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authorAnubisss <none@none>2010-01-23 14:45:58 +0100
committerAnubisss <none@none>2010-01-23 14:45:58 +0100
commitd9cb0702158fd045285f2c0a904cb31a45a3864a (patch)
treecdc6a7c6a83c6eea603ae296a653fb9f04945aad /src/game/Mail.cpp
parentc784110d87666579f18620a98e1e57118db4a9cf (diff)
Implement QueryResult_AutoPtr type which is ACE's reference counted auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet). This patch guarantees NO memory leaks from QueryResult pointers. Thanks to raczman for the idea and for the helping to make this patch. --HG-- branch : trunk
Diffstat (limited to 'src/game/Mail.cpp')
-rw-r--r--src/game/Mail.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/Mail.cpp b/src/game/Mail.cpp
index 44513c671a5..12425866090 100644
--- a/src/game/Mail.cpp
+++ b/src/game/Mail.cpp
@@ -135,11 +135,10 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
else
{
rc_team = objmgr.GetPlayerTeamByGUID(rc);
- if (QueryResult* result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc)))
+ if (QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc)))
{
Field *fields = result->Fetch();
mails_count = fields[0].GetUInt32();
- delete result;
}
}
//do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..