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authorp0wer <none@none>2010-01-01 14:19:29 -0600
committerp0wer <none@none>2010-01-01 14:19:29 -0600
commit17e4fbd4ad1d80c4c6a6cd2ceed1547f884bb243 (patch)
tree51190859fcb839c958f481c56ad8b7d4591c8fe6 /src/game/ObjectMgr.h
parentf497ae3ae07d3a5652bf3d6ddfbfedb2235affc9 (diff)
Make the core boot alot cleaner. Fix some formating. Make custom attributes for spells show a bar and how much they are loading.
Overall fix 99% of display issues while core is booting. --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.h')
-rw-r--r--src/game/ObjectMgr.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h
index 62a896cd5f2..98c818838e5 100644
--- a/src/game/ObjectMgr.h
+++ b/src/game/ObjectMgr.h
@@ -548,9 +548,13 @@ class ObjectMgr
void LoadQuests();
void LoadQuestRelations()
{
+ sLog.outString("Loading GO Start Quest Data...");
LoadGameobjectQuestRelations();
+ sLog.outString("Loading GO End Quest Data...");
LoadGameobjectInvolvedRelations();
+ sLog.outString("Loading Creature Start Quest Data...");
LoadCreatureQuestRelations();
+ sLog.outString("Loading Creature End Quest Data...");
LoadCreatureInvolvedRelations();
}
void LoadGameobjectQuestRelations();