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authormaximius <none@none>2009-10-17 15:51:44 -0700
committermaximius <none@none>2009-10-17 15:51:44 -0700
commite585187b248f48b3c6e9247b49fa07c6565d65e5 (patch)
tree637c5b7ddacf41040bef4ea4f75a97da64c6a9bc /src/game/PetHandler.cpp
parent26b5e033ffde3d161382fc9addbfa99738379641 (diff)
*Backed out changeset 3be01fb200a5
--HG-- branch : trunk
Diffstat (limited to 'src/game/PetHandler.cpp')
-rw-r--r--src/game/PetHandler.cpp122
1 files changed, 122 insertions, 0 deletions
diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp
index 78813453722..733a857373b 100644
--- a/src/game/PetHandler.cpp
+++ b/src/game/PetHandler.cpp
@@ -17,6 +17,7 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#include "Common.h"
#include "WorldPacket.h"
#include "WorldSession.h"
@@ -30,6 +31,7 @@
#include "Util.h"
#include "Pet.h"
#include "World.h"
+
void WorldSession::HandlePetAction( WorldPacket & recv_data )
{
uint64 guid1;
@@ -38,8 +40,10 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
recv_data >> guid1; //pet guid
recv_data >> data;
recv_data >> guid2; //tag guid
+
uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data);
uint8 flag = UNIT_ACTION_BUTTON_TYPE(data); //delete = 0x07 CastSpell = C1
+
// used also for charmed creature
Unit* pet= ObjectAccessor::GetUnit(*_player, guid1);
sLog.outDetail("HandlePetAction.Pet %u flag is %u, spellid is %u, target %u.", uint32(GUID_LOPART(guid1)), uint32(flag), spellid, uint32(GUID_LOPART(guid2)) );
@@ -48,14 +52,17 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
sLog.outError( "Pet %u not exist.", uint32(GUID_LOPART(guid1)) );
return;
}
+
if(pet != GetPlayer()->GetFirstControlled())
{
sLog.outError("HandlePetAction.Pet %u isn't pet of player %s.", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName() );
return;
}
+
//TODO: allow control charmed player?
if(pet->GetTypeId() == TYPEID_PLAYER && !(flag == ACT_COMMAND && spellid == COMMAND_ATTACK))
return;
+
if(GetPlayer()->m_Controlled.size() == 1)
HandlePetActionHelper(pet, guid1, spellid, flag, guid2);
else
@@ -69,6 +76,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
HandlePetActionHelper(*itr, guid1, spellid, flag, guid2);
}
}
+
void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid, uint16 flag, uint64 guid2)
{
CharmInfo *charmInfo = pet->GetCharmInfo();
@@ -77,6 +85,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
sLog.outError("WorldSession::HandlePetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
return;
}
+
switch(flag)
{
case ACT_COMMAND: //0x07
@@ -87,6 +96,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
pet->InterruptNonMeleeSpells(false);
pet->GetMotionMaster()->MoveIdle();
charmInfo->SetCommandState( COMMAND_STAY );
+
charmInfo->SetIsCommandAttack(false);
charmInfo->SetIsAtStay(true);
charmInfo->SetIsFollowing(false);
@@ -98,6 +108,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
pet->InterruptNonMeleeSpells(false);
pet->GetMotionMaster()->MoveFollow(_player,PET_FOLLOW_DIST,pet->GetFollowAngle());
charmInfo->SetCommandState( COMMAND_FOLLOW );
+
charmInfo->SetIsCommandAttack(false);
charmInfo->SetIsAtStay(false);
charmInfo->SetIsReturning(true);
@@ -112,31 +123,40 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
//TODO: Send proper error message to client
return;
}
+
// only place where pet can be player
Unit *TargetUnit = ObjectAccessor::GetUnit(*_player, guid2);
if(!TargetUnit)
return;
+
if(!pet->canAttack(TargetUnit))
return;
+
// Not let attack through obstructions
if(sWorld.getConfig(CONFIG_PET_LOS))
{
+
if(!pet->IsWithinLOSInMap(TargetUnit))
return;
+
}
+
pet->clearUnitState(UNIT_STAT_FOLLOW);
// This is true if pet has no target or has target but targets differs.
