diff options
author | n0n4m3 <none@none> | 2009-12-23 08:04:10 +0100 |
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committer | n0n4m3 <none@none> | 2009-12-23 08:04:10 +0100 |
commit | 3fe0bc52541d8cdf4fa992d9b8b3101cde5848f0 (patch) | |
tree | be5871dc19f69f4555d9ffa7c57e5d964b8e60e0 /src/game/PetHandler.cpp | |
parent | 7ea2510980d4b1c96f0341e9c8b9d5784862dc72 (diff) |
Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.
--HG--
branch : trunk
Diffstat (limited to 'src/game/PetHandler.cpp')
-rw-r--r-- | src/game/PetHandler.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp index ee8c02dfb43..05c5c35bda5 100644 --- a/src/game/PetHandler.cpp +++ b/src/game/PetHandler.cpp @@ -31,6 +31,7 @@ #include "Util.h" #include "Pet.h" #include "World.h" +#include "TimeMgr.h" void WorldSession::HandlePetAction( WorldPacket & recv_data ) { @@ -557,7 +558,7 @@ void WorldSession::HandlePetRename( WorldPacket & recv_data ) CharacterDatabase.PExecute("UPDATE character_pet SET name = '%s', renamed = '1' WHERE owner = '%u' AND id = '%u'", name.c_str(), _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber()); CharacterDatabase.CommitTransaction(); - pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL)); + pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, sGameTime.GetGameTime()); } void WorldSession::HandlePetAbandon( WorldPacket & recv_data ) |