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authormegamage <none@none>2009-04-29 00:26:07 -0500
committermegamage <none@none>2009-04-29 00:26:07 -0500
commitde11b9e901d1d1caa0634fad541f08f11c5781af (patch)
treee35503d08ef545e668b8d854da41e0ea6aba3b3b /src/game/LootHandler.cpp
parent9dd4b8c98599b0bdccea7b9acb61cb4e7a35da8f (diff)
[7730] Some optimizantion and code style. Author: zhenya
--HG-- branch : trunk
Diffstat (limited to 'src/game/LootHandler.cpp')
-rw-r--r--src/game/LootHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp
index 803fbdec5bd..0254da76cec 100644
--- a/src/game/LootHandler.cpp
+++ b/src/game/LootHandler.cpp
@@ -229,7 +229,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
uint32 money_per_player = uint32((pLoot->gold)/(playersNear.size()));
- for (std::vector<Player*>::iterator i = playersNear.begin(); i != playersNear.end(); ++i)
+ for (std::vector<Player*>::const_iterator i = playersNear.begin(); i != playersNear.end(); ++i)
{
(*i)->ModifyMoney( money_per_player );
(*i)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, money_per_player);