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authorSpp <none@none>2010-04-07 22:59:46 +0200
committerSpp <none@none>2010-04-07 22:59:46 +0200
commit49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch)
treef7e6135573366a686c1f527e16a0a7d42a7877ff /src/game/Level3.cpp
parentd19e12708001fbef2308be0e8cb5375a2ac7af48 (diff)
Code style (game + scripts only):
"( " --> "(" " )" --> ")" --HG-- branch : trunk
Diffstat (limited to 'src/game/Level3.cpp')
-rw-r--r--src/game/Level3.cpp300
1 files changed, 150 insertions, 150 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index c237bccf4e5..fcbdb9118c7 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -588,7 +588,7 @@ bool ChatHandler::HandleReloadAllAreaCommand(const char*)
bool ChatHandler::HandleReloadAllLootCommand(const char*)
{
- sLog.outString( "Re-Loading Loot Tables..." );
+ sLog.outString("Re-Loading Loot Tables...");
LoadLootTables();
SendGlobalGMSysMessage("DB tables `*_loot_template` reloaded.");
return true;
@@ -609,7 +609,7 @@ bool ChatHandler::HandleReloadAllQuestCommand(const char* /*args*/)
HandleReloadQuestAreaTriggersCommand("a");
HandleReloadQuestTemplateCommand("a");
- sLog.outString( "Re-Loading Quests Relations..." );
+ sLog.outString("Re-Loading Quests Relations...");
objmgr.LoadQuestRelations();
SendGlobalGMSysMessage("DB tables `*_questrelation` and `*_involvedrelation` reloaded.");
return true;
@@ -624,7 +624,7 @@ bool ChatHandler::HandleReloadAllScriptsCommand(const char*)
return false;
}
- sLog.outString( "Re-Loading Scripts..." );
+ sLog.outString("Re-Loading Scripts...");
HandleReloadGameObjectScriptsCommand("a");
HandleReloadEventScriptsCommand("a");
HandleReloadQuestEndScriptsCommand("a");
@@ -687,7 +687,7 @@ bool ChatHandler::HandleReloadAllLocalesCommand(const char* /*args*/)
bool ChatHandler::HandleReloadConfigCommand(const char* /*args*/)
{
- sLog.outString( "Re-Loading config settings..." );
+ sLog.outString("Re-Loading config settings...");
sWorld.LoadConfigSettings(true);
MapManager::Instance().InitializeVisibilityDistanceInfo();
SendGlobalGMSysMessage("World config settings reloaded.");
@@ -696,7 +696,7 @@ bool ChatHandler::HandleReloadConfigCommand(const char* /*args*/)
bool ChatHandler::HandleReloadAccessRequirementCommand(const char*)
{
- sLog.outString( "Re-Loading Access Requirement definitions..." );
+ sLog.outString("Re-Loading Access Requirement definitions...");
objmgr.LoadAccessRequirements();
SendGlobalGMSysMessage("DB table `access_requirement` reloaded.");
return true;
@@ -704,7 +704,7 @@ bool ChatHandler::HandleReloadAccessRequirementCommand(const char*)
bool ChatHandler::HandleReloadAchievementCriteriaDataCommand(const char*)
{
- sLog.outString( "Re-Loading Additional Achievement Criteria Data..." );
+ sLog.outString("Re-Loading Additional Achievement Criteria Data...");
achievementmgr.LoadAchievementCriteriaData();
SendGlobalGMSysMessage("DB table `achievement_criteria_data` reloaded.");
return true;
@@ -712,7 +712,7 @@ bool ChatHandler::HandleReloadAchievementCriteriaDataCommand(const char*)
bool ChatHandler::HandleReloadAchievementRewardCommand(const char*)
{
- sLog.outString( "Re-Loading Achievement Reward Data..." );
+ sLog.outString("Re-Loading Achievement Reward Data...");
achievementmgr.LoadRewards();
SendGlobalGMSysMessage("DB table `achievement_reward` reloaded.");
return true;
@@ -720,7 +720,7 @@ bool ChatHandler::HandleReloadAchievementRewardCommand(const char*)
bool ChatHandler::HandleReloadAreaTriggerTavernCommand(const char*)
{
- sLog.outString( "Re-Loading Tavern Area Triggers..." );
+ sLog.outString("Re-Loading Tavern Area Triggers...");
objmgr.LoadTavernAreaTriggers();
SendGlobalGMSysMessage("DB table `areatrigger_tavern` reloaded.");
return true;
@@ -728,7 +728,7 @@ bool ChatHandler::HandleReloadAreaTriggerTavernCommand(const char*)
bool ChatHandler::HandleReloadAreaTriggerTeleportCommand(const char*)
{
- sLog.outString( "Re-Loading AreaTrigger teleport definitions..." );
+ sLog.outString("Re-Loading AreaTrigger teleport definitions...");
objmgr.LoadAreaTriggerTeleports();
SendGlobalGMSysMessage("DB table `areatrigger_teleport` reloaded.");
return true;
@@ -751,7 +751,7 @@ bool ChatHandler::HandleReloadCommandCommand(const char*)
bool ChatHandler::HandleReloadCreatureQuestRelationsCommand(const char*)
{
- sLog.outString( "Loading Quests Relations... (`creature_questrelation`)" );
+ sLog.outString("Loading Quests Relations... (`creature_questrelation`)");
objmgr.LoadCreatureQuestRelations();
SendGlobalGMSysMessage("DB table `creature_questrelation` (creature quest givers) reloaded.");
return true;
@@ -759,7 +759,7 @@ bool ChatHandler::HandleReloadCreatureQuestRelationsCommand(const char*)
bool ChatHandler::HandleReloadCreatureLinkedRespawnCommand(const char *args)
{
- sLog.outString( "Loading Linked Respawns... (`creature_linked_respawn`)" );
+ sLog.outString("Loading Linked Respawns... (`creature_linked_respawn`)");
objmgr.LoadCreatureLinkedRespawn();
SendGlobalGMSysMessage("DB table `creature_linked_respawn` (creature linked respawns) reloaded.");
return true;
@@ -767,7 +767,7 @@ bool ChatHandler::HandleReloadCreatureLinkedRespawnCommand(const char *args)
bool ChatHandler::HandleReloadCreatureQuestInvRelationsCommand(const char*)
{
- sLog.outString( "Loading Quests Relations... (`creature_involvedrelation`)" );
+ sLog.outString("Loading Quests Relations... (`creature_involvedrelation`)");
objmgr.LoadCreatureInvolvedRelations();
SendGlobalGMSysMessage("DB table `creature_involvedrelation` (creature quest takers) reloaded.");
return true;
@@ -775,7 +775,7 @@ bool ChatHandler::HandleReloadCreatureQuestInvRelationsCommand(const char*)
bool ChatHandler::HandleReloadGossipMenuCommand(const char*)
{
- sLog.outString( "Re-Loading `gossip_menu` Table!" );
+ sLog.outString("Re-Loading `gossip_menu` Table!");
objmgr.LoadGossipMenu();
SendGlobalSysMessage("DB table `gossip_menu` reloaded.");
return true;
@@ -783,7 +783,7 @@ bool ChatHandler::HandleReloadGossipMenuCommand(const char*)
bool ChatHandler::HandleReloadGossipMenuOptionCommand(const char*)
{
- sLog.outString( "Re-Loading `gossip_menu_option` Table!" );
+ sLog.outString("Re-Loading `gossip_menu_option` Table!");
objmgr.LoadGossipMenuItems();
