diff options
author | Liberate <none@none> | 2010-05-24 21:10:48 +0200 |
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committer | Liberate <none@none> | 2010-05-24 21:10:48 +0200 |
commit | 09a455dcd1814e71da94aedd8f5325275a47a772 (patch) | |
tree | 747df9fa24463e5d9be6315cd81096303f8f39df /src/game/NPCHandler.cpp | |
parent | 89aebd40c9545b306955a662f0bf3766e2a2c10b (diff) |
*Fix: Only show quests in the first page of gossip, instead of every page.
--HG--
branch : trunk
Diffstat (limited to 'src/game/NPCHandler.cpp')
-rw-r--r-- | src/game/NPCHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/NPCHandler.cpp b/src/game/NPCHandler.cpp index e490e82e372..4e73fb381af 100644 --- a/src/game/NPCHandler.cpp +++ b/src/game/NPCHandler.cpp @@ -333,7 +333,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data) if (!sScriptMgr.GossipHello(_player, unit)) { // _player->TalkedToCreature(unit->GetEntry(), unit->GetGUID()); - _player->PrepareGossipMenu(unit, unit->GetCreatureInfo()->GossipMenuId); + _player->PrepareGossipMenu(unit, unit->GetCreatureInfo()->GossipMenuId, true); _player->SendPreparedGossip(unit); } } |