diff options
author | megamage <none@none> | 2009-08-19 16:26:22 -0500 |
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committer | megamage <none@none> | 2009-08-19 16:26:22 -0500 |
commit | e954904e6d0f026254d4ab93c6b4d051cc7253c6 (patch) | |
tree | 24374c0508ddd062dccb7b30bb7455eb9a191b3c /src/game/LootHandler.cpp | |
parent | d9ed49749db71f971c650c109d5bc1ce8af5d8ad (diff) |
[8378] Use exceptions instead of explicit size checking for each packet Author: arrai
CHECK_PACKET_SIZE was pretty error prone; once it was forgotten mangosd
could crash due to the asserts in ByteBuffer.h. That was exploitable by
malicious players.
Furthermore, there were duplicate checks: Additionally to
CHECK_PACKET_SIZE, the ByteBuffer assertions keept an eye
on not exceeding the packet boundaries - just to crash the server for
sure in such a case.
To prevent memory leaks or other undesirable states, please read in
every handler all variables _before_ doing any concrete handling.
--HG--
branch : trunk
Diffstat (limited to 'src/game/LootHandler.cpp')
-rw-r--r-- | src/game/LootHandler.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp index 6b5f22b6a6b..3c1d383e95f 100644 --- a/src/game/LootHandler.cpp +++ b/src/game/LootHandler.cpp @@ -34,8 +34,6 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data ) { - CHECK_PACKET_SIZE(recv_data,1); - sLog.outDebug("WORLD: CMSG_AUTOSTORE_LOOT_ITEM"); Player *player = GetPlayer(); uint64 lguid = player->GetLootGUID(); @@ -252,8 +250,6 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ ) void WorldSession::HandleLootOpcode( WorldPacket & recv_data ) { - CHECK_PACKET_SIZE(recv_data,8); - sLog.outDebug("WORLD: CMSG_LOOT"); uint64 guid; @@ -268,8 +264,6 @@ void WorldSession::HandleLootOpcode( WorldPacket & recv_data ) void WorldSession::HandleLootReleaseOpcode( WorldPacket & recv_data ) { - CHECK_PACKET_SIZE(recv_data,8); - sLog.outDebug("WORLD: CMSG_LOOT_RELEASE"); // cheaters can modify lguid to prevent correct apply loot release code and re-loot @@ -449,8 +443,6 @@ void WorldSession::DoLootRelease( uint64 lguid ) void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data ) { - CHECK_PACKET_SIZE(recv_data,8+1+8); - uint8 slotid; uint64 lootguid, target_playerguid; |