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authorNeo2003 <none@none>2008-10-02 16:23:55 -0500
committerNeo2003 <none@none>2008-10-02 16:23:55 -0500
commit9b1c0e006f20091f28f3f468cfcab1feb51286bd (patch)
treeb5d1ba94a656e6679f8737f9ea6bed1239b73b14 /src/game/ObjectGridLoader.h
[svn] * Proper SVN structureinit
--HG-- branch : trunk
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diff --git a/src/game/ObjectGridLoader.h b/src/game/ObjectGridLoader.h
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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef MANGOS_OBJECTGRIDLOADER_H
+#define MANGOS_OBJECTGRIDLOADER_H
+
+#include "Utilities/TypeList.h"
+#include "Platform/Define.h"
+#include "GameSystem/GridLoader.h"
+#include "GridDefines.h"
+#include "Cell.h"
+
+class ObjectWorldLoader;
+
+class MANGOS_DLL_DECL ObjectGridLoader
+{
+ friend class ObjectWorldLoader;
+
+ public:
+ ObjectGridLoader(NGridType &grid, Map* map, const Cell &cell)
+ : i_cell(cell), i_grid(grid), i_map(map), i_gameObjects(0), i_creatures(0), i_corpses (0)
+ {}
+
+ void Load(GridType &grid);
+ void Visit(GameObjectMapType &m);
+ void Visit(CreatureMapType &m);
+ void Visit(CorpseMapType &) {}
+
+ void Visit(DynamicObjectMapType&) { }
+
+ void LoadN(void);
+
+ private:
+ Cell i_cell;
+ NGridType &i_grid;
+ Map* i_map;
+ uint32 i_gameObjects;
+ uint32 i_creatures;
+ uint32 i_corpses;
+};
+
+class MANGOS_DLL_DECL ObjectGridUnloader
+{
+ public:
+ ObjectGridUnloader(NGridType &grid) : i_grid(grid) {}
+
+ void MoveToRespawnN();
+ void UnloadN()
+ {
+ for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
+ {
+ for(unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y)
+ {
+ GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader;
+ loader.Unload(i_grid(x, y), *this);
+ }
+ }
+ }
+
+ void Unload(GridType &grid);
+ template<class T> void Visit(GridRefManager<T> &m);
+ private:
+ NGridType &i_grid;
+};
+
+class MANGOS_DLL_DECL ObjectGridStoper
+{
+ public:
+ ObjectGridStoper(NGridType &grid) : i_grid(grid) {}
+
+ void MoveToRespawnN();
+ void StopN()
+ {
+ for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
+ {
+ for(unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y)
+ {
+ GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader;
+ loader.Stop(i_grid(x, y), *this);
+ }
+ }
+ }
+
+ void Stop(GridType &grid);
+ void Visit(CreatureMapType &m);
+
+ template<class NONACTIVE> void Visit(GridRefManager<NONACTIVE> &) {}
+ private:
+ NGridType &i_grid;
+};
+
+typedef GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> GridLoaderType;
+#endif