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authormegamage <none@none>2009-07-10 08:25:33 +0800
committermegamage <none@none>2009-07-10 08:25:33 +0800
commit6976043e228b35687125e66f19933c44ebc561ba (patch)
tree4c8a8372c34bf276854c0c38e39bbe3b2c6d36b5 /src/game/PetHandler.cpp
parent474af870d71a46c02b28a713c19080af6e2f5781 (diff)
[8126] Improvemets in player/pet/charter name checks. Author: VladimirMangos
* Implement new config options for minimal player/pet/charter name length (2 by default) * Better error reporting at problems in names. * Add check from max pet/charter name length (same as for player names at client side) --HG-- branch : trunk
Diffstat (limited to 'src/game/PetHandler.cpp')
-rw-r--r--src/game/PetHandler.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp
index 3d92caa406c..55f7fa42055 100644
--- a/src/game/PetHandler.cpp
+++ b/src/game/PetHandler.cpp
@@ -438,9 +438,10 @@ void WorldSession::HandlePetRename( WorldPacket & recv_data )
pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo() )
return;
- if(!ObjectMgr::IsValidPetName(name))
+ PetNameInvalidReason res = ObjectMgr::CheckPetName(name);
+ if(res != PET_NAME_SUCCESS)
{
- SendPetNameInvalid(PET_NAME_INVALID, name, NULL);
+ SendPetNameInvalid(res, name, NULL);
return;
}