diff options
| author | malcromdev@gmail.com> <none@none> | 2010-04-05 02:05:26 -0230 |
|---|---|---|
| committer | malcromdev@gmail.com> <none@none> | 2010-04-05 02:05:26 -0230 |
| commit | ce1280627d7f075ec7cbd54182089714086f808e (patch) | |
| tree | 8a3b44c1647fc6baf8d9622e6f0624ad0e66f475 /src/game/ObjectMgr.cpp | |
| parent | 160666fa0007ac21920ac438688787f8d7b74004 (diff) | |
Add option maxPercentHealth to item_required_target to allow setting health percentage a target must be at before item use on item_required_target is allowed. This will allow better scripting of quest item use on some creatures.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.cpp')
| -rw-r--r-- | src/game/ObjectMgr.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index c449267e5f5..28b968fe44e 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -2422,7 +2422,7 @@ void ObjectMgr::LoadItemRequiredTarget() uint32 count = 0; - QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry,type,targetEntry FROM item_required_target"); + QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry,type,targetEntry,maxPercentHealth FROM item_required_target"); if (!result) { @@ -2442,9 +2442,10 @@ void ObjectMgr::LoadItemRequiredTarget() Field *fields = result->Fetch(); bar.step(); - uint32 uiItemId = fields[0].GetUInt32(); - uint32 uiType = fields[1].GetUInt32(); - uint32 uiTargetEntry = fields[2].GetUInt32(); + uint32 uiItemId = fields[0].GetUInt32(); + uint32 uiType = fields[1].GetUInt32(); + uint32 uiTargetEntry = fields[2].GetUInt32(); + float uiMaxPercentHealth = fields[3].GetUInt32(); ItemPrototype const* pItemProto = sItemStorage.LookupEntry<ItemPrototype>(uiItemId); @@ -2508,7 +2509,7 @@ void ObjectMgr::LoadItemRequiredTarget() continue; } - m_ItemRequiredTarget.insert(ItemRequiredTargetMap::value_type(uiItemId,ItemRequiredTarget(ItemRequiredTargetType(uiType),uiTargetEntry))); + m_ItemRequiredTarget.insert(ItemRequiredTargetMap::value_type(uiItemId,ItemRequiredTarget(ItemRequiredTargetType(uiType),uiTargetEntry,uiMaxPercentHealth))); ++count; } while (result->NextRow()); |