SendGlobalSysMessage("DB table `gossip_menu_option` reloaded.");
return true;
@@ -791,7 +791,7 @@ bool ChatHandler::HandleReloadGossipMenuOptionCommand(const char*)
bool ChatHandler::HandleReloadGOQuestRelationsCommand(const char*)
{
- sLog.outString( "Loading Quests Relations... (`gameobject_questrelation`)" );
+ sLog.outString("Loading Quests Relations... (`gameobject_questrelation`)");
objmgr.LoadGameobjectQuestRelations();
SendGlobalGMSysMessage("DB table `gameobject_questrelation` (gameobject quest givers) reloaded.");
return true;
@@ -799,7 +799,7 @@ bool ChatHandler::HandleReloadGOQuestRelationsCommand(const char*)
bool ChatHandler::HandleReloadGOQuestInvRelationsCommand(const char*)
{
- sLog.outString( "Loading Quests Relations... (`gameobject_involvedrelation`)" );
+ sLog.outString("Loading Quests Relations... (`gameobject_involvedrelation`)");
objmgr.LoadGameobjectInvolvedRelations();
SendGlobalGMSysMessage("DB table `gameobject_involvedrelation` (gameobject quest takers) reloaded.");
return true;
@@ -807,7 +807,7 @@ bool ChatHandler::HandleReloadGOQuestInvRelationsCommand(const char*)
bool ChatHandler::HandleReloadQuestAreaTriggersCommand(const char*)
{
- sLog.outString( "Re-Loading Quest Area Triggers..." );
+ sLog.outString("Re-Loading Quest Area Triggers...");
objmgr.LoadQuestAreaTriggers();
SendGlobalGMSysMessage("DB table `areatrigger_involvedrelation` (quest area triggers) reloaded.");
return true;
@@ -815,12 +815,12 @@ bool ChatHandler::HandleReloadQuestAreaTriggersCommand(const char*)
bool ChatHandler::HandleReloadQuestTemplateCommand(const char*)
{
- sLog.outString( "Re-Loading Quest Templates..." );
+ sLog.outString("Re-Loading Quest Templates...");
objmgr.LoadQuests();
SendGlobalGMSysMessage("DB table `quest_template` (quest definitions) reloaded.");
/// dependent also from `gameobject` but this table not reloaded anyway
- sLog.outString( "Re-Loading GameObjects for quests..." );
+ sLog.outString("Re-Loading GameObjects for quests...");
objmgr.LoadGameObjectForQuests();
SendGlobalGMSysMessage("Data GameObjects for quests reloaded.");
return true;
@@ -828,7 +828,7 @@ bool ChatHandler::HandleReloadQuestTemplateCommand(const char*)
bool ChatHandler::HandleReloadLootTemplatesCreatureCommand(const char*)
{
- sLog.outString( "Re-Loading Loot Tables... (`creature_loot_template`)" );
+ sLog.outString("Re-Loading Loot Tables... (`creature_loot_template`)");
LoadLootTemplates_Creature();
LootTemplates_Creature.CheckLootRefs();
SendGlobalGMSysMessage("DB table `creature_loot_template` reloaded.");
@@ -837,7 +837,7 @@ bool ChatHandler::HandleReloadLootTemplatesCreatureCommand(const char*)
bool ChatHandler::HandleReloadLootTemplatesDisenchantCommand(const char*)
{
- sLog.outString( "Re-Loading Loot Tables... (`disenchant_loot_template`)" );
+ sLog.outString("Re-Loading Loot Tables... (`disenchant_loot_template`)");
LoadLootTemplates_Disenchant();
LootTemplates_Disenchant.CheckLootRefs();
SendGlobalGMSysMessage("DB table `disenchant_loot_template` reloaded.");
@@ -846,7 +846,7 @@ bool ChatHandler::HandleReloadLootTemplatesDisenchantCommand(const char*)
bool ChatHandler::HandleReloadLootTemplatesFishingCommand(const char*)
{
- sLog.outString( "Re-Loading Loot Tables... (`fishing_loot_template`)" );
+ sLog.outString("Re-Loading Loot Tables... (`fishing_loot_template`)");
LoadLootTemplates_Fishing();
LootTemplates_Fishing.CheckLootRefs();
SendGlobalGMSysMessage("DB table `fishing_loot_template` reloaded.");
@@ -855,7 +855,7 @@ bool ChatHandler::HandleReloadLootTemplatesFishingCommand(const char*)
bool ChatHandler::HandleReloadLootTemplatesGameobjectCommand(const char*)
{
- sLog.outString( "Re-Loading Loot Tables... (`gameobject_loot_template`)" );
+ sLog.outString("Re-Loading Loot Tables... (`gameobject_loot_template`)");
LoadLootTemplates_Gameobject();
LootTemplates_Gameobject.CheckLootRefs();
SendGlobalGMSysMessage("DB table `gameobject_loot_template` reloaded.");
@@ -864,7 +864,7 @@ bool ChatHandler::HandleReloadLootTemplatesGameobjectCommand(const char*)
bool ChatHandler::HandleReloadLootTemplatesItemCommand(const char*)
{
- sLog.outString( "Re-Loading Loot Tables... (`item_loot_template`)" );
+ sLog.outString("Re-Loading Loot Tables... (`item_loot_template`)");
LoadLootTemplates_Item();
LootTemplates_Item.CheckLootRefs();
SendGlobalGMSysMessage("DB table `item_loot_template` reloaded.");
@@ -873,7 +873,7 @@ bool ChatHandler::HandleReloadLootTemplatesItemCommand(const char*)
bool ChatHandler::HandleReloadLootTemplatesMillingCommand(const char*)
{
- sLog.outString( "Re-Loading Loot Tables... (`milling_loot_template`)" );
+ sLog.outString("Re-Loading Loot Tables... (`milling_loot_template`)");
LoadLootTemplates_Milling();
LootTemplates_Milling.CheckLootRefs();
SendGlobalGMSysMessage("DB table `milling_loot_template` reloaded.");
@@ -882,7 +882,7 @@ bool ChatHandler::HandleReloadLootTemplatesMillingCommand(const char*)
bool ChatHandler::HandleReloadLootTemplatesPickpocketingCommand(const char*)
{
- sLog.outString( "Re-Loading Loot Tables... (`pickpocketing_loot_template`)" );
+ sLog.outString("Re-Loading Loot Tables... (`pickpocketing_loot_template`)");
LoadLootTemplates_Pickpocketing();
LootTemplates_Pickpocketing.CheckLootRefs();
SendGlobalGMSysMessage("DB table `pickpocketing_loot_template` reloaded.");
@@ -891,7 +891,7 @@ bool ChatHandler::HandleReloadLootTemplatesPickpocketingCommand(const char*)
bool ChatHandler::HandleReloadLootTemplatesProspectingCommand(const char*)
{
- sLog.outString( "Re-Loading Loot Tables... (`prospecting_loot_template`)" );
+ sLog.outString("Re-Loading Loot Tables... (`prospecting_loot_template`)");
LoadLootTemplates_Prospecting();
LootTemplates_Prospecting.CheckLootRefs();
SendGlobalGMSysMessage("DB table `prospecting_loot_template` reloaded.");
@@ -900,7 +900,7 @@ bool ChatHandler::HandleReloadLootTemplatesProspectingCommand(const char*)
bool ChatHandler::HandleReloadLootTemplatesMailCommand(const char*)
{
- sLog.outString( "Re-Loading Loot Tables... (`mail_loot_template`)" );
+ sLog.outString("Re-Loading Loot Tables... (`mail_loot_template`)");
LoadLootTemplates_Mail();
LootTemplates_Mail.CheckLootRefs();
SendGlobalSysMessage("DB table `mail_loot_template` reloaded.");
@@ -909,7 +909,7 @@ bool ChatHandler::HandleReloadLootTemplatesMailCommand(const char*)
