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authormegamage <none@none>2009-07-01 18:36:03 -0500
committermegamage <none@none>2009-07-01 18:36:03 -0500
commit4a8a89e1db1f103020ffecbb570e1c570c2e0d21 (patch)
treed5e62fa664a0f36d668f738abc50ac9406d50e5a /src/game/MovementHandler.cpp
parent111dac5f94eac3fe26da2107842dea4e1aacd660 (diff)
[8103] More wide use IsInWorld checks and delayed at teleport operations. Author: Ambal
* IsInWorld used to prevent return unexpected not in world objects. * Delayed operations need to process its in world state. --HG-- branch : trunk
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r--src/game/MovementHandler.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index 7d7733763cd..d72931c89a3 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -156,6 +156,9 @@ void WorldSession::HandleMoveWorldportAckOpcode()
// resummon pet
GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
+
+ //lets process all delayed operations on successful teleport
+ GetPlayer()->ProcessDelayedOperations();
}
void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
@@ -202,6 +205,9 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
// resummon pet
GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
+
+ //lets process all delayed operations on successful teleport
+ GetPlayer()->ProcessDelayedOperations();
}
void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )