diff options
author | Xanadu <none@none> | 2010-02-05 00:31:28 +0100 |
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committer | Xanadu <none@none> | 2010-02-05 00:31:28 +0100 |
commit | a5d1bc77abc275402240bec1380fa87f04461ba8 (patch) | |
tree | f33b3e3f10a4f0723d85b5bec4764f4518501c06 /src/game/ObjectMgr.h | |
parent | b0b261585f4c410736548cd536642cb104cb7023 (diff) |
A great purge of obsolete macros.
--HG--
branch : trunk
Diffstat (limited to 'src/game/ObjectMgr.h')
-rw-r--r-- | src/game/ObjectMgr.h | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h index 6383e4d52cc..bfbaea67a87 100644 --- a/src/game/ObjectMgr.h +++ b/src/game/ObjectMgr.h @@ -140,8 +140,8 @@ typedef UNORDERED_MAP<uint32/*(mapid,spawnMode) pair*/,CellObjectGuidsMap> MapOb typedef UNORDERED_MAP<uint64/*(instance,guid) pair*/,time_t> RespawnTimes; -// mangos string ranges -#define MIN_TRINITY_STRING_ID 1 // 'mangos_string' +// Trinity string ranges +#define MIN_TRINITY_STRING_ID 1 // 'trinity_string' #define MAX_TRINITY_STRING_ID 2000000000 #define MIN_DB_SCRIPT_STRING_ID MAX_TRINITY_STRING_ID // 'db_script_string' #define MAX_DB_SCRIPT_STRING_ID 2000010000 @@ -348,7 +348,7 @@ SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial); bool normalizePlayerName(std::string& name); -struct TRINITY_DLL_SPEC LanguageDesc +struct LanguageDesc { Language lang_id; uint32 spell_id; @@ -356,7 +356,7 @@ struct TRINITY_DLL_SPEC LanguageDesc }; extern LanguageDesc lang_description[LANGUAGES_COUNT]; -TRINITY_DLL_SPEC LanguageDesc const* GetLanguageDescByID(uint32 lang); + LanguageDesc const* GetLanguageDescByID(uint32 lang); class PlayerDumpReader; @@ -1075,13 +1075,13 @@ class ObjectMgr #define objmgr Trinity::Singleton<ObjectMgr>::Instance() // scripting access functions -TRINITY_DLL_SPEC bool LoadTrinityStrings(DatabaseType& db, char const* table,int32 start_value = MAX_CREATURE_AI_TEXT_STRING_ID, int32 end_value = std::numeric_limits<int32>::min()); -TRINITY_DLL_SPEC uint32 GetAreaTriggerScriptId(uint32 trigger_id); -TRINITY_DLL_SPEC uint32 GetScriptId(const char *name); -TRINITY_DLL_SPEC ObjectMgr::ScriptNameMap& GetScriptNames(); -TRINITY_DLL_SPEC GameObjectInfo const *GetGameObjectInfo(uint32 id); -TRINITY_DLL_SPEC CreatureInfo const *GetCreatureInfo(uint32 id); -TRINITY_DLL_SPEC CreatureInfo const* GetCreatureTemplateStore(uint32 entry); -TRINITY_DLL_SPEC Quest const* GetQuestTemplateStore(uint32 entry); + bool LoadTrinityStrings(DatabaseType& db, char const* table,int32 start_value = MAX_CREATURE_AI_TEXT_STRING_ID, int32 end_value = std::numeric_limits<int32>::min()); + uint32 GetAreaTriggerScriptId(uint32 trigger_id); + uint32 GetScriptId(const char *name); + ObjectMgr::ScriptNameMap& GetScriptNames(); + GameObjectInfo const *GetGameObjectInfo(uint32 id); + CreatureInfo const *GetCreatureInfo(uint32 id); + CreatureInfo const* GetCreatureTemplateStore(uint32 entry); + Quest const* GetQuestTemplateStore(uint32 entry); #endif |