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authorBrian <runningnak3d@gmail.com>2010-02-16 21:21:52 -0700
committerBrian <runningnak3d@gmail.com>2010-02-16 21:21:52 -0700
commit8930098acbf86a8d1cdc75887b9d38718d6e27aa (patch)
tree9e2f369e99d675f4ec9096606cf23851a80ba773 /src/game/ObjectMgr.h
parent205a024d013553afe988b04b419722fac5ab1665 (diff)
* Add support for CONDITION_QUEST_NONE (14) as a loot condition and gossip
* condition. If set the player must never have taken or completed the quest * listed in value1 --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.h')
-rw-r--r--src/game/ObjectMgr.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h
index 63483958ab0..faa29d4ce7f 100644
--- a/src/game/ObjectMgr.h
+++ b/src/game/ObjectMgr.h
@@ -311,9 +311,10 @@ enum ConditionType
CONDITION_NO_AURA = 11, // spell_id effindex
CONDITION_ACTIVE_EVENT = 12, // event_id
CONDITION_INSTANCE_DATA = 13, // entry data
+ CONDITION_QUEST_NONE = 14, // quest_id 0
};
-#define MAX_CONDITION 14 // maximum value in ConditionType enum
+#define MAX_CONDITION 15 // maximum value in ConditionType enum
struct PlayerCondition
{