aboutsummaryrefslogtreecommitdiff
path: root/src/game/MiscHandler.cpp
diff options
context:
space:
mode:
authormegamage <none@none>2009-07-01 18:36:03 -0500
committermegamage <none@none>2009-07-01 18:36:03 -0500
commit4a8a89e1db1f103020ffecbb570e1c570c2e0d21 (patch)
treed5e62fa664a0f36d668f738abc50ac9406d50e5a /src/game/MiscHandler.cpp
parent111dac5f94eac3fe26da2107842dea4e1aacd660 (diff)
[8103] More wide use IsInWorld checks and delayed at teleport operations. Author: Ambal
* IsInWorld used to prevent return unexpected not in world objects. * Delayed operations need to process its in world state. --HG-- branch : trunk
Diffstat (limited to 'src/game/MiscHandler.cpp')
-rw-r--r--src/game/MiscHandler.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
index 3ba7f81a8c2..cb9b3adf7bb 100644
--- a/src/game/MiscHandler.cpp
+++ b/src/game/MiscHandler.cpp
@@ -252,6 +252,10 @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
continue;
}
+ //do not process players which are not in world
+ if(!(itr->second->IsInWorld()))
+ continue;
+
// check if target is globally visible for player
if (!(itr->second->IsVisibleGloballyFor(_player)))
continue;