if(pet->getVictim() != TargetUnit || ( pet->getVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack() ))
{
if (pet->getVictim())
pet->AttackStop();
+
if(pet->GetTypeId() != TYPEID_PLAYER && ((Creature*)pet)->IsAIEnabled)
{
charmInfo->SetIsCommandAttack(true);
charmInfo->SetIsAtStay(false);
charmInfo->SetIsFollowing(false);
charmInfo->SetIsReturning(false);
+
((Creature*)pet)->AI()->AttackStart(TargetUnit);
+
//10% chance to play special pet attack talk, else growl
if(((Creature*)pet)->isPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
pet->SendPetTalk((uint32)PET_TALK_ATTACK);
@@ -150,10 +170,12 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
{
if(pet->getVictim() && pet->getVictim() != TargetUnit)
pet->AttackStop();
+
charmInfo->SetIsCommandAttack(true);
charmInfo->SetIsAtStay(false);
charmInfo->SetIsFollowing(false);
charmInfo->SetIsReturning(false);
+
pet->Attack(TargetUnit,true);
pet->SendPetAIReaction(guid1);
}
@@ -189,6 +211,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
{
case REACT_PASSIVE: //passive
pet->AttackStop();
+
case REACT_DEFENSIVE: //recovery
case REACT_AGGRESSIVE: //activete
if(pet->GetTypeId() == TYPEID_UNIT)
@@ -203,8 +226,10 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
Unit* unit_target = NULL;
if (((Creature*)pet)->GetGlobalCooldown() > 0)
return;
+
if(guid2)
unit_target = ObjectAccessor::GetUnit(*_player,guid2);
+
// do not cast unknown spells
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid );
if(!spellInfo)
@@ -212,14 +237,17 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
sLog.outError("WORLD: unknown PET spell id %i", spellid);
return;
}
+
for(uint32 i = 0; i < 3;++i)
{
if(spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENEMY_SRC || spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_AREA_ENEMY_DST || spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_DYNOBJ_ENEMY)
return;
}
+
// do not cast not learned spells
if(!pet->HasSpell(spellid) || IsPassiveSpell(spellid))
return;
+
// Clear the flags as if owner clicked 'attack'. AI will reset them
// after AttackStart, even if spell failed
if (pet->GetCharmInfo())
@@ -229,8 +257,11 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
pet->GetCharmInfo()->SetIsReturning(false);
pet->GetCharmInfo()->SetIsFollowing(false);
}
+
Spell *spell = new Spell(pet, spellInfo, false);
+
SpellCastResult result = spell->CheckPetCast(unit_target);
+
//auto turn to target unless possessed
if(result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->isPossessed() && !pet->IsVehicle())
{
@@ -251,10 +282,13 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
pet->SendUpdateToPlayer((Player*)powner);
result = SPELL_CAST_OK;
}
+
if(result == SPELL_CAST_OK)
{
((Creature*)pet)->AddCreatureSpellCooldown(spellid);
+
unit_target = spell->m_targets.getUnitTarget();
+
//10% chance to play special pet attack talk, else growl
//actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
if(((Creature*)pet)->isPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
@@ -263,6 +297,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
{
pet->SendPetAIReaction(guid1);
}
+
if( unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->isPossessed() && !pet->IsVehicle())
{
// This is true if pet has no target or has target but targets differs.
