diff options
author | megamage <none@none> | 2009-07-01 18:36:03 -0500 |
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committer | megamage <none@none> | 2009-07-01 18:36:03 -0500 |
commit | 4a8a89e1db1f103020ffecbb570e1c570c2e0d21 (patch) | |
tree | d5e62fa664a0f36d668f738abc50ac9406d50e5a /src/game/NPCHandler.cpp | |
parent | 111dac5f94eac3fe26da2107842dea4e1aacd660 (diff) |
[8103] More wide use IsInWorld checks and delayed at teleport operations. Author: Ambal
* IsInWorld used to prevent return unexpected not in world objects.
* Delayed operations need to process its in world state.
--HG--
branch : trunk
Diffstat (limited to 'src/game/NPCHandler.cpp')
-rw-r--r-- | src/game/NPCHandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/NPCHandler.cpp b/src/game/NPCHandler.cpp index c60d368659a..bb9823ee71f 100644 --- a/src/game/NPCHandler.cpp +++ b/src/game/NPCHandler.cpp @@ -422,7 +422,7 @@ void WorldSession::HandleBinderActivateOpcode( WorldPacket & recv_data ) uint64 npcGUID; recv_data >> npcGUID; - if(!GetPlayer()->isAlive()) + if(!GetPlayer()->IsInWorld() || !GetPlayer()->isAlive()) return; Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID,UNIT_NPC_FLAG_INNKEEPER); @@ -442,7 +442,7 @@ void WorldSession::HandleBinderActivateOpcode( WorldPacket & recv_data ) void WorldSession::SendBindPoint(Creature *npc) { // prevent set homebind to instances in any case - if(sMapStore.LookupEntry(GetPlayer()->GetMapId())->Instanceable()) + if(GetPlayer()->GetMap()->Instanceable()) return; uint32 bindspell = 3286; |