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authormegamage <none@none>2009-08-31 13:43:54 -0500
committermegamage <none@none>2009-08-31 13:43:54 -0500
commita4f6659f7a483a73dbc3d5d78748ffe7a077dad7 (patch)
tree90b8597eed296cf29e0a48ab5fd7d67e42357970 /src/game/ObjectMgr.h
parent6a50516174a266e8e73403871101399f6855a3d1 (diff)
*Wintergrasp: fix the bug that player is send into hall when dead near hall.
*Only revive player in the graveyard which is occupied. *Do not allow to use titan relic if hall gate is not destroyed. --HG-- branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.h')
-rw-r--r--src/game/ObjectMgr.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h
index 6624cc7e76d..b0e1bce8367 100644
--- a/src/game/ObjectMgr.h
+++ b/src/game/ObjectMgr.h
@@ -873,6 +873,9 @@ class ObjectMgr
uint64 GenerateGMTicketId();
bool CheckDB() const;
+
+ // for wintergrasp only
+ GraveYardMap mGraveYardMap;
protected:
// first free id for selected id type
@@ -931,7 +934,7 @@ class ObjectMgr
std::set<uint32> m_DisabledCreatureSpells;
std::set<uint32> m_DisabledPetSpells;
- GraveYardMap mGraveYardMap;
+// GraveYardMap mGraveYardMap;
GameTeleMap m_GameTeleMap;