aboutsummaryrefslogtreecommitdiff
path: root/src/game/NullCreatureAI.cpp
diff options
context:
space:
mode:
authormegamage <none@none>2009-08-10 15:50:19 -0500
committermegamage <none@none>2009-08-10 15:50:19 -0500
commit7982a75c5c759efc1f4a85853524074bf579638b (patch)
treefc58c48aa676491901552dc7795c84aac2b8a524 /src/game/NullCreatureAI.cpp
parentfeba13e6504bc8c1523b1101d3131d3afb219577 (diff)
*Set react passive for passiveAI creatures.
--HG-- branch : trunk
Diffstat (limited to 'src/game/NullCreatureAI.cpp')
-rw-r--r--src/game/NullCreatureAI.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/NullCreatureAI.cpp b/src/game/NullCreatureAI.cpp
index 5547ad8f059..a92e7125eaf 100644
--- a/src/game/NullCreatureAI.cpp
+++ b/src/game/NullCreatureAI.cpp
@@ -22,6 +22,11 @@
#include "Creature.h"
#include "TemporarySummon.h"
+PassiveAI::PassiveAI(Creature *c) : CreatureAI(c)
+{
+ me->SetReactState(REACT_PASSIVE);
+}
+
void PassiveAI::UpdateAI(const uint32)
{
if(me->isInCombat() && me->getAttackers().empty())