aboutsummaryrefslogtreecommitdiff
path: root/src/game/LootMgr.h
diff options
context:
space:
mode:
authormaximius <none@none>2009-10-28 18:25:36 -0700
committermaximius <none@none>2009-10-28 18:25:36 -0700
commitd2b869d4e263f1f20cc8c23d12e532ef522605d6 (patch)
tree0b75fd57f95b92b6d0afb31f099325612cafa0ad /src/game/LootMgr.h
parent98e546a8045049f6327c29cdccba6027f29b8a40 (diff)
*Should fix the reversed groupid-lootmode issue.
*Cleanup, and convert npc_innkeeper.cpp back to ANSI from UTF-8 (was causing *nix compile issues apparently) --HG-- branch : trunk
Diffstat (limited to 'src/game/LootMgr.h')
-rw-r--r--src/game/LootMgr.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/LootMgr.h b/src/game/LootMgr.h
index 7bad72a20c0..f436d644eab 100644
--- a/src/game/LootMgr.h
+++ b/src/game/LootMgr.h
@@ -88,7 +88,7 @@ struct LootStoreItem
// Constructor, converting ChanceOrQuestChance -> (chance, needs_quest)
// displayid is filled in IsValid() which must be called after
- LootStoreItem(uint32 _itemid, float _chanceOrQuestChance, uint8 _group, uint16 _lootmode, uint8 _conditionId, int32 _mincountOrRef, uint8 _maxcount)
+ LootStoreItem(uint32 _itemid, float _chanceOrQuestChance, uint16 _lootmode, uint8 _group, uint8 _conditionId, int32 _mincountOrRef, uint8 _maxcount)
: itemid(_itemid), chance(fabs(_chanceOrQuestChance)), mincountOrRef(_mincountOrRef), lootmode(_lootmode),
group(_group), needs_quest(_chanceOrQuestChance < 0), maxcount(_maxcount), conditionId(_conditionId)
{}