diff options
author | megamage <none@none> | 2008-12-19 16:05:13 -0600 |
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committer | megamage <none@none> | 2008-12-19 16:05:13 -0600 |
commit | 400f7b859693eef1043a75a18c369dd871ffb721 (patch) | |
tree | 5f480c9380d4125a57cbeb4315ef22ad2ab32a71 /src/game/Level3.cpp | |
parent | cebaa3a703f36efeedc5fd786b6eacb7a93585c2 (diff) |
*Temp fix for crash caused by AV creature. Need to find a way to allow summoned creatures to use RandomMovement.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Level3.cpp')
-rw-r--r-- | src/game/Level3.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index f700aeec566..13f6b101a7b 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -3914,8 +3914,8 @@ bool ChatHandler::HandleLevelUpCommand(const char* args) int32 newlevel = oldlevel + addlevel; if(newlevel < 1) newlevel = 1; - if(newlevel > 255) // hardcoded maximum level - newlevel = 255; + if(newlevel > STRONG_MAX_LEVEL) // hardcoded maximum level + newlevel = STRONG_MAX_LEVEL; if(chr) { @@ -4673,7 +4673,7 @@ bool ChatHandler::HandleResetAllCommand(const char * args) return false; } - CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u'",atLogin); + CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE (at_login & '%u') = '0'",atLogin,atLogin); HashMapHolder<Player>::MapType const& plist = ObjectAccessor::Instance().GetPlayers(); for(HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr) itr->second->SetAtLoginFlag(atLogin); @@ -6588,6 +6588,12 @@ bool ChatHandler::HandleSendMessageCommand(const char* args) return true; } +bool ChatHandler::HandleFlushArenaPointsCommand(const char * /*args*/) +{ + sBattleGroundMgr.DistributeArenaPoints(); + return true; +} + bool ChatHandler::HandleModifyGenderCommand(const char *args) { if(!*args) @@ -6850,12 +6856,6 @@ bool ChatHandler::HandleListFreezeCommand(const char* args) return true; } -bool ChatHandler::HandleFlushArenaPointsCommand(const char * /*args*/) -{ - sBattleGroundMgr.DistributeArenaPoints(); - return true; -} - bool ChatHandler::HandleGroupLeaderCommand(const char* args) { Player* plr = NULL; |