diff options
author | megamage <none@none> | 2009-04-29 00:26:07 -0500 |
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committer | megamage <none@none> | 2009-04-29 00:26:07 -0500 |
commit | de11b9e901d1d1caa0634fad541f08f11c5781af (patch) | |
tree | e35503d08ef545e668b8d854da41e0ea6aba3b3b /src/game/LootHandler.cpp | |
parent | 9dd4b8c98599b0bdccea7b9acb61cb4e7a35da8f (diff) |
[7730] Some optimizantion and code style. Author: zhenya
--HG--
branch : trunk
Diffstat (limited to 'src/game/LootHandler.cpp')
-rw-r--r-- | src/game/LootHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp index 803fbdec5bd..0254da76cec 100644 --- a/src/game/LootHandler.cpp +++ b/src/game/LootHandler.cpp @@ -229,7 +229,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ ) uint32 money_per_player = uint32((pLoot->gold)/(playersNear.size())); - for (std::vector<Player*>::iterator i = playersNear.begin(); i != playersNear.end(); ++i) + for (std::vector<Player*>::const_iterator i = playersNear.begin(); i != playersNear.end(); ++i) { (*i)->ModifyMoney( money_per_player ); (*i)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, money_per_player); |