bool ChatHandler::HandleReloadLootTemplatesReferenceCommand(const char*)
{
- sLog.outString( "Re-Loading Loot Tables... (`reference_loot_template`)" );
+ sLog.outString("Re-Loading Loot Tables... (`reference_loot_template`)");
LoadLootTemplates_Reference();
SendGlobalGMSysMessage("DB table `reference_loot_template` reloaded.");
return true;
@@ -917,7 +917,7 @@ bool ChatHandler::HandleReloadLootTemplatesReferenceCommand(const char*)
bool ChatHandler::HandleReloadLootTemplatesSkinningCommand(const char*)
{
- sLog.outString( "Re-Loading Loot Tables... (`skinning_loot_template`)" );
+ sLog.outString("Re-Loading Loot Tables... (`skinning_loot_template`)");
LoadLootTemplates_Skinning();
LootTemplates_Skinning.CheckLootRefs();
SendGlobalGMSysMessage("DB table `skinning_loot_template` reloaded.");
@@ -926,7 +926,7 @@ bool ChatHandler::HandleReloadLootTemplatesSkinningCommand(const char*)
bool ChatHandler::HandleReloadLootTemplatesSpellCommand(const char*)
{
- sLog.outString( "Re-Loading Loot Tables... (`spell_loot_template`)" );
+ sLog.outString("Re-Loading Loot Tables... (`spell_loot_template`)");
LoadLootTemplates_Spell();
LootTemplates_Spell.CheckLootRefs();
SendGlobalGMSysMessage("DB table `spell_loot_template` reloaded.");
@@ -935,7 +935,7 @@ bool ChatHandler::HandleReloadLootTemplatesSpellCommand(const char*)
bool ChatHandler::HandleReloadTrinityStringCommand(const char*)
{
- sLog.outString( "Re-Loading trinity_string Table!" );
+ sLog.outString("Re-Loading trinity_string Table!");
objmgr.LoadTrinityStrings();
SendGlobalGMSysMessage("DB table `trinity_string` reloaded.");
return true;
@@ -943,7 +943,7 @@ bool ChatHandler::HandleReloadTrinityStringCommand(const char*)
bool ChatHandler::HandleReloadNpcGossipCommand(const char*)
{
- sLog.outString( "Re-Loading `npc_gossip` Table!" );
+ sLog.outString("Re-Loading `npc_gossip` Table!");
objmgr.LoadNpcTextId();
SendGlobalGMSysMessage("DB table `npc_gossip` reloaded.");
return true;
@@ -951,7 +951,7 @@ bool ChatHandler::HandleReloadNpcGossipCommand(const char*)
bool ChatHandler::HandleReloadNpcTrainerCommand(const char*)
{
- sLog.outString( "Re-Loading `npc_trainer` Table!" );
+ sLog.outString("Re-Loading `npc_trainer` Table!");
objmgr.LoadTrainerSpell();
SendGlobalGMSysMessage("DB table `npc_trainer` reloaded.");
return true;
@@ -959,7 +959,7 @@ bool ChatHandler::HandleReloadNpcTrainerCommand(const char*)
bool ChatHandler::HandleReloadNpcVendorCommand(const char*)
{
- sLog.outString( "Re-Loading `npc_vendor` Table!" );
+ sLog.outString("Re-Loading `npc_vendor` Table!");
objmgr.LoadVendors();
SendGlobalGMSysMessage("DB table `npc_vendor` reloaded.");
return true;
@@ -967,7 +967,7 @@ bool ChatHandler::HandleReloadNpcVendorCommand(const char*)
bool ChatHandler::HandleReloadPointsOfInterestCommand(const char*)
{
- sLog.outString( "Re-Loading `points_of_interest` Table!" );
+ sLog.outString("Re-Loading `points_of_interest` Table!");
objmgr.LoadPointsOfInterest();
SendGlobalGMSysMessage("DB table `points_of_interest` reloaded.");
return true;
@@ -975,7 +975,7 @@ bool ChatHandler::HandleReloadPointsOfInterestCommand(const char*)
bool ChatHandler::HandleReloadSpellClickSpellsCommand(const char*)
{
- sLog.outString( "Re-Loading `npc_spellclick_spells` Table!" );
+ sLog.outString("Re-Loading `npc_spellclick_spells` Table!");
objmgr.LoadNPCSpellClickSpells();
SendGlobalGMSysMessage("DB table `npc_spellclick_spells` reloaded.");
return true;
@@ -983,7 +983,7 @@ bool ChatHandler::HandleReloadSpellClickSpellsCommand(const char*)
bool ChatHandler::HandleReloadReservedNameCommand(const char*)
{
- sLog.outString( "Loading ReservedNames... (`reserved_name`)" );
+ sLog.outString("Loading ReservedNames... (`reserved_name`)");
objmgr.LoadReservedPlayersNames();
SendGlobalGMSysMessage("DB table `reserved_name` (player reserved names) reloaded.");
return true;
@@ -991,7 +991,7 @@ bool ChatHandler::HandleReloadReservedNameCommand(const char*)
bool ChatHandler::HandleReloadSkillDiscoveryTemplateCommand(const char* /*args*/)
{
- sLog.outString( "Re-Loading Skill Discovery Table..." );
+ sLog.outString("Re-Loading Skill Discovery Table...");
LoadSkillDiscoveryTable();
SendGlobalGMSysMessage("DB table `skill_discovery_template` (recipes discovered at crafting) reloaded.");
return true;
@@ -999,7 +999,7 @@ bool ChatHandler::HandleReloadSkillDiscoveryTemplateCommand(const char* /*args*/
bool ChatHandler::HandleReloadSkillExtraItemTemplateCommand(const char* /*args*/)
{
- sLog.outString( "Re-Loading Skill Extra Item Table..." );
+ sLog.outString("Re-Loading Skill Extra Item Table...");
LoadSkillExtraItemTable();
SendGlobalGMSysMessage("DB table `skill_extra_item_template` (extra item creation when crafting) reloaded.");
return true;
@@ -1007,7 +1007,7 @@ bool ChatHandler::HandleReloadSkillExtraItemTemplateCommand(const char* /*args*/
bool ChatHandler::HandleReloadSkillFishingBaseLevelCommand(const char* /*args*/)
{
- sLog.outString( "Re-Loading Skill Fishing base level requirements..." );
+ sLog.outString("Re-Loading Skill Fishing base level requirements...");
objmgr.LoadFishingBaseSkillLevel();
SendGlobalGMSysMessage("DB table `skill_fishing_base_level` (fishing base level for zone/subzone) reloaded.");
return true;
@@ -1015,7 +1015,7 @@ bool ChatHandler::HandleReloadSkillFishingBaseLevelCommand(const char* /*args*/)
bool ChatHandler::HandleReloadSpellAreaCommand(const char*)
{
- sLog.outString( "Re-Loading SpellArea Data..." );
+ sLog.outString("Re-Loading SpellArea Data...");
spellmgr.LoadSpellAreas();
SendGlobalGMSysMessage("DB table `spell_area` (spell dependences from area/quest/auras state) reloaded.");
return true;
@@ -1023,7 +1023,7 @@ bool ChatHandler::HandleReloadSpellAreaCommand(const char*)
bool ChatHandler::HandleReloadSpellRequiredCommand(const char*)
{
- sLog.outString( "Re-Loading Spell Required Data... " );
+ sLog.outString("Re-Loading Spell Required Data... ");
spellmgr.LoadSpellRequired();
SendGlobalGMSysMessage("DB table `spell_required` reloaded.");
return true;
@@ -1031,7 +1031,7 @@ bool ChatHandler::HandleReloadSpellRequiredCommand(const char*)
bool ChatHandler::HandleReloadSpellGroupsCommand(const char*)
{
- sLog.outString( "Re-Loading Spell Groups..." );
+ sLog.outString("Re-Loading Spell Groups...");
