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authormegamage <none@none>2009-02-23 10:00:52 -0600
committermegamage <none@none>2009-02-23 10:00:52 -0600
commit6395b4856ff124bffee716252295683976878fe1 (patch)
treea97915e2bd56621a81dab8f9df9aa27a131a8d96 /src/game/MapInstanced.cpp
parent7ca5b9a8e7e5cf8dba02dc6a4a6d027b5892fb89 (diff)
*A temp fix for the crash caused by players disconnected in bg. Replace assert(false) by return NULL;
--HG-- branch : trunk
Diffstat (limited to 'src/game/MapInstanced.cpp')
-rw-r--r--src/game/MapInstanced.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/game/MapInstanced.cpp b/src/game/MapInstanced.cpp
index 47c0fb56b0c..fe99c5c5e71 100644
--- a/src/game/MapInstanced.cpp
+++ b/src/game/MapInstanced.cpp
@@ -148,7 +148,13 @@ Map* MapInstanced::GetInstance(const WorldObject* obj)
// instantiate or find existing bg map for player
// the instance id is set in battlegroundid
NewInstanceId = player->GetBattleGroundId();
- assert(NewInstanceId);
+ if(!NewInstanceId)
+ {
+ if(player->GetSession()->PlayerLoading())
+ return NULL;
+ else
+ assert(NewInstanceId);
+ }
map = _FindMap(NewInstanceId);
if(!map)
map = CreateBattleGround(NewInstanceId);