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authormegamage <none@none>2009-08-23 22:09:43 -0500
committermegamage <none@none>2009-08-23 22:09:43 -0500
commit1ee90e1022a235859316e55356ea8a3d2f456c9b (patch)
treeb3db14f5e81ac865bb3fe92158b8837eb9b0ca5f /src/game/PetHandler.cpp
parente71f5e474e2d935f2bfd8520dbf62a6f4b552a18 (diff)
*Update vehicle system. Make vehicle a seperate class from creature.
--HG-- branch : trunk
Diffstat (limited to 'src/game/PetHandler.cpp')
-rw-r--r--src/game/PetHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp
index 3b192fa13fb..9da36fc9215 100644
--- a/src/game/PetHandler.cpp
+++ b/src/game/PetHandler.cpp
@@ -175,7 +175,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
//dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
pet->setDeathState(CORPSE);
}
- else if(((Creature*)pet)->HasSummonMask(SUMMON_MASK_MINION))
+ else if(((Creature*)pet)->HasUnitTypeMask(UNIT_MASK_MINION))
{
((Minion*)pet)->UnSummon();
}