spellmgr.LoadSpellGroups();
SendGlobalGMSysMessage("DB table `spell_group` (spell elixir types) reloaded.");
return true;
@@ -1039,7 +1039,7 @@ bool ChatHandler::HandleReloadSpellGroupsCommand(const char*)
bool ChatHandler::HandleReloadSpellLearnSpellCommand(const char*)
{
- sLog.outString( "Re-Loading Spell Learn Spells..." );
+ sLog.outString("Re-Loading Spell Learn Spells...");
spellmgr.LoadSpellLearnSpells();
SendGlobalGMSysMessage("DB table `spell_learn_spell` reloaded.");
return true;
@@ -1047,7 +1047,7 @@ bool ChatHandler::HandleReloadSpellLearnSpellCommand(const char*)
bool ChatHandler::HandleReloadSpellLinkedSpellCommand(const char*)
{
- sLog.outString( "Re-Loading Spell Linked Spells..." );
+ sLog.outString("Re-Loading Spell Linked Spells...");
spellmgr.LoadSpellLinked();
SendGlobalGMSysMessage("DB table `spell_linked_spell` reloaded.");
return true;
@@ -1055,7 +1055,7 @@ bool ChatHandler::HandleReloadSpellLinkedSpellCommand(const char*)
bool ChatHandler::HandleReloadSpellProcEventCommand(const char*)
{
- sLog.outString( "Re-Loading Spell Proc Event conditions..." );
+ sLog.outString("Re-Loading Spell Proc Event conditions...");
spellmgr.LoadSpellProcEvents();
SendGlobalGMSysMessage("DB table `spell_proc_event` (spell proc trigger requirements) reloaded.");
return true;
@@ -1063,7 +1063,7 @@ bool ChatHandler::HandleReloadSpellProcEventCommand(const char*)
bool ChatHandler::HandleReloadSpellBonusesCommand(const char*)
{
- sLog.outString( "Re-Loading Spell Bonus Data..." );
+ sLog.outString("Re-Loading Spell Bonus Data...");
spellmgr.LoadSpellBonusess();
SendGlobalGMSysMessage("DB table `spell_bonus_data` (spell damage/healing coefficients) reloaded.");
return true;
@@ -1071,7 +1071,7 @@ bool ChatHandler::HandleReloadSpellBonusesCommand(const char*)
bool ChatHandler::HandleReloadSpellScriptTargetCommand(const char*)
{
- sLog.outString( "Re-Loading SpellsScriptTarget..." );
+ sLog.outString("Re-Loading SpellsScriptTarget...");
spellmgr.LoadSpellScriptTarget();
SendGlobalGMSysMessage("DB table `spell_script_target` (spell targets selection in case specific creature/GO requirements) reloaded.");
return true;
@@ -1079,7 +1079,7 @@ bool ChatHandler::HandleReloadSpellScriptTargetCommand(const char*)
bool ChatHandler::HandleReloadSpellTargetPositionCommand(const char*)
{
- sLog.outString( "Re-Loading Spell target coordinates..." );
+ sLog.outString("Re-Loading Spell target coordinates...");
spellmgr.LoadSpellTargetPositions();
SendGlobalGMSysMessage("DB table `spell_target_position` (destination coordinates for spell targets) reloaded.");
return true;
@@ -1087,7 +1087,7 @@ bool ChatHandler::HandleReloadSpellTargetPositionCommand(const char*)
bool ChatHandler::HandleReloadSpellThreatsCommand(const char*)
{
- sLog.outString( "Re-Loading Aggro Spells Definitions...");
+ sLog.outString("Re-Loading Aggro Spells Definitions...");
spellmgr.LoadSpellThreats();
SendGlobalGMSysMessage("DB table `spell_threat` (spell aggro definitions) reloaded.");
return true;
@@ -1095,7 +1095,7 @@ bool ChatHandler::HandleReloadSpellThreatsCommand(const char*)
bool ChatHandler::HandleReloadSpellGroupStackRulesCommand(const char*)
{
- sLog.outString( "Re-Loading Spell Group Stack Rules..." );
+ sLog.outString("Re-Loading Spell Group Stack Rules...");
spellmgr.LoadSpellGroupStackRules();
SendGlobalGMSysMessage("DB table `spell_group_stack_rules` (spell stacking definitions) reloaded.");
return true;
@@ -1103,7 +1103,7 @@ bool ChatHandler::HandleReloadSpellGroupStackRulesCommand(const char*)
bool ChatHandler::HandleReloadSpellPetAurasCommand(const char*)
{
- sLog.outString( "Re-Loading Spell pet auras...");
+ sLog.outString("Re-Loading Spell pet auras...");
spellmgr.LoadSpellPetAuras();
SendGlobalGMSysMessage("DB table `spell_pet_auras` reloaded.");
return true;
@@ -1111,7 +1111,7 @@ bool ChatHandler::HandleReloadSpellPetAurasCommand(const char*)
bool ChatHandler::HandleReloadPageTextsCommand(const char*)
{
- sLog.outString( "Re-Loading Page Texts..." );
+ sLog.outString("Re-Loading Page Texts...");
objmgr.LoadPageTexts();
SendGlobalGMSysMessage("DB table `page_texts` reloaded.");
return true;
@@ -1119,7 +1119,7 @@ bool ChatHandler::HandleReloadPageTextsCommand(const char*)
bool ChatHandler::HandleReloadItemEnchantementsCommand(const char*)
{
- sLog.outString( "Re-Loading Item Random Enchantments Table..." );
+ sLog.outString("Re-Loading Item Random Enchantments Table...");
LoadRandomEnchantmentsTable();
SendGlobalGMSysMessage("DB table `item_enchantment_template` reloaded.");
return true;
@@ -1127,7 +1127,7 @@ bool ChatHandler::HandleReloadItemEnchantementsCommand(const char*)
bool ChatHandler::HandleReloadItemRequiredTragetCommand(const char*)
{
- sLog.outString( "Re-Loading Item Required Targets Table..." );
+ sLog.outString("Re-Loading Item Required Targets Table...");
objmgr.LoadItemRequiredTarget();
SendGlobalGMSysMessage("DB table `item_required_target` reloaded.");
return true;
@@ -1143,7 +1143,7 @@ bool ChatHandler::HandleReloadGameObjectScriptsCommand(const char* arg)
}
if (*arg!='a')
- sLog.outString( "Re-Loading Scripts from `gameobject_scripts`...");
+ sLog.outString("Re-Loading Scripts from `gameobject_scripts`...");
objmgr.LoadGameObjectScripts();
@@ -1163,7 +1163,7 @@ bool ChatHandler::HandleReloadEventScriptsCommand(const char* arg)
}
if (*arg!='a')
- sLog.outString( "Re-Loading Scripts from `event_scripts`...");
+ sLog.outString("Re-Loading Scripts from `event_scripts`...");
objmgr.LoadEventScripts();
@@ -1183,7 +1183,7 @@ bool ChatHandler::HandleReloadWpScriptsCommand(const char* arg)
}
if (*arg!='a')
- sLog.outString( "Re-Loading Scripts from `waypoint_scripts`...");
+ sLog.outString("Re-Loading Scripts from `waypoint_scripts`...");
objmgr.LoadWaypointScripts();
@@ -1196,7 +1196,7 @@ bool ChatHandler::HandleReloadWpScriptsCommand(const char* arg)
bool ChatHandler::HandleReloadEventAITextsCommand(const char* arg)
{
- sLog.outString( "Re-Loading Texts from `creature_ai_texts`...");
+ sLog.outString("Re-Loading Texts from `creature_ai_texts`...");
CreatureEAI_Mgr.LoadCreatureEventAI_Texts();
SendGlobalGMSysMessage("DB table `creature_ai_texts` reloaded.");
return true;
@@ -1204,7 +1204,7 @@ bool ChatHandler::HandleReloadEventAITextsCommand(const char* arg)
