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authorRat <none@none>2009-11-03 13:10:11 +0100
committerRat <none@none>2009-11-03 13:10:11 +0100
commit609b8246f508053d4bb1441754af1da785c98867 (patch)
tree0ed44d38a01812f550bcf44b6a101502c13a19fd /src/game/Level2.cpp
parentffb28c06a7719b7a1f908aa4d7d20954d990a82f (diff)
*implement new creatureAI called: AOEAI
-it takes the spell1 from creature_template and casts on him self if aura not found, it can not attack or move -creature becomes unattackable and invisible NOTE: flag 128 should not be set in flags_extra field in creature_template, otherwise spells will be only visible to GMs --HG-- branch : trunk
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