diff options
author | megamage <none@none> | 2009-02-08 21:54:13 -0600 |
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committer | megamage <none@none> | 2009-02-08 21:54:13 -0600 |
commit | 2bd90deeedb6282eab9dfce650fbaf2bda451ee8 (patch) | |
tree | 26a6af03fd6757b52002e56469a728f75a42abc8 /src/game/LootMgr.h | |
parent | 11b9bd42f76db238af914112bdc065fc8293451d (diff) |
[7239] Support multiply items loot and not normal loot items in Player::AutoStoreLoot. Author: VladimirMangos
Use this function in more cases and simplify and fix some related code.
--HG--
branch : trunk
Diffstat (limited to 'src/game/LootMgr.h')
-rw-r--r-- | src/game/LootMgr.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/LootMgr.h b/src/game/LootMgr.h index 077d42a1e17..8f54bb3bee1 100644 --- a/src/game/LootMgr.h +++ b/src/game/LootMgr.h @@ -224,7 +224,6 @@ struct Loot QuestItemMap const& GetPlayerNonQuestNonFFAConditionalItems() const { return PlayerNonQuestNonFFAConditionalItems; } std::vector<LootItem> items; - std::vector<LootItem> quest_items; uint32 gold; uint8 unlootedCount; @@ -275,6 +274,7 @@ struct Loot void AddItem(LootStoreItem const & item); LootItem* LootItemInSlot(uint32 lootslot, Player* player, QuestItem** qitem = NULL, QuestItem** ffaitem = NULL, QuestItem** conditem = NULL); + uint32 GetMaxSlotInLootFor(Player* player) const; private: void FillNotNormalLootFor(Player* player); @@ -282,6 +282,7 @@ struct Loot QuestItemList* FillQuestLoot(Player* player); QuestItemList* FillNonQuestNonFFAConditionalLoot(Player* player); + std::vector<LootItem> quest_items; std::set<uint64> PlayersLooting; QuestItemMap PlayerQuestItems; QuestItemMap PlayerFFAItems; |