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author | Kudlaty <none@none> | 2009-06-18 17:46:32 +0200 |
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committer | Kudlaty <none@none> | 2009-06-18 17:46:32 +0200 |
commit | c41e432834bd03708f3e3ceb1e28a16cc9adf8ad (patch) | |
tree | ff0a430b722aba0f377d47f4fc405f09c1b34923 /src/game/ObjectMgr.cpp | |
parent | 3a309abfab3762d1c3bc2f90b961582e83d5971a (diff) |
Merge [SD2]
r1051 Fixed loot state for delrissa. Move open door to instance script and remove redundant lackey killed code. Correcting set enounter state == DONE. Some code cleanup/rename to clarify intent of use.
r1052 Respawn delrissa in case dead but party wipe after this point.
Correcting a few Aggro() -calls/events and also use similar code for lackeys as in boss to put all in combat.
Avoid initialize lackeys in case boss already dead.
r1053 Cleanup and apply sd2 code style in some parts of delrissa. Also remove most old commented code.
r1054 Simplify health check code for vexallus and move open door code to instance script.
r1055 Reactivate commented code about taxi path, related to quest 10870
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
0 files changed, 0 insertions, 0 deletions