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authormaximius <none@none>2009-11-17 19:24:31 -0800
committermaximius <none@none>2009-11-17 19:24:31 -0800
commit131b66c8b49a3dd4807bed5d29cdd8031fb7ac88 (patch)
tree9e314b3a1647156f6f7c8fd4a3f9e229f337d4ec /src/game/LootMgr.cpp
parent06ea80ee4b44023464ae0f99a752160495797894 (diff)
*Heart of the Crusader now works, thanks lobuz
*Little bit of cleanup --HG-- branch : trunk
Diffstat (limited to 'src/game/LootMgr.cpp')
-rw-r--r--src/game/LootMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp
index 2ea8a2a47e2..e6be1e10206 100644
--- a/src/game/LootMgr.cpp
+++ b/src/game/LootMgr.cpp
@@ -1132,7 +1132,7 @@ void LootTemplate::CheckLootRefs(LootTemplateMap const& store, LootIdSet* ref_se
{
if (!LootTemplates_Reference.GetLootFor(-ieItr->mincountOrRef))
LootTemplates_Reference.ReportNotExistedId(-ieItr->mincountOrRef);
- else if(ref_set)
+ else if (ref_set)
ref_set->erase(-ieItr->mincountOrRef);
}
}