bool ChatHandler::HandleReloadEventAISummonsCommand(const char* arg)
{
- sLog.outString( "Re-Loading Summons from `creature_ai_summons`...");
+ sLog.outString("Re-Loading Summons from `creature_ai_summons`...");
CreatureEAI_Mgr.LoadCreatureEventAI_Summons();
SendGlobalGMSysMessage("DB table `creature_ai_summons` reloaded.");
return true;
@@ -1212,7 +1212,7 @@ bool ChatHandler::HandleReloadEventAISummonsCommand(const char* arg)
bool ChatHandler::HandleReloadEventAIScriptsCommand(const char* arg)
{
- sLog.outString( "Re-Loading Scripts from `creature_ai_scripts`...");
+ sLog.outString("Re-Loading Scripts from `creature_ai_scripts`...");
CreatureEAI_Mgr.LoadCreatureEventAI_Scripts();
SendGlobalGMSysMessage("DB table `creature_ai_scripts` reloaded.");
return true;
@@ -1228,7 +1228,7 @@ bool ChatHandler::HandleReloadQuestEndScriptsCommand(const char* arg)
}
if (*arg!='a')
- sLog.outString( "Re-Loading Scripts from `quest_end_scripts`...");
+ sLog.outString("Re-Loading Scripts from `quest_end_scripts`...");
objmgr.LoadQuestEndScripts();
@@ -1248,7 +1248,7 @@ bool ChatHandler::HandleReloadQuestStartScriptsCommand(const char* arg)
}
if (*arg!='a')
- sLog.outString( "Re-Loading Scripts from `quest_start_scripts`...");
+ sLog.outString("Re-Loading Scripts from `quest_start_scripts`...");
objmgr.LoadQuestStartScripts();
@@ -1268,7 +1268,7 @@ bool ChatHandler::HandleReloadSpellScriptsCommand(const char* arg)
}
if (*arg!='a')
- sLog.outString( "Re-Loading Scripts from `spell_scripts`...");
+ sLog.outString("Re-Loading Scripts from `spell_scripts`...");
objmgr.LoadSpellScripts();
@@ -1280,7 +1280,7 @@ bool ChatHandler::HandleReloadSpellScriptsCommand(const char* arg)
bool ChatHandler::HandleReloadDbScriptStringCommand(const char* /*arg*/)
{
- sLog.outString( "Re-Loading Script strings from `db_script_string`...");
+ sLog.outString("Re-Loading Script strings from `db_script_string`...");
objmgr.LoadDbScriptStrings();
SendGlobalGMSysMessage("DB table `db_script_string` reloaded.");
return true;
@@ -1288,7 +1288,7 @@ bool ChatHandler::HandleReloadDbScriptStringCommand(const char* /*arg*/)
bool ChatHandler::HandleReloadGameGraveyardZoneCommand(const char* /*arg*/)
{
- sLog.outString( "Re-Loading Graveyard-zone links...");
+ sLog.outString("Re-Loading Graveyard-zone links...");
objmgr.LoadGraveyardZones();
@@ -1299,7 +1299,7 @@ bool ChatHandler::HandleReloadGameGraveyardZoneCommand(const char* /*arg*/)
bool ChatHandler::HandleReloadGameTeleCommand(const char* /*arg*/)
{
- sLog.outString( "Re-Loading Game Tele coordinates...");
+ sLog.outString("Re-Loading Game Tele coordinates...");
objmgr.LoadGameTele();
@@ -1310,7 +1310,7 @@ bool ChatHandler::HandleReloadGameTeleCommand(const char* /*arg*/)
bool ChatHandler::HandleReloadSpellDisabledCommand(const char* /*arg*/)
{
- sLog.outString( "Re-Loading spell disabled table...");
+ sLog.outString("Re-Loading spell disabled table...");
objmgr.LoadSpellDisabledEntrys();
@@ -1321,7 +1321,7 @@ bool ChatHandler::HandleReloadSpellDisabledCommand(const char* /*arg*/)
bool ChatHandler::HandleReloadLocalesAchievementRewardCommand(const char*)
{
- sLog.outString( "Re-Loading Locales Achievement Reward Data..." );
+ sLog.outString("Re-Loading Locales Achievement Reward Data...");
achievementmgr.LoadRewardLocales();
SendGlobalGMSysMessage("DB table `locales_achievement_reward` reloaded.");
return true;
@@ -1329,7 +1329,7 @@ bool ChatHandler::HandleReloadLocalesAchievementRewardCommand(const char*)
bool ChatHandler::HandleReloadLocalesCreatureCommand(const char* /*arg*/)
{
- sLog.outString( "Re-Loading Locales Creature ...");
+ sLog.outString("Re-Loading Locales Creature ...");
objmgr.LoadCreatureLocales();
SendGlobalGMSysMessage("DB table `locales_creature` reloaded.");
return true;
@@ -1337,7 +1337,7 @@ bool ChatHandler::HandleReloadLocalesCreatureCommand(const char* /*arg*/)
bool ChatHandler::HandleReloadLocalesGameobjectCommand(const char* /*arg*/)
{
- sLog.outString( "Re-Loading Locales Gameobject ... ");
+ sLog.outString("Re-Loading Locales Gameobject ... ");
objmgr.LoadGameObjectLocales();
SendGlobalGMSysMessage("DB table `locales_gameobject` reloaded.");
return true;
@@ -1345,7 +1345,7 @@ bool ChatHandler::HandleReloadLocalesGameobjectCommand(const char* /*arg*/)
bool ChatHandler::HandleReloadLocalesItemCommand(const char* /*arg*/)
{
- sLog.outString( "Re-Loading Locales Item ... ");
+ sLog.outString("Re-Loading Locales Item ... ");
objmgr.LoadItemLocales();
SendGlobalGMSysMessage("DB table `locales_item` reloaded.");
return true;
@@ -1353,7 +1353,7 @@ bool ChatHandler::HandleReloadLocalesItemCommand(const char* /*arg*/)
bool ChatHandler::HandleReloadLocalesNpcTextCommand(const char* /*arg*/)
{
- sLog.outString( "Re-Loading Locales NPC Text ... ");
+ sLog.outString("Re-Loading Locales NPC Text ... ");
objmgr.LoadNpcTextLocales();
SendGlobalGMSysMessage("DB table `locales_npc_text` reloaded.");
return true;
@@ -1361,7 +1361,7 @@ bool ChatHandler::HandleReloadLocalesNpcTextCommand(const char* /*arg*/)
bool ChatHandler::HandleReloadLocalesPageTextCommand(const char* /*arg*/)
{
- sLog.outString( "Re-Loading Locales Page Text ... ");
+ sLog.outString("Re-Loading Locales Page Text ... ");
objmgr.LoadPageTextLocales();
SendGlobalGMSysMessage("DB table `locales_page_text` reloaded.");
return true;
@@ -1369,7 +1369,7 @@ bool ChatHandler::HandleReloadLocalesPageTextCommand(const char* /*arg*/)
bool ChatHandler::HandleReloadLocalesPointsOfInterestCommand(const char* /*arg*/)
{
- sLog.outString( "Re-Loading Locales Points Of Interest ... ");
+ sLog.outString("Re-Loading Locales Points Of Interest ... ");
objmgr.LoadPointOfInterestLocales();
SendGlobalGMSysMessage("DB table `locales_points_of_interest` reloaded.");
return true;
@@ -1377,7 +1377,7 @@ bool ChatHandler::HandleReloadLocalesPointsOfInterestCommand(const char* /*arg*/
bool ChatHandler::HandleReloadLocalesQuestCommand(const char* /*arg*/)
{
- sLog.outString( "Re-Loading Locales Quest ... ");
+ sLog.outString("Re-Loading Locales Quest ... ");
objmgr.LoadQuestLocales();
SendGlobalGMSysMessage("DB table `locales_quest` reloaded.");
return true;
@@ -1385,7 +1385,7 @@ bool ChatHandler::HandleReloadLocalesQuestCommand(const char* /*arg*/)
