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authormegamage <none@none>2009-04-11 22:41:15 -0500
committermegamage <none@none>2009-04-11 22:41:15 -0500
commitdda2fdff33a6d12d6e8f2913fbb439d9b670890f (patch)
treeb8f581a7489ce71492ecc15a782ff08e9a5e75f6 /src/game/MotionMaster.h
parent1d640d02726683e73c455ddda3354cf77925a957 (diff)
*Implement spell Disengage and Death Grip.
--HG-- branch : trunk
Diffstat (limited to 'src/game/MotionMaster.h')
-rw-r--r--src/game/MotionMaster.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/MotionMaster.h b/src/game/MotionMaster.h
index 38a2b58825f..ea71495d216 100644
--- a/src/game/MotionMaster.h
+++ b/src/game/MotionMaster.h
@@ -141,7 +141,8 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
void MoveFleeing(Unit* enemy);
void MovePoint(uint32 id, float x,float y,float z);
void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE);
- void MoveJumpFrom(float srcX, float srcY, float speedXY, float speedZ);
+ void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ);
+ void MoveJumpTo(float angle, float speedXY, float speedZ);
void MoveJump(float x, float y, float z, float speedXY, float speedZ);
void MoveTaxiFlight(uint32 path, uint32 pathnode);
void MoveDistract(uint32 time);