activeEvents.end()) + { + PSendSysMessage(LANG_EVENT_ALREADY_ACTIVE,event_id); + SetSentErrorMessage(true); + return false; + } + + gameeventmgr.StartEvent(event_id,true); + return true; +} + +bool ChatHandler::HandleEventStopCommand(const char* args) +{ + if(!*args) + return false; + + // id or [name] Shift-click form |color|Hgameevent:id|h[name]|h|r + char* cId = extractKeyFromLink((char*)args,"Hgameevent"); + if(!cId) + return false; + + int32 event_id = atoi(cId); + + GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap(); + + if(event_id < 1 || event_id >=events.size()) + { + SendSysMessage(LANG_EVENT_NOT_EXIST); + SetSentErrorMessage(true); + return false; + } + + GameEventData const& eventData = events[event_id]; + if(!eventData.isValid()) + { + SendSysMessage(LANG_EVENT_NOT_EXIST); + SetSentErrorMessage(true); + return false; + } + + GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList(); + + if(activeEvents.find(event_id) == activeEvents.end()) + { + PSendSysMessage(LANG_EVENT_NOT_ACTIVE,event_id); + SetSentErrorMessage(true); + return false; + } + + gameeventmgr.StopEvent(event_id,true); + return true; +} + +bool ChatHandler::HandleCombatStopCommand(const char* args) +{ + Player *player; + + if(*args) + { + std::string playername = args; + + if(!normalizePlayerName(playername)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + player = objmgr.GetPlayer(playername.c_str()); + + if(!player) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + } + else + { + player = getSelectedPlayer(); + + if (!player) + player = m_session->GetPlayer(); + } + + player->CombatStop(); + player->getHostilRefManager().deleteReferences(); + return true; +} + +bool ChatHandler::HandleLearnAllCraftsCommand(const char* /*args*/) +{ + uint32 classmask = m_session->GetPlayer()->getClassMask(); + + for (uint32 i = 0; i < sSkillLineStore.GetNumRows(); ++i) + { + SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(i); + if( !skillInfo ) + continue; + + if( skillInfo->categoryId == SKILL_CATEGORY_PROFESSION || skillInfo->categoryId == SKILL_CATEGORY_SECONDARY ) + { + for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j) + { + SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j); + if( !skillLine ) + continue; + + // skip racial skills + if( skillLine->racemask != 0 ) + continue; + + // skip wrong class skills + if( skillLine->classmask && (skillLine->classmask & classmask) == 0) + continue; + + if( skillLine->skillId != i || skillLine->forward_spellid ) + continue; + + SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId); + if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer(),false)) + continue; + + m_session->GetPlayer()->learnSpell(skillLine->spellId); + } + } + } + + SendSysMessage(LANG_COMMAND_LEARN_ALL_CRAFT); + return true; +} + +bool ChatHandler::HandleLearnAllRecipesCommand(const char* args) +{ + // Learns all recipes of specified profession and sets skill to max + // Example: .learn all_recipes enchanting + + Player* target = getSelectedPlayer(); + if( !target ) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + return false; + } + + if(!*args) + return false; + + std::wstring wnamepart; + + if(!Utf8toWStr(args,wnamepart)) + return false; + + uint32 counter = 0; // Counter for figure out that we found smth. + + // converting string that we try to find to lower case + wstrToLower( wnamepart ); + + uint32 classmask = m_session->GetPlayer()->getClassMask(); + + for (uint32 i = 0; i < sSkillLineStore.GetNumRows(); ++i) + { + SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(i); + if( !skillInfo ) + continue; + + if( skillInfo->categoryId != SKILL_CATEGORY_PROFESSION && + skillInfo->categoryId != SKILL_CATEGORY_SECONDARY ) + continue; + + int loc = m_session->GetSessionDbcLocale(); + std::string name = skillInfo->name[loc]; + + if(Utf8FitTo(name, wnamepart)) + { + for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j) + { + SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j); + if( !skillLine ) + continue; + + if( skillLine->skillId != i || skillLine->forward_spellid ) + continue; + + // skip racial skills + if( skillLine->racemask != 0 ) + continue; + + // skip wrong class skills + if( skillLine->classmask && (skillLine->classmask & classmask) == 0) + continue; + + SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId); + if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer(),false)) + continue; + + if( !target->HasSpell(spellInfo->Id) ) + m_session->GetPlayer()->learnSpell(skillLine->spellId); + } + + uint16 maxLevel = target->GetPureMaxSkillValue(skillInfo->id); + target->SetSkill(skillInfo->id, maxLevel, maxLevel); + PSendSysMessage(LANG_COMMAND_LEARN_ALL_RECIPES, name.c_str()); + return true; + } + } + + return false; +} |