bool ChatHandler::HandleReloadMailLevelRewardCommand(const char* /*arg*/)
{
- sLog.outString( "Re-Loading Player level dependent mail rewards..." );
+ sLog.outString("Re-Loading Player level dependent mail rewards...");
objmgr.LoadMailLevelRewards();
SendGlobalSysMessage("DB table `mail_level_reward` reloaded.");
return true;
@@ -1394,7 +1394,7 @@ bool ChatHandler::HandleReloadMailLevelRewardCommand(const char* /*arg*/)
bool ChatHandler::HandleReloadAuctionsCommand(const char *args)
{
///- Reload dynamic data tables from the database
- sLog.outString( "Re-Loading Auctions..." );
+ sLog.outString("Re-Loading Auctions...");
auctionmgr.LoadAuctionItems();
auctionmgr.LoadAuctions();
SendGlobalGMSysMessage("Auctions reloaded.");
@@ -2354,7 +2354,7 @@ bool ChatHandler::HandleLearnAllGMCommand(const char* /*args*/)
};
uint16 gmSpellIter = 0;
- while ( strcmp(gmSpellList[gmSpellIter], "0") )
+ while (strcmp(gmSpellList[gmSpellIter], "0"))
{
uint32 spell = atol((char*)gmSpellList[gmSpellIter++]);
@@ -2401,12 +2401,12 @@ bool ChatHandler::HandleLearnAllMySpellsCommand(const char* /*args*/)
continue;
// skip other spell families
- if ( spellInfo->SpellFamilyName != family)
+ if (spellInfo->SpellFamilyName != family)
continue;
// skip spells with first rank learned as talent (and all talents then also)
uint32 first_rank = spellmgr.GetFirstSpellInChain(spellInfo->Id);
- if (GetTalentSpellCost(first_rank) > 0 )
+ if (GetTalentSpellCost(first_rank) > 0)
continue;
// skip broken spells
@@ -2431,11 +2431,11 @@ bool ChatHandler::HandleLearnAllMyTalentsCommand(const char* /*args*/)
if (!talentInfo)
continue;
- TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab );
+ TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
if (!talentTabInfo)
continue;
- if ( (classMask & talentTabInfo->ClassMask) == 0 )
+ if ((classMask & talentTabInfo->ClassMask) == 0)
continue;
// search highest talent rank
@@ -2508,7 +2508,7 @@ bool ChatHandler::HandleLearnAllMyPetTalentsCommand(const char* /*args*/)
if (!talentInfo)
continue;
- TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab );
+ TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab);
if (!talentTabInfo)
continue;
@@ -2690,24 +2690,24 @@ bool ChatHandler::HandleAddItemCommand(const char *args)
// check space and find places
ItemPosCountVec dest;
- uint8 msg = plTarget->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount );
- if ( msg != EQUIP_ERR_OK ) // convert to possible store amount
+ uint8 msg = plTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount);
+ if (msg != EQUIP_ERR_OK) // convert to possible store amount
count -= noSpaceForCount;
- if ( count == 0 || dest.empty()) // can't add any
+ if (count == 0 || dest.empty()) // can't add any
{
- PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, noSpaceForCount );
+ PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, noSpaceForCount);
SetSentErrorMessage(true);
return false;
}
- Item* item = plTarget->StoreNewItem( dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
+ Item* item = plTarget->StoreNewItem(dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
// remove binding (let GM give it to another player later)
if (pl==plTarget)
for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
if (Item* item1 = pl->GetItemByPos(itr->pos))
- item1->SetBinding( false );
+ item1->SetBinding(false);
if (count > 0 && item)
{
@@ -2759,14 +2759,14 @@ bool ChatHandler::HandleAddItemSetCommand(const char *args)
{
found = true;
ItemPosCountVec dest;
- uint8 msg = plTarget->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, pProto->ItemId, 1 );
+ uint8 msg = plTarget->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, pProto->ItemId, 1);
if (msg == EQUIP_ERR_OK)
{
- Item* item = plTarget->StoreNewItem( dest, pProto->ItemId, true);
+ Item* item = plTarget->StoreNewItem(dest, pProto->ItemId, true);
// remove binding (let GM give it to another player later)
if (pl==plTarget)
- item->SetBinding( false );
+ item->SetBinding(false);
pl->SendNewItem(item,1,false,true);
if (pl!=plTarget)
@@ -2774,7 +2774,7 @@ bool ChatHandler::HandleAddItemSetCommand(const char *args)
}
else
{
- pl->SendEquipError( msg, NULL, NULL );
+ pl->SendEquipError(msg, NULL, NULL);
PSendSysMessage(LANG_ITEM_CANNOT_CREATE, pProto->ItemId, 1);
}
}
@@ -3220,7 +3220,7 @@ bool ChatHandler::HandleLookupItemCommand(const char *args)
continue;
int loc_idx = GetSessionDbLocaleIndex();
- if ( loc_idx >= 0 )
+ if (loc_idx >= 0)
{
ItemLocale const *il = objmgr.GetItemLocale(pProto->ItemId);
if (il)
@@ -3279,7 +3279,7 @@ bool ChatHandler::HandleLookupItemSetCommand(const char *args)
return false;
// converting string that we try to find to lower case
- wstrToLower( wnamepart );
+ wstrToLower(wnamepart);
bool found = false;
@@ -3344,7 +3344,7 @@ bool ChatHandler::HandleLookupSkillCommand(const char *args)
return false;
// converting string that we try to find to lower case
- wstrToLower( wnamepart );
+ wstrToLower(wnamepart);
bool found = false;
@@ -3423,7 +3423,7 @@ bool ChatHandler::HandleLookupSpellCommand(const char *args)
return false;
// converting string that we try to find to lower case
- wstrToLower( wnamepart );
+ wstrToLower(wnamepart);
bool found = false;
@@ -3534,7 +3534,7 @@ bool ChatHandler::HandleLookupQuestCommand(const char *args)
Quest * qinfo = iter->second;
int loc_idx = GetSessionDbLocaleIndex();
- if ( loc_idx >= 0 )
+ if (loc_idx >= 0)
{
QuestLocale const *il = objmgr.GetQuestLocale(qinfo->GetQuestId());
if (il)
@@ -3701,14 +3701,14 @@ bool ChatHandler::HandleLookupObjectCommand(const char *args)
bool found = false;
- for (uint32 id = 0; id< sGOStorage.MaxEntry; id++ )
+ for (uint32 id = 0; id< sGOStorage.MaxEntry; id++)
{
GameObjectInfo const* gInfo = sGOStorage.LookupEntry<GameObjectInfo>(id);
if (!gInfo)
continue;
int loc_idx = GetSessionDbLocaleIndex();
- if ( loc_idx >= 0 )
+ if (loc_idx >= 0)
{
GameObjectLocale const *gl = objmgr.GetGameObjectLocale(id);
if (gl)
@@ -3861,7 +3861,7 @@ bool ChatHandler::HandleLookupTaxiNodeCommand(const char * args)
return false;
// converting string that we try to find to lower case
- wstrToLower( wnamepart );
+ wstrToLower(wnamepart);
bool found = false;
@@ -4215,7 +4215,7 @@ bool ChatHandler::HandleDieCommand(const char* /*args*/)
return false;
}
