aboutsummaryrefslogtreecommitdiff
path: root/src/game/LootMgr.h
diff options
context:
space:
mode:
authormaximius <none@none>2009-11-04 19:14:10 -0800
committermaximius <none@none>2009-11-04 19:14:10 -0800
commitc15a8e201bab900e29cbc260e17451808e3dc897 (patch)
tree56da6033b88d866dd7c0da2325f2428dbd402e53 /src/game/LootMgr.h
parent6aba32bd2bf506cb61d775c52895d389a0997385 (diff)
*Never add the same loot item twice.
--HG-- branch : trunk
Diffstat (limited to 'src/game/LootMgr.h')
-rw-r--r--src/game/LootMgr.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/LootMgr.h b/src/game/LootMgr.h
index 5758242368e..2bb2b15f99b 100644
--- a/src/game/LootMgr.h
+++ b/src/game/LootMgr.h
@@ -137,6 +137,7 @@ struct Loot;
class LootTemplate;
typedef std::vector<QuestItem> QuestItemList;
+typedef std::vector<LootItem> LootItemList;
typedef std::map<uint32, QuestItemList *> QuestItemMap;
typedef std::vector<LootStoreItem> LootStoreItemList;
typedef UNORDERED_MAP<uint32, LootTemplate*> LootTemplateMap;
@@ -153,7 +154,7 @@ class LootStore
void Verify() const;
void LoadAndCollectLootIds(LootIdSet& ids_set);
- void CheckLootRefs(LootIdSet* ref_set = NULL) const;// check existence reference and remove it from ref_set
+ void CheckLootRefs(LootIdSet* ref_set = NULL) const; // check existence reference and remove it from ref_set
void ReportUnusedIds(LootIdSet const& ids_set) const;
void ReportNotExistedId(uint32 id) const;