diff options
author | megamage <none@none> | 2009-07-16 11:49:00 +0800 |
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committer | megamage <none@none> | 2009-07-16 11:49:00 +0800 |
commit | 208087ff6ee592150b1ed387bbc135566a02a359 (patch) | |
tree | 42b3b460ce2276259e2673bc8b254e0812af1fbb /src/game/MapManager.h | |
parent | 762528c5dd7908de47f2c2a7dcc5e7c95eb79744 (diff) |
[8182] Store and use Map* pointer in WorldObject instead map ids for speedup Author: Ambal
Also some code logic cleanups.
Changes let make more cleanups in base map access and other places,
but this chnages not inlcuded in patch.
*This patch may cause crash.
--HG--
branch : trunk
Diffstat (limited to 'src/game/MapManager.h')
-rw-r--r-- | src/game/MapManager.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/MapManager.h b/src/game/MapManager.h index b07a26ed0f0..a9ce5d73998 100644 --- a/src/game/MapManager.h +++ b/src/game/MapManager.h @@ -39,7 +39,7 @@ class MANGOS_DLL_DECL MapManager : public MaNGOS::Singleton<MapManager, MaNGOS:: public: - Map* GetMap(uint32, const WorldObject* obj); + Map* CreateMap(uint32, const WorldObject* obj); Map const* CreateBaseMap(uint32 id) const { return const_cast<MapManager*>(this)->_createBaseMap(id); } Map* FindMap(uint32 mapid, uint32 instanceId = 0) const; |