@@ -275,6 +310,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
((Creature*)pet)->AI()->AttackStart(unit_target);
}
}
+
spell->prepare(&(spell->m_targets));
}
else
@@ -283,10 +319,13 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
Spell::SendCastResult(GetPlayer(),spellInfo,0,result);
else
pet->SendPetCastFail(spellid, result);
+
if(!((Creature*)pet)->HasSpellCooldown(spellid))
GetPlayer()->SendClearCooldown(spellid, pet);
+
spell->finish(false);
delete spell;
+
// reset specific flags in case of spell fail. AI will reset other flags
if (pet->GetCharmInfo())
pet->GetCharmInfo()->SetIsCommandAttack(false);
@@ -297,25 +336,33 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
}
}
+
void WorldSession::HandlePetNameQuery( WorldPacket & recv_data )
{
sLog.outDetail( "HandlePetNameQuery. CMSG_PET_NAME_QUERY" );
+
uint32 petnumber;
uint64 petguid;
+
recv_data >> petnumber;
recv_data >> petguid;
+
SendPetNameQuery(petguid,petnumber);
}
+
void WorldSession::SendPetNameQuery( uint64 petguid, uint32 petnumber)
{
Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, petguid);
if(!pet || !pet->GetCharmInfo() || pet->GetCharmInfo()->GetPetNumber() != petnumber)
return;
+
std::string name = pet->GetName();
+
WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+4+name.size()+1));
data << uint32(petnumber);
data << name.c_str();
data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP));
+
if( pet->isPet() && ((Pet*)pet)->GetDeclinedNames() )
{
data << uint8(1);
@@ -324,39 +371,52 @@ void WorldSession::SendPetNameQuery( uint64 petguid, uint32 petnumber)
}
else
data << uint8(0);
+
_player->GetSession()->SendPacket(&data);
}
+
void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
{
sLog.outDetail( "HandlePetSetAction. CMSG_PET_SET_ACTION" );
+
uint64 petguid;
uint8 count;
+
recv_data >> petguid;
+
Unit* pet = ObjectAccessor::GetUnit(*_player, petguid);
+
if(!pet || pet != _player->GetFirstControlled())
{
sLog.outError( "HandlePetSetAction: Unknown pet or pet owner." );
return;
}
+
CharmInfo *charmInfo = pet->GetCharmInfo();
if(!charmInfo)
{
sLog.outError("WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
return;
}
+
count = (recv_data.size() == 24) ? 2 : 1;
for(uint8 i = 0; i < count; ++i)
{
uint32 position;
uint32 data;
+
recv_data >> position;
recv_data >> data;
+
uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data);
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data);
+
sLog.outDetail( "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position, spell_id, uint32(act_state));
+
//ignore invalid position
if(position >= MAX_UNIT_ACTION_BAR_INDEX)
return;
+
//if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
if(!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
{
@@ -375,49 +435,63 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
((Pet*)pet)->ToggleAutocast(spell_id, false);
else
charmInfo->ToggleCreatureAutocast(spell_id, false);
+
}
+
charmInfo->SetActionBar(position,spell_id,ActiveStates(act_state));
}
}
}
+
void WorldSession::HandlePetRename( WorldPacket & recv_data )
{
sLog.outDetail( "HandlePetRename. CMSG_PET_RENAME" );
+
uint64 petguid;
uint8 isdeclined;
+
std::string name;
DeclinedName declinedname;
+
recv_data >> petguid;
recv_data >> name;
recv_data >> isdeclined;
+
Pet* pet = ObjectAccessor::GetPet(petguid);
// check it!
