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authorn0n4m3 <none@none>2009-12-23 08:04:10 +0100
committern0n4m3 <none@none>2009-12-23 08:04:10 +0100
commit3fe0bc52541d8cdf4fa992d9b8b3101cde5848f0 (patch)
treebe5871dc19f69f4555d9ffa7c57e5d964b8e60e0 /src/game/PetHandler.cpp
parent7ea2510980d4b1c96f0341e9c8b9d5784862dc72 (diff)
Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton. 2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs. --HG-- branch : trunk
Diffstat (limited to 'src/game/PetHandler.cpp')
-rw-r--r--src/game/PetHandler.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp
index ee8c02dfb43..05c5c35bda5 100644
--- a/src/game/PetHandler.cpp
+++ b/src/game/PetHandler.cpp
@@ -31,6 +31,7 @@
#include "Util.h"
#include "Pet.h"
#include "World.h"
+#include "TimeMgr.h"
void WorldSession::HandlePetAction( WorldPacket & recv_data )
{
@@ -557,7 +558,7 @@ void WorldSession::HandlePetRename( WorldPacket & recv_data )
CharacterDatabase.PExecute("UPDATE character_pet SET name = '%s', renamed = '1' WHERE owner = '%u' AND id = '%u'", name.c_str(), _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
CharacterDatabase.CommitTransaction();
- pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
+ pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, sGameTime.GetGameTime());
}
void WorldSession::HandlePetAbandon( WorldPacket & recv_data )