- if ( target->isAlive() )
+ if (target->isAlive())
{
if (sWorld.getConfig(CONFIG_DIE_COMMAND_MODE))
m_session->GetPlayer()->Kill(target);
@@ -4270,7 +4270,7 @@ bool ChatHandler::HandleDamageCommand(const char * args)
SpellSchoolMask schoolmask = SpellSchoolMask(1 << school);
- if ( schoolmask & SPELL_SCHOOL_MASK_NORMAL )
+ if (schoolmask & SPELL_SCHOOL_MASK_NORMAL)
damage = m_session->GetPlayer()->CalcArmorReducedDamage(target, damage, NULL, BASE_ATTACK);
char* spellStr = strtok((char*)NULL, " ");
@@ -4360,7 +4360,7 @@ bool ChatHandler::HandleAuraCommand(const char *args)
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
uint32 spellID = extractSpellIdFromLink((char*)args);
- if (SpellEntry const *spellInfo = sSpellStore.LookupEntry( spellID ))
+ if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID))
Aura::TryCreate(spellInfo, target, target);
return true;
@@ -4419,7 +4419,7 @@ bool ChatHandler::HandleLinkGraveCommand(const char *args)
WorldSafeLocsEntry const* graveyard = sWorldSafeLocsStore.LookupEntry(g_id);
- if (!graveyard )
+ if (!graveyard)
{
PSendSysMessage(LANG_COMMAND_GRAVEYARDNOEXIST, g_id);
SetSentErrorMessage(true);
@@ -4431,7 +4431,7 @@ bool ChatHandler::HandleLinkGraveCommand(const char *args)
uint32 zoneId = player->GetZoneId();
AreaTableEntry const *areaEntry = GetAreaEntryByAreaID(zoneId);
- if (!areaEntry || areaEntry->zone !=0 )
+ if (!areaEntry || areaEntry->zone !=0)
{
PSendSysMessage(LANG_COMMAND_GRAVEYARDWRONGZONE, g_id,zoneId);
SetSentErrorMessage(true);
@@ -4590,11 +4590,11 @@ bool ChatHandler::HandleNpcInfoCommand(const char* /*args*/)
if (CreatureInfo const *master = GetCreatureInfo(linked->id))
PSendSysMessage(LANG_NPCINFO_LINKGUID, objmgr.GetLinkedRespawnGuid(target->GetDBTableGUIDLow()), linked->id, master->Name);
- if ((npcflags & UNIT_NPC_FLAG_VENDOR) )
+ if ((npcflags & UNIT_NPC_FLAG_VENDOR))
{
SendSysMessage(LANG_NPCINFO_VENDOR);
}
- if ((npcflags & UNIT_NPC_FLAG_TRAINER) )
+ if ((npcflags & UNIT_NPC_FLAG_TRAINER))
{
SendSysMessage(LANG_NPCINFO_TRAINER);
}
@@ -4923,7 +4923,7 @@ bool ChatHandler::HandleHideAreaCommand(const char *args)
bool ChatHandler::HandleBankCommand(const char* /*args*/)
{
- m_session->SendShowBank( m_session->GetPlayer()->GetGUID() );
+ m_session->SendShowBank(m_session->GetPlayer()->GetGUID());
return true;
}
@@ -4997,7 +4997,7 @@ bool ChatHandler::HandleDebugSet32Bit(const char *args)
sLog.outDebug(GetTrinityString(LANG_SET_32BIT), Opcode, Value);
uint32 iValue = Value ? 1 << (Value - 1) : 0;
- target->SetUInt32Value( Opcode , iValue);
+ target->SetUInt32Value(Opcode , iValue);
PSendSysMessage(LANG_SET_32BIT_FIELD, Opcode, iValue);
return true;
@@ -5173,18 +5173,18 @@ static bool HandleResetStatsOrLevelHelper(Player* player)
if (!player->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT))
player->m_form = FORM_NONE;
- player->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE );
- player->SetFloatValue(UNIT_FIELD_COMBATREACH, DEFAULT_COMBAT_REACH );
+ player->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE);
+ player->SetFloatValue(UNIT_FIELD_COMBATREACH, DEFAULT_COMBAT_REACH);
player->setFactionForRace(player->getRace());
- player->SetUInt32Value(UNIT_FIELD_BYTES_0, ( ( player->getRace() ) | ( player->getClass() << 8 ) | ( player->getGender() << 16 ) | ( powertype << 24 ) ) );
+ player->SetUInt32Value(UNIT_FIELD_BYTES_0, ((player->getRace()) | (player->getClass() << 8) | (player->getGender() << 16) | (powertype << 24)));
// reset only if player not in some form;
if (player->m_form==FORM_NONE)
player->InitDisplayIds();
- player->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP );
+ player->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
player->SetByteValue(UNIT_FIELD_BYTES_2, 3, player->m_form);
player->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
@@ -5192,7 +5192,7 @@ static bool HandleResetStatsOrLevelHelper(Player* player)
//-1 is default value
player->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1));
- //player->SetUInt32Value(PLAYER_FIELD_BYTES, 0xEEE00000 );
+ //player->SetUInt32Value(PLAYER_FIELD_BYTES, 0xEEE00000);
return true;
}
@@ -5318,7 +5318,7 @@ bool ChatHandler::HandleResetTalentsCommand(const char * args)
else if (target_guid)
{
uint32 at_flags = AT_LOGIN_NONE | AT_LOGIN_RESET_PET_TALENTS;
- CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid = '%u'",at_flags, GUID_LOPART(target_guid) );
+ CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid = '%u'",at_flags, GUID_LOPART(target_guid));
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_RESET_TALENTS_OFFLINE,nameLink.c_str());
return true;
@@ -5559,12 +5559,12 @@ bool ChatHandler::HandleQuestAdd(const char *args)
}
// ok, normal (creature/GO starting) quest
- if ( player->CanAddQuest( pQuest, true ) )
+ if (player->CanAddQuest(pQuest, true))
{
- player->AddQuest( pQuest, NULL );
+ player->AddQuest(pQuest, NULL);
- if ( player->CanCompleteQuest( entry ) )
- player->CompleteQuest( entry );
+ if (player->CanCompleteQuest(entry))
+ player->CompleteQuest(entry);
}
return true;
@@ -5598,7 +5598,7 @@ bool ChatHandler::HandleQuestRemove(const char *args)
}
// remove all quest entries for 'entry' from quest log
- for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot )
+ for (uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
{
uint32 quest = player->GetQuestSlotQuestId(slot);
if (quest==entry)
@@ -5606,12 +5606,12 @@ bool ChatHandler::HandleQuestRemove(const char *args)
player->SetQuestSlot(slot,0);
// we ignore unequippable quest items in this case, its' still be equipped
- player->TakeQuestSourceItem( quest, false );
+ player->TakeQuestSourceItem(quest, false);
}
}
// set quest status to not started (will updated in DB at next save)
- player->SetQuestStatus( entry, QUEST_STATUS_NONE);
+ player->SetQuestStatus(entry, QUEST_STATUS_NONE);
// reset rewarded for restart repeatable quest
player->getQuestStatusMap()[entry].m_rewarded = false;
@@ -5659,10 +5659,10 @@ bool ChatHandler::HandleQuestComplete(const char *args)
uint32 curItemCount = player->GetItemCount(id,true);
ItemPosCountVec dest;
- uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, id, count-curItemCount );
- if ( msg == EQUIP_ERR_OK )
+ uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, id, count-curItemCount);
+ if (msg == EQUIP_ERR_OK)
{
- Item* item = player->StoreNewItem( dest, id, true);
+ Item* item = player->StoreNewItem(dest, id, true);
player->SendNewItem(item,count-curItemCount,true,false);
}
}
@@ -5928,7 +5928,7 @@ bool ChatHandler::HandleBanInfoHelper(uint32 accountid, char const* accountname)
time_t unbandate = time_t(fields[3].GetUInt64());
bool active = false;
- if (fields[2].GetBool() && (fields[1].GetUInt64() == (uint64)0 ||unbandate >= time(NULL)) )
+ if (fields[2].GetBool() && (fields[1].GetUInt64() == (uint64)0 ||unbandate >= time(NULL)))
active = true;
bool permanent = (fields[1].GetUInt64() == (uint64)0);
std::string bantime = permanent?GetTrinityString(LANG_BANINFO_INFINITE):secsToTimeString(fields[1].GetUInt64(), true);
@@ -6087,9 +6087,9 @@ bool ChatHandler::HandleBanListHelper(QueryResult_AutoPtr result)
aTm_unban->tm_year%100, aTm_unban->tm_mon+1, aTm_unban->tm_mday, aTm_unban->tm_hour, aTm_unban->tm_min,
fields2[2].GetString(),fields2[3].GetString());
}
- }while ( banInfo->NextRow() );
+ }while (banInfo->NextRow());
}
- }while ( result->NextRow() );
+ }while (result->NextRow());
SendSysMessage("===============================================================================");
}
return true;
@@ -6109,13 +6109,13 @@ bool ChatHandler::HandleBanListIPCommand(const char *args)
{
result = loginDatabase.Query ("SELECT ip,bandate,unbandate,bannedby,banreason FROM ip_banned"
" WHERE (bandate=unbandate OR unbandate>UNIX_TIMESTAMP())"
- " ORDER BY unbandate" );
+ " ORDER BY unbandate");
}
else
{
- result = loginDatabase.PQuery( "SELECT ip,bandate,unbandate,bannedby,banreason FROM ip_banned"
+ result = loginDatabase.PQuery("SELECT ip,bandate,unbandate,bannedby,banreason FROM ip_banned"
" WHERE (bandate=unbandate OR unbandate>UNIX_TIMESTAMP()) AND ip "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'")
- " ORDER BY unbandate",filter.c_str() );
+ " ORDER BY unbandate",filter.c_str());
}
if (!result)
@@ -6146,7 +6146,7 @@ bool ChatHandler::HandleBanListIPCommand(const char *args)
Field *fields = result->Fetch();
time_t t_ban = fields[1].GetUInt64();
tm* aTm_ban = localtime(&t_ban);
- if ( fields[1].GetUInt64() == fields[2].GetUInt64() )
+ if (fields[1].GetUInt64() == fields[2].GetUInt64())
{
PSendSysMessage("|%-15.15s|%02d-%02d-%02d %02d:%02d| permanent |%-15.15s|%-15.15s|",
fields[0].GetString(), aTm_ban->tm_year%100, aTm_ban->tm_mon+1, aTm_ban->tm_mday, aTm_ban->tm_hour, aTm_ban->tm_min,
@@ -6161,7 +6161,7 @@ bool ChatHandler::HandleBanListIPCommand(const char *args)
aTm_unban->tm_year%100, aTm_unban->tm_mon+1, aTm_unban->tm_mday, aTm_unban->tm_hour, aTm_unban->tm_min,
fields[3].GetString(), fields[4].GetString());
}
- }while ( result->NextRow() );
+ }while (result->NextRow());
SendSysMessage("===============================================================================");
}
@@ -6402,7 +6402,7 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
return false;
}
- PSendSysMessage(LANG_MOVEGENS_LIST,(unit->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature" ),unit->GetGUIDLow());
+ PSendSysMessage(LANG_MOVEGENS_LIST,(unit->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"),unit->GetGUIDLow());
MotionMaster* mm = unit->GetMotionMaster();
for (uint8 i = 0; i < MAX_MOTION_SLOT; ++i)
@@ -6480,16 +6480,16 @@ bool ChatHandler::HandleServerPLimitCommand(const char *args)
int l = strlen(param);
- if ( strncmp(param,"player",l) == 0 )
+ if (strncmp(param,"player",l) == 0)
sWorld.SetPlayerLimit(-SEC_PLAYER);
- else if (strncmp(param,"moderator",l) == 0 )
+ else if (strncmp(param,"moderator",l) == 0)
sWorld.SetPlayerLimit(-SEC_MODERATOR);
- else if (strncmp(param,"gamemaster",l) == 0 )
+ else if (strncmp(param,"gamemaster",l) == 0)
sWorld.SetPlayerLimit(-SEC_GAMEMASTER);
- else if (strncmp(param,"administrator",l) == 0 )
+ else if (strncmp(param,"administrator",l) == 0)
sWorld.SetPlayerLimit(-SEC_ADMINISTRATOR);
- else if (strncmp(param,"reset",l) == 0 )
- sWorld.SetPlayerLimit( sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT) );
+ else if (strncmp(param,"reset",l) == 0)
+ sWorld.SetPlayerLimit(sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT));
else
{
int val = atoi(param);
@@ -6554,7 +6554,7 @@ bool ChatHandler::HandleCastCommand(const char *args)
if (trig_str)
{
int l = strlen(trig_str);
- if (strncmp(trig_str,"triggered",l) != 0 )
+ if (strncmp(trig_str,"triggered",l) != 0)
return false;
}
@@ -6586,7 +6586,7 @@ bool ChatHandler::HandleCastBackCommand(const char *args)
if (trig_str)
{
int l = strlen(trig_str);
- if (strncmp(trig_str,"triggered",l) != 0 )
+ if (strncmp(trig_str,"triggered",l) != 0)
return false;
}
@@ -6631,7 +6631,7 @@ bool ChatHandler::HandleCastDistCommand(const char *args)
if (trig_str)
{
int l = strlen(trig_str);
- if (strncmp(trig_str,"triggered",l) != 0 )
+ if (strncmp(trig_str,"triggered",l) != 0)
return false;
}
@@ -6671,7 +6671,7 @@ bool ChatHandler::HandleCastTargetCommand(const char *args)
if (trig_str)
{
int l = strlen(trig_str);
- if (strncmp(trig_str,"triggered",l) != 0 )
+ if (strncmp(trig_str,"triggered",l) != 0)
return false;
}
@@ -6880,7 +6880,7 @@ bool ChatHandler::HandleGMListFullCommand(const char* /*args*/)
{
Field *fields = result->Fetch();
PSendSysMessage("|%15s|%6s|", fields[0].GetString(),fields[1].GetString());
- }while ( result->NextRow() );
+ }while (result->NextRow());
PSendSysMessage("========================");
}
@@ -7067,7 +7067,7 @@ bool ChatHandler::HandleSendItemsCommand(const char *args)
// from console show not existed sender
MailSender sender(MAIL_NORMAL,m_session ? m_session->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);
- uint32 itemTextId = !text.empty() ? objmgr.CreateItemText( text ) : 0;
+ uint32 itemTextId = !text.empty() ? objmgr.CreateItemText(text) : 0;
// fill mail
MailDraft draft(subject, itemTextId);
@@ -7127,7 +7127,7 @@ bool ChatHandler::HandleSendMoneyCommand(const char *args)
// from console show not existed sender
MailSender sender(MAIL_NORMAL,m_session ? m_session->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);
- uint32 itemTextId = !text.empty() ? objmgr.CreateItemText( text ) : 0;
+ uint32 itemTextId = !text.empty() ? objmgr.CreateItemText(text) : 0;
MailDraft(subject, itemTextId)
.AddMoney(money)