if( !pet || !pet->isPet() || ((Pet*)pet)->getPetType()!= HUNTER_PET ||
pet->GetByteValue(UNIT_FIELD_BYTES_2, 2) != UNIT_RENAME_ALLOWED ||
pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo() )
return;
+
PetNameInvalidReason res = ObjectMgr::CheckPetName(name);
if(res != PET_NAME_SUCCESS)
{
SendPetNameInvalid(res, name, NULL);
return;
}
+
if(objmgr.IsReservedName(name))
{
SendPetNameInvalid(PET_NAME_RESERVED, name, NULL);
return;
}
+
pet->SetName(name);
+
Unit *owner = pet->GetOwner();
if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
+
pet->SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_NOT_ALLOWED);
+
if(isdeclined)
{
for(uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
recv_data >> declinedname.name[i];
}
+
std::wstring wname;
Utf8toWStr(name, wname);
if(!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname,0),declinedname))
@@ -426,6 +500,7 @@ void WorldSession::HandlePetRename( WorldPacket & recv_data )
return;
}
}
+
CharacterDatabase.BeginTransaction();
if(isdeclined)
{
@@ -435,18 +510,23 @@ void WorldSession::HandlePetRename( WorldPacket & recv_data )
CharacterDatabase.PExecute("INSERT INTO character_pet_declinedname (id, owner, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%u','%s','%s','%s','%s','%s')",
pet->GetCharmInfo()->GetPetNumber(), _player->GetGUIDLow(), declinedname.name[0].c_str(), declinedname.name[1].c_str(), declinedname.name[2].c_str(), declinedname.name[3].c_str(), declinedname.name[4].c_str());
}
+
CharacterDatabase.escape_string(name);
CharacterDatabase.PExecute("UPDATE character_pet SET name = '%s', renamed = '1' WHERE owner = '%u' AND id = '%u'", name.c_str(), _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
CharacterDatabase.CommitTransaction();
+
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
}
+
void WorldSession::HandlePetAbandon( WorldPacket & recv_data )
{
uint64 guid;
recv_data >> guid; //pet guid
sLog.outDetail( "HandlePetAbandon. CMSG_PET_ABANDON pet guid is %u", GUID_LOPART(guid) );
+
if(!_player->IsInWorld())
return;
+
// pet/charmed
Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
if(pet)
@@ -458,25 +538,31 @@ void WorldSession::HandlePetAbandon( WorldPacket & recv_data )
uint32 feelty = pet->GetPower(POWER_HAPPINESS);
pet->SetPower(POWER_HAPPINESS ,(feelty-50000) > 0 ?(feelty-50000) : 0);
}
+
_player->RemovePet((Pet*)pet,PET_SAVE_AS_DELETED);
}
else if(pet->GetGUID() == _player->GetCharmGUID())
_player->StopCastingCharm();
}
}
+
void WorldSession::HandlePetUnlearnOpcode(WorldPacket& recvPacket)
{
sLog.outDetail("CMSG_PET_UNLEARN");
uint64 guid;
recvPacket >> guid; // Pet guid
+
Pet* pet = _player->GetPet();
+
if(!pet || pet->getPetType() != HUNTER_PET || pet->m_usedTalentCount == 0)
return;
+
if(guid != pet->GetGUID())
{
sLog.outError( "HandlePetUnlearnOpcode.Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() );
return;
}
+
CharmInfo *charmInfo = pet->GetCharmInfo();
if(!charmInfo)
{
@@ -486,6 +572,7 @@ void WorldSession::HandlePetUnlearnOpcode(WorldPacket& recvPacket)
pet->resetTalents();
_player->SendTalentsInfoData(true);
}
+
void WorldSession::HandlePetSpellAutocastOpcode( WorldPacket& recvPacket )
{
sLog.outDetail("CMSG_PET_SPELL_AUTOCAST");
@@ -493,71 +580,93 @@ void WorldSession::HandlePetSpellAutocastOpcode( WorldPacket& recvPacket )
uint32 spellid;
uint8 state; //1 for on, 0 for off
recvPacket >> guid >> spellid >> state;
+
if(!_player->GetGuardianPet() && !_player->GetCharm())
return;
+
if(ObjectAccessor::FindPlayer(guid))
return;
+
Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid);
+
if(!pet || (pet != _player->GetGuardianPet() && pet != _player->GetCharm()))
{
sLog.outError( "HandlePetSpellAutocastOpcode.Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() );
return;
}
+
// do not add not learned spells/ passive spells
if(!pet->HasSpell(spellid) || IsAutocastableSpell(spellid))
return;
+
CharmInfo *charmInfo = pet->GetCharmInfo();
if(!charmInfo)
{
sLog.outError("WorldSession::HandlePetSpellAutocastOpcod: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
return;
}
+
if(pet->isPet())
((Pet*)pet)->ToggleAutocast(spellid, state);
else
pet->GetCharmInfo()->ToggleCreatureAutocast(spellid, state);
+
charmInfo->SetSpellAutocast(spellid,state);
}
+
void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket )
{
sLog.outDetail("WORLD: CMSG_PET_CAST_SPELL");
+
uint64 guid;
uint32 spellid;
uint8 cast_count;
uint8 unk_flags; // flags (if 0x02 - some additional data are received)
+
recvPacket >> guid >> cast_count >> spellid >> unk_flags;
+
sLog.outDebug("WORLD: CMSG_PET_CAST_SPELL, cast_count: %u, spellid %u, unk_flags %u", cast_count, spellid, unk_flags);
+
// This opcode is also sent from charmed and possessed units (players and creatures)
if(!_player->GetGuardianPet() && !_player->GetCharm())
return;
+
Unit* caster = ObjectAccessor::GetUnit(*_player, guid);
+
if(!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm()))
{
sLog.outError( "HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() );
return;
}
+
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid);
if(!spellInfo)
{
sLog.outError("WORLD: unknown PET spell id %i", spellid);
return;
}
+
if (spellInfo->StartRecoveryCategory > 0) //Check if spell is affected by GCD
if (caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->GetGlobalCooldown() > 0)
{
caster->SendPetCastFail(spellid, SPELL_FAILED_NOT_READY);
return;
}
+
// do not cast not learned spells
if(!caster->HasSpell(spellid) || IsPassiveSpell(spellid))
return;
+
SpellCastTargets targets;
if(!targets.read(&recvPacket,caster))
return;
+
caster->clearUnitState(UNIT_STAT_FOLLOW);
+
Spell *spell = new Spell(caster, spellInfo, spellid == 33395); // water elemental can cast freeze as triggered
spell->m_cast_count = spellid == 33395 ? 0 : cast_count; // probably pending spell cast
spell->m_targets = targets;
+
// TODO: need to check victim?
SpellCastResult result;
if(caster->m_movedPlayer)
@@ -581,6 +690,7 @@ void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket )
pet->SendPetAIReaction(guid);
}
}
+
spell->prepare(&(spell->m_targets));
}
else
@@ -596,10 +706,12 @@ void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket )
if(!((Creature*)caster)->HasSpellCooldown(spellid))
GetPlayer()->SendClearCooldown(spellid, caster);
}
+
spell->finish(false);
delete spell;
}
}
+
void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, DeclinedName *declinedName)
{
WorldPacket data(SMSG_PET_NAME_INVALID, 4 + name.size() + 1 + 1);
@@ -615,27 +727,37 @@ void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, Dec
data << uint8(0);
SendPacket(&data);
}
+
void WorldSession::HandlePetLearnTalent( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_PET_LEARN_TALENT");
+
uint64 guid;
uint32 talent_id, requested_rank;
recv_data >> guid >> talent_id >> requested_rank;
+
_player->LearnPetTalent(guid, talent_id, requested_rank);
_player->SendTalentsInfoData(true);
}
+
void WorldSession::HandleLearnPreviewTalentsPet( WorldPacket & recv_data )
{
sLog.outDebug("CMSG_LEARN_PREVIEW_TALENTS_PET");
+
uint64 guid;
recv_data >> guid;
+
uint32 talentsCount;
recv_data >> talentsCount;
+
uint32 talentId, talentRank;
+
for(uint32 i = 0; i < talentsCount; ++i)
{
recv_data >> talentId >> talentRank;
+
_player->LearnPetTalent(guid, talentId, talentRank);
}
+
_player->SendTalentsInfoData(true);
}