diff options
author | maximius <none@none> | 2009-10-28 17:50:33 -0700 |
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committer | maximius <none@none> | 2009-10-28 17:50:33 -0700 |
commit | 98e546a8045049f6327c29cdccba6027f29b8a40 (patch) | |
tree | 8a9c72a8ed90bb434948d6d16c97eb29b9330d84 /src/game/LootMgr.h | |
parent | cfd98ebe1e20c468245d0004ff431a58c2f696dc (diff) |
*Minor cleanup.
--HG--
branch : trunk
Diffstat (limited to 'src/game/LootMgr.h')
-rw-r--r-- | src/game/LootMgr.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/LootMgr.h b/src/game/LootMgr.h index be20c57ec9a..7bad72a20c0 100644 --- a/src/game/LootMgr.h +++ b/src/game/LootMgr.h @@ -80,8 +80,8 @@ struct LootStoreItem uint32 itemid; // id of the item float chance; // always positive, chance to drop for both quest and non-quest items, chance to be used for refs int32 mincountOrRef; // mincount for drop items (positive) or minus referenced TemplateleId (negative) - uint8 group :7; uint16 lootmode; + uint8 group :7; bool needs_quest :1; // quest drop (negative ChanceOrQuestChance in DB) uint8 maxcount :8; // max drop count for the item (mincountOrRef positive) or Ref multiplicator (mincountOrRef negative) uint16 conditionId :16; // additional loot condition Id @@ -187,7 +187,7 @@ class LootTemplate void Process(Loot& loot, LootStore const& store, bool rate, uint16 lootMode, uint8 groupId = 0) const; // True if template includes at least 1 quest drop entry - bool HasQuestDrop(LootTemplateMap const& store, uint8 GroupId = 0) const; + bool HasQuestDrop(LootTemplateMap const& store, uint8 groupId = 0) const; // True if template includes at least 1 quest drop for an active quest of the player bool HasQuestDropForPlayer(LootTemplateMap const& store, Player const * player, uint8 groupId = 0) const; |