diff options
| author | megamage <none@none> | 2009-07-16 11:49:00 +0800 |
|---|---|---|
| committer | megamage <none@none> | 2009-07-16 11:49:00 +0800 |
| commit | 208087ff6ee592150b1ed387bbc135566a02a359 (patch) | |
| tree | 42b3b460ce2276259e2673bc8b254e0812af1fbb /src/game/Level3.cpp | |
| parent | 762528c5dd7908de47f2c2a7dcc5e7c95eb79744 (diff) | |
[8182] Store and use Map* pointer in WorldObject instead map ids for speedup Author: Ambal
Also some code logic cleanups.
Changes let make more cleanups in base map access and other places,
but this chnages not inlcuded in patch.
*This patch may cause crash.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Level3.cpp')
| -rw-r--r-- | src/game/Level3.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index eb3d462d68f..4dae4f79ef2 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -6206,7 +6206,7 @@ bool ChatHandler::HandleRespawnCommand(const char* /*args*/) TypeContainerVisitor<Trinity::WorldObjectWorker<Trinity::RespawnDo>, GridTypeMapContainer > obj_worker(worker); CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, obj_worker, *MapManager::Instance().GetMap(pl->GetMapId(), pl)); + cell_lock->Visit(cell_lock, obj_worker, *pl->GetMap()); return true; } |
