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authorNeo2003 <none@none>2008-10-02 16:23:55 -0500
committerNeo2003 <none@none>2008-10-02 16:23:55 -0500
commit9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch)
treeb5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/MapManager.cpp
[svn] * Proper SVN structureinit
--HG-- branch : trunk
Diffstat (limited to 'src/game/MapManager.cpp')
-rw-r--r--src/game/MapManager.cpp340
1 files changed, 340 insertions, 0 deletions
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
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+++ b/src/game/MapManager.cpp
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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "MapManager.h"
+#include "InstanceSaveMgr.h"
+#include "Policies/SingletonImp.h"
+#include "Database/DatabaseEnv.h"
+#include "Log.h"
+#include "ObjectAccessor.h"
+#include "Transports.h"
+#include "GridDefines.h"
+#include "MapInstanced.h"
+#include "DestinationHolderImp.h"
+#include "World.h"
+#include "CellImpl.h"
+#include "Corpse.h"
+#include "ObjectMgr.h"
+
+#define CLASS_LOCK MaNGOS::ClassLevelLockable<MapManager, ZThread::Mutex>
+INSTANTIATE_SINGLETON_2(MapManager, CLASS_LOCK);
+INSTANTIATE_CLASS_MUTEX(MapManager, ZThread::Mutex);
+
+extern GridState* si_GridStates[]; // debugging code, should be deleted some day
+
+MapManager::MapManager() : i_gridCleanUpDelay(sWorld.getConfig(CONFIG_INTERVAL_GRIDCLEAN))
+{
+ i_timer.SetInterval(sWorld.getConfig(CONFIG_INTERVAL_MAPUPDATE));
+}
+
+MapManager::~MapManager()
+{
+ for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
+ delete iter->second;
+
+ for(TransportSet::iterator i = m_Transports.begin(); i != m_Transports.end(); ++i)
+ delete *i;
+
+ Map::DeleteStateMachine();
+}
+
+void
+MapManager::Initialize()
+{
+ Map::InitStateMachine();
+
+ // debugging code, should be deleted some day
+ {
+ for(int i=0;i<MAX_GRID_STATE; i++)
+ {
+ i_GridStates[i] = si_GridStates[i];
+ }
+ i_GridStateErrorCount = 0;
+ }
+
+ InitMaxInstanceId();
+}
+
+// debugging code, should be deleted some day
+void MapManager::checkAndCorrectGridStatesArray()
+{
+ bool ok = true;
+ for(int i=0;i<MAX_GRID_STATE; i++)
+ {
+ if(i_GridStates[i] != si_GridStates[i])
+ {
+ sLog.outError("MapManager::checkGridStates(), GridState: si_GridStates is currupt !!!");
+ ok = false;
+ si_GridStates[i] = i_GridStates[i];
+ }
+ #ifdef MANGOS_DEBUG
+ // inner class checking only when compiled with debug
+ if(!si_GridStates[i]->checkMagic())
+ {
+ ok = false;
+ si_GridStates[i]->setMagic();
+ }
+ #endif
+ }
+ if(!ok)
+ ++i_GridStateErrorCount;
+ if(i_GridStateErrorCount > 2)
+ assert(false); // force a crash. Too many errors
+}
+
+Map*
+MapManager::_GetBaseMap(uint32 id)
+{
+ Map *m = _findMap(id);
+
+ if( m == NULL )
+ {
+ Guard guard(*this);
+
+ const MapEntry* entry = sMapStore.LookupEntry(id);
+ if (entry && entry->IsDungeon())
+ {
+ m = new MapInstanced(id, i_gridCleanUpDelay, 0);
+ }
+ else
+ {
+ m = new Map(id, i_gridCleanUpDelay, 0, 0);
+ }
+ i_maps[id] = m;
+ }
+
+ assert(m != NULL);
+ return m;
+}
+
+Map* MapManager::GetMap(uint32 id, const WorldObject* obj)
+{
+ //if(!obj->IsInWorld()) sLog.outError("GetMap: called for map %d with object (typeid %d, guid %d, mapid %d, instanceid %d) who is not in world!", id, obj->GetTypeId(), obj->GetGUIDLow(), obj->GetMapId(), obj->GetInstanceId());
+ Map *m = _GetBaseMap(id);
+
+ if (m && obj && m->Instanceable()) m = ((MapInstanced*)m)->GetInstance(obj);
+
+ return m;
+}
+
+Map* MapManager::FindMap(uint32 mapid, uint32 instanceId)
+{
+ Map *map = FindMap(mapid);
+ if(!map) return NULL;
+ if(!map->Instanceable()) return instanceId == 0 ? map : NULL;
+ return ((MapInstanced*)map)->FindMap(instanceId);
+}
+
+/*
+ checks that do not require a map to be created
+ will send transfer error messages on fail
+*/
+bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
+{
+ const MapEntry *entry = sMapStore.LookupEntry(mapid);
+ if(!entry) return false;
+ const char *mapName = entry->name[player->GetSession()->GetSessionDbcLocale()];
+
+ if(entry->map_type == MAP_INSTANCE || entry->map_type == MAP_RAID)
+ {
+ if (entry->map_type == MAP_RAID)
+ {
+ // GMs can avoid raid limitations
+ if(!player->isGameMaster() && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_RAID))
+ {
+ // can only enter in a raid group
+ Group* group = player->GetGroup();
+ if (!group || !group->isRaidGroup())
+ {
+ // probably there must be special opcode, because client has this string constant in GlobalStrings.lua
+ // TODO: this is not a good place to send the message
+ player->GetSession()->SendAreaTriggerMessage("You must be in a raid group to enter %s instance", mapName);
+ sLog.outDebug("MAP: Player '%s' must be in a raid group to enter instance of '%s'", player->GetName(), mapName);
+ return false;
+ }
+ }
+ }
+
+ //The player has a heroic mode and tries to enter into instance which has no a heroic mode
+ if (!entry->SupportsHeroicMode() && player->GetDifficulty() == DIFFICULTY_HEROIC)
+ {
+ player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY2); //Send aborted message
+ return false;
+ }
+
+ if (!player->isAlive())
+ {
+ if(Corpse *corpse = player->GetCorpse())
+ {
+ // let enter in ghost mode in instance that connected to inner instance with corpse
+ uint32 instance_map = corpse->GetMapId();
+ do
+ {
+ if(instance_map==mapid)
+ break;
+
+ InstanceTemplate const* instance = objmgr.GetInstanceTemplate(instance_map);
+ instance_map = instance ? instance->parent : 0;
+ }
+ while (instance_map);
+
+ if (!instance_map)
+ {
+ player->GetSession()->SendAreaTriggerMessage("You cannot enter %s while in a ghost mode", mapName);
+ sLog.outDebug("MAP: Player '%s' doesn't has a corpse in instance '%s' and can't enter", player->GetName(), mapName);
+ return false;
+ }
+ sLog.outDebug("MAP: Player '%s' has corpse in instance '%s' and can enter", player->GetName(), mapName);
+ }
+ else
+ {
+ sLog.outDebug("Map::CanEnter - player '%s' is dead but doesn't have a corpse!", player->GetName());
+ }
+ }
+
+ // TODO: move this to a map dependent location
+ /*if(i_data && i_data->IsEncounterInProgress())
+ {
+ sLog.outDebug("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), GetMapName());
+ player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);
+ return(false);
+ }*/
+ return true;
+ }
+ else
+ return true;
+}
+
+void MapManager::DeleteInstance(uint32 mapid, uint32 instanceId, uint8 mode)
+{
+ Map *m = _GetBaseMap(mapid);
+ if (m && m->Instanceable())
+ ((MapInstanced*)m)->DestroyInstance(instanceId);
+}
+
+void MapManager::RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y)
+{
+ bool remove_result = _GetBaseMap(mapid)->RemoveBones(guid, x, y);
+
+ if (!remove_result)
+ {
+ sLog.outDebug("Bones %u not found in world. Delete from DB also.", GUID_LOPART(guid));
+ }
+}
+
+void
+MapManager::Update(time_t diff)
+{
+ i_timer.Update(diff);
+ if( !i_timer.Passed() )
+ return;
+
+ for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
+ {
+ checkAndCorrectGridStatesArray(); // debugging code, should be deleted some day
+ iter->second->Update(i_timer.GetCurrent());
+ }
+
+ ObjectAccessor::Instance().Update(i_timer.GetCurrent());
+ for (TransportSet::iterator iter = m_Transports.begin(); iter != m_Transports.end(); ++iter)
+ (*iter)->Update(i_timer.GetCurrent());
+
+ i_timer.SetCurrent(0);
+}
+
+void MapManager::DoDelayedMovesAndRemoves()
+{
+ for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
+ iter->second->DoDelayedMovesAndRemoves();
+}
+
+bool MapManager::ExistMapAndVMap(uint32 mapid, float x,float y)
+{
+ GridPair p = MaNGOS::ComputeGridPair(x,y);
+
+ int gx=63-p.x_coord;
+ int gy=63-p.y_coord;
+
+ return Map::ExistMap(mapid,gx,gy) && Map::ExistVMap(mapid,gx,gy);
+}
+
+bool MapManager::IsValidMAP(uint32 mapid)
+{
+ MapEntry const* mEntry = sMapStore.LookupEntry(mapid);
+ return mEntry && (!mEntry->Instanceable() || objmgr.GetInstanceTemplate(mapid));
+}
+
+void MapManager::LoadGrid(int mapid, float x, float y, const WorldObject* obj, bool no_unload)
+{
+ CellPair p = MaNGOS::ComputeCellPair(x,y);
+ Cell cell(p);
+ GetMap(mapid, obj)->LoadGrid(cell,no_unload);
+}
+
+void MapManager::UnloadAll()
+{
+ for(MapMapType::iterator iter=i_maps.begin(); iter != i_maps.end(); ++iter)
+ iter->second->UnloadAll(true);
+
+ while(!i_maps.empty())
+ {
+ delete i_maps.begin()->second;
+ i_maps.erase(i_maps.begin());
+ }
+}
+
+void MapManager::InitMaxInstanceId()
+{
+ i_MaxInstanceId = 0;
+
+ QueryResult *result = CharacterDatabase.Query( "SELECT MAX(id) FROM instance" );
+ if( result )
+ {
+ i_MaxInstanceId = result->Fetch()[0].GetUInt32();
+ delete result;
+ }
+}
+
+uint32 MapManager::GetNumInstances()
+{
+ uint32 ret = 0;
+ for(MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
+ {
+ Map *map = itr->second;
+ if(!map->Instanceable()) continue;
+ MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps();
+ for(MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
+ if(mitr->second->IsDungeon()) ret++;
+ }
+ return ret;
+}
+
+uint32 MapManager::GetNumPlayersInInstances()
+{
+ uint32 ret = 0;
+ for(MapMapType::iterator itr = i_maps.begin(); itr != i_maps.end(); ++itr)
+ {
+ Map *map = itr->second;
+ if(!map->Instanceable()) continue;
+ MapInstanced::InstancedMaps &maps = ((MapInstanced *)map)->GetInstancedMaps();
+ for(MapInstanced::InstancedMaps::iterator mitr = maps.begin(); mitr != maps.end(); ++mitr)
+ if(mitr->second->IsDungeon())
+ ret += ((InstanceMap*)mitr->second)->GetPlayers().size();
+ }
+ return ret;
+}