diff options
author | megamage <none@none> | 2009-07-01 18:36:03 -0500 |
---|---|---|
committer | megamage <none@none> | 2009-07-01 18:36:03 -0500 |
commit | 4a8a89e1db1f103020ffecbb570e1c570c2e0d21 (patch) | |
tree | d5e62fa664a0f36d668f738abc50ac9406d50e5a /src/game/MiscHandler.cpp | |
parent | 111dac5f94eac3fe26da2107842dea4e1aacd660 (diff) |
[8103] More wide use IsInWorld checks and delayed at teleport operations. Author: Ambal
* IsInWorld used to prevent return unexpected not in world objects.
* Delayed operations need to process its in world state.
--HG--
branch : trunk
Diffstat (limited to 'src/game/MiscHandler.cpp')
-rw-r--r-- | src/game/MiscHandler.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp index 3ba7f81a8c2..cb9b3adf7bb 100644 --- a/src/game/MiscHandler.cpp +++ b/src/game/MiscHandler.cpp @@ -252,6 +252,10 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data ) continue; } + //do not process players which are not in world + if(!(itr->second->IsInWorld())) + continue; + // check if target is globally visible for player if (!(itr->second->IsVisibleGloballyFor(_player))) continue; |