diff options
author | Paradox <none@none> | 2009-02-09 08:16:34 -0500 |
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committer | Paradox <none@none> | 2009-02-09 08:16:34 -0500 |
commit | d230302b16474ff22a35243ffed6236ef4fc7fb9 (patch) | |
tree | e3679ad841a47b275756f2721f9aa24a3ee548a6 /src/game/MotionMaster.cpp | |
parent | b0694d7e5e794b361fa178d55fefdb98cf47e9ca (diff) |
Replace tabs with spaces in more files.
--HG--
branch : trunk
Diffstat (limited to 'src/game/MotionMaster.cpp')
-rw-r--r-- | src/game/MotionMaster.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp index d74602844a5..b5a68a19d38 100644 --- a/src/game/MotionMaster.cpp +++ b/src/game/MotionMaster.cpp @@ -178,7 +178,7 @@ void MotionMaster::MoveIdle(MovementSlot slot) void MotionMaster::MoveRandom(float spawndist) { - if(i_owner->GetTypeId()==TYPEID_UNIT) + if(i_owner->GetTypeId()==TYPEID_UNIT) { DEBUG_LOG("Creature (GUID: %u) start moving random", i_owner->GetGUIDLow() ); Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE); @@ -402,10 +402,10 @@ void MotionMaster::Mutate(MovementGenerator *m, MovementSlot slot) void MotionMaster::MovePath(uint32 path_id, bool repeatable) { - if(!path_id) - return; - //We set waypoint movement as new default movement generator - // clear ALL movement generators (including default) + if(!path_id) + return; + //We set waypoint movement as new default movement generator + // clear ALL movement generators (including default) /*while(!empty()) { MovementGenerator *curr = top(); @@ -415,13 +415,13 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable) delete curr; }*/ - //i_owner->GetTypeId()==TYPEID_PLAYER ? - //Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)): - Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE); + //i_owner->GetTypeId()==TYPEID_PLAYER ? + //Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)): + Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE); - DEBUG_LOG("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)", - i_owner->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature", - i_owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO" ); + DEBUG_LOG("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)", + i_owner->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature", + i_owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO" ); } void MotionMaster::propagateSpeedChange() |