diff options
author | megamage <none@none> | 2009-07-01 18:36:03 -0500 |
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committer | megamage <none@none> | 2009-07-01 18:36:03 -0500 |
commit | 4a8a89e1db1f103020ffecbb570e1c570c2e0d21 (patch) | |
tree | d5e62fa664a0f36d668f738abc50ac9406d50e5a /src/game/MovementHandler.cpp | |
parent | 111dac5f94eac3fe26da2107842dea4e1aacd660 (diff) |
[8103] More wide use IsInWorld checks and delayed at teleport operations. Author: Ambal
* IsInWorld used to prevent return unexpected not in world objects.
* Delayed operations need to process its in world state.
--HG--
branch : trunk
Diffstat (limited to 'src/game/MovementHandler.cpp')
-rw-r--r-- | src/game/MovementHandler.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index 7d7733763cd..d72931c89a3 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -156,6 +156,9 @@ void WorldSession::HandleMoveWorldportAckOpcode() // resummon pet GetPlayer()->ResummonPetTemporaryUnSummonedIfAny(); + + //lets process all delayed operations on successful teleport + GetPlayer()->ProcessDelayedOperations(); } void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data) @@ -202,6 +205,9 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data) // resummon pet GetPlayer()->ResummonPetTemporaryUnSummonedIfAny(); + + //lets process all delayed operations on successful teleport + GetPlayer()->ProcessDelayedOperations(